Fallout developer's profile - Brian Freyermuth

Post » Thu Sep 24, 2009 2:37 pm

No Mutants Allowed and myself present another Fallout http://www.nma-fallout.com/article.php?id=7143. This time it's http://www.nma-fallout.com/article.php?id=48932:

5. Tell us a little about your role in the making of Fallout 1/2/3(Van Buren)/Tactics/Brotherhood of Steel?

Funny story there. Originally Fallout was supposed to be Wasteland 2, and my mentor Scott Campbell was the lead on it. I was a huge, huge fan of the original Wasteland, so I talked my way into a meeting of the core team. (At that time it was just Tim, Scott, Jason, Leonard and me.) I then spent the meeting throwing out ideas, and yes, even correcting some of the people on the facts from Wasteland. (Like I said, huge fan).

From there I spent a good year and a half coming up with the original quests and characters for many of the locations, including the Necropolis, Shady Sands, the LA Boneyard, the Glow and one of my favorites, the Hub. I also wrote the first drafts for about 80% of the main "talking head" characters before they were sent off to the script doctor to edit. My favorite character, and the one that stayed closest to my original draft, was Harold. That old ghoul holds a place in my heart.

10. Were there things that you wished you had added to either of the Fallouts?

One of things that were cut from the original Fallout was the three Raider factions. Originally I came up with three tribes, the Vipers, the Jackals and the Khans. The Vipers were your crazy mystics that worshipped the cobra. Lots of human sacrifices and such. The Jackals were the scavengers of the group, always coming in after things had died and picking the carcass. The Khans were straight out of the Road Warrior, all metal armor and screaming battlecries. In the original design you could actually befriend each, but because each was warring with the other, if you befriended one who would alienate the others. All three tribes were collapsed down into one for budget reasons, but I still think fondly of them.

15. Where do you see computer RPGs going?

I think we're going to see more and more RPGs having more choice in their games. A lot of RPGs are all about "go up, kill creature", rinse and repeat. But what if you don't want to kill it? What if you want to sneak around it? Or find some way to trap it and run past? Fallout was amazing because we had one stipulation from Tim. Every quest had to have three solutions: Fight, Sneak or Talk. Every one. And no RPG has done it since to that extent.


http://www.nma-fallout.com/article.php?id=48932
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Sam Parker
 
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Post » Fri Sep 25, 2009 3:