Fallout 4 destructible environment and shooting through wall

Post » Fri Nov 27, 2015 8:02 pm

Do you guys think Fallout 4 will have this?
User avatar
tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Post » Fri Nov 27, 2015 12:32 pm

I doubt it will be in, with the other systems being so much more in depth and advanced compared to the previous iterations I doubt there is enough left over for this.

User avatar
krystal sowten
 
Posts: 3367
Joined: Fri Mar 09, 2007 6:25 pm

Post » Fri Nov 27, 2015 7:51 pm

Maybe a little, but not to a huge extent. The way Bethesda's environments are built really is conducive to making them destructible, but there are still huge hurdles like memory management (how does the game remember what you've destroyed? Will it reset eventually?) and pathfinding (NPCs taking cover behind fences you've destroyed, or getting stuck because there's now a huge pile of rubble in their navmesh).

The fact that we can build environments is a little promising, but that's limited to certain sites to make sure it works well.

User avatar
Trista Jim
 
Posts: 3308
Joined: Sat Aug 25, 2007 10:39 pm

Post » Fri Nov 27, 2015 3:40 pm

well it has some level of destructible environment... but only in certain places it appears (such as that building in the trailer)
User avatar
Angelina Mayo
 
Posts: 3427
Joined: Wed Jan 24, 2007 4:58 am

Post » Fri Nov 27, 2015 1:45 pm

If raiders successfully attack one of your settlements, should it be reduced to a burnt out ghost town?
User avatar
M!KkI
 
Posts: 3401
Joined: Sun Jul 16, 2006 7:50 am

Post » Fri Nov 27, 2015 11:08 pm

One of my favorite tactics.

Grab a barrel and hold it in front of you. As enemies fire walk it closer to them.

Let it go crouch behind and take a few shots.

If it gets knocked over pick it up and use it as a shield to get closer till I am in VATS range.

If they become destructible will they be when I carry them? Would they break if I ran into walls or just weapons fire and attacks?

User avatar
Albert Wesker
 
Posts: 3499
Joined: Fri May 11, 2007 11:17 pm

Post » Sat Nov 28, 2015 1:58 am

There was a example of what looked like buildings looseing pieces and a road surface taking impact damage, but one may have just been stuck on panels blowing off and the other may have been a lighting trick. On moment

https://www.youtube.com/watch?feature=player_detailpage&v=D5esyZPt5Jo#t=1815

Pop off pannels on the outer wall

https://youtu.be/D5esyZPt5Jo?t=1852

Boardded up windows do not pop whet car goes up, also somehow cloth "banners" don't even flick in the breeze durring or after detonation, any movement is an illusion from a "shock-wave lens" effect. never mind that desk right next to it does not go tumbling, but I did find it amusing that if your fast enough you can loot a corps flying in mid air!

User avatar
Genocidal Cry
 
Posts: 3357
Joined: Fri Jun 22, 2007 10:02 pm

Post » Sat Nov 28, 2015 4:43 am

Possible shooting through walls. Mainly the part where he messes up the porch with the mini gun.

https://youtu.be/-3nYFn-aIno?t=4m20s

User avatar
Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Post » Fri Nov 27, 2015 11:01 pm

I seriously doubt there will be any destructible environment other than a few set pieces and obviously pre-scripted events. I don't think the engine is capable of anything more detailed.

User avatar
Anna Beattie
 
Posts: 3512
Joined: Sat Nov 11, 2006 4:59 am

Post » Sat Nov 28, 2015 12:17 am

Some of the E3 footage, the combat montage specifically, I swear I saw some heavy ordinance the player was firing take out some wall pieces.

User avatar
Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

Post » Fri Nov 27, 2015 4:23 pm

Even when destructible environments were introduced with Red Faction, it was only for specific areas in the game, not the entire game world. That was a linear shooter, though.

I doubt that it would be worth the trouble it would cause in an open world like Bethesda's games.

User avatar
Oscar Vazquez
 
Posts: 3418
Joined: Sun Sep 30, 2007 12:08 pm

Post » Sat Nov 28, 2015 1:14 am

Actually in RF 1 and 2, the majority of the world was destructible, not just "specific areas". But GeoMod is a technology that wouldn't really fit into an open-world shooter I think.

User avatar
Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am

Post » Sat Nov 28, 2015 1:03 am

Red Faction 3 was an open-world shooter with (mostly) fully destructable environments. I forget if you could blow up terrain or not, but blowing up buildings in cool ways was what that game was all about.

Not at all the same genre as FO4, though.

User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Fri Nov 27, 2015 4:04 pm

Eh, I didn't play any of the 3rd person shooters. Not my favourite perspective :)

User avatar
TOYA toys
 
Posts: 3455
Joined: Sat Jan 13, 2007 4:22 am

Post » Fri Nov 27, 2015 6:09 pm

Would be interesting if it's included, almost looked like there was some of it going on in the action gameplay trailer - the part with the player throwing a grenade to a 2nd level area and then firing a weapon, it sure looks like some of the outer wall panels are blown off by the grenade explosion. Crysis had some of this many years ago and that was an open world game (not an RPG of course) so it can be done, only question is if Bethesda has updated the engine enough that Fallout 4 has it now.

User avatar
Chris Duncan
 
Posts: 3471
Joined: Sun Jun 24, 2007 2:31 am

Post » Sat Nov 28, 2015 4:34 am

Kinda like me and first. I'm glad we have both from Bethesda.

User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Fri Nov 27, 2015 11:37 pm

The environment is destructible, at least in various area, because if you look at the gameplay trailer from E3, you can see that an explosive ruined a portion of a building and pieces flew off. There is also bullet penetration on buildings, so you can see where your bullet hit, but I don't think it can penetrate a wall and kill someone behind it.

User avatar
Lucy
 
Posts: 3362
Joined: Sun Sep 10, 2006 4:55 am

Post » Fri Nov 27, 2015 9:43 pm

However it looks like we tear down and build sort of slum structures, same is usually used for raider bases and sharks, it would then not be so hard to make this structures getting damaged or destroyed.

Path finding has to handle building anyway and making barriers is the most basic defenses.

User avatar
Lew.p
 
Posts: 3430
Joined: Thu Jun 07, 2007 5:31 pm

Post » Sat Nov 28, 2015 3:26 am

Shooting stuff through walls would be cool and it's easy to put it. Destructibility would be cool too but that's harder to implement.

User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Fri Nov 27, 2015 9:54 pm

I don't think it's outside the scope of the engine to have more destructible world objects--they would just have to be placed physics objects rather than static world geometry. Look at the nuclear cars--most of them can explode, and the game remembers their state forever, they never reset. No reason they can't apply this to other/more objects, especially now that the old consoles are out of the picture and they have more RAM to play with.

User avatar
Jesus Duran
 
Posts: 3444
Joined: Wed Aug 15, 2007 12:16 am

Post » Fri Nov 27, 2015 7:30 pm

I wish, I would love to blow a building up with my fat man.

User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm

Post » Fri Nov 27, 2015 3:30 pm

The part in the combat montage when you're riding the lift with a super mutant, while fighting super mutants, shows what looks like blowing a hole in the wall. It's probably a scripted thing though.
User avatar
Lalla Vu
 
Posts: 3411
Joined: Wed Jul 19, 2006 9:40 am

Post » Sat Nov 28, 2015 1:02 am

I wish i can just put on PA and bust through a wall, like a mofo.

User avatar
Jani Eayon
 
Posts: 3435
Joined: Sun Mar 25, 2007 12:19 pm

Post » Fri Nov 27, 2015 3:41 pm

ooooo... XRAY GUN!!!. Or maybe just xray binos or range finder or something to upgrade your suit to do. Replace the light as a xray vision apparatus.

Maybe a weapon that can shoot via vats in a multi direction way. I shoot weapon it reaches a point and turns and explodes moments later.

Would still like a small vehicle to drive while I stand outside a mine field to blow them up or lay them out. Or just get chased by the enemy to my trap.

Okay all these really have nothing to do with shooting through walls yet would kinda be like you are on other side of wall and can do these things on the other side opposite you.

User avatar
xxLindsAffec
 
Posts: 3604
Joined: Sun Jan 14, 2007 10:39 pm

Post » Sat Nov 28, 2015 3:25 am

The last thing you want to do when ina dilapidated building is shoot holes in it, unless you intend to bring it down on your head. That said, I'd love to be able to bring dilapidated buildings down around my head!

User avatar
Prisca Lacour
 
Posts: 3375
Joined: Thu Mar 15, 2007 9:25 am

Next

Return to Fallout 4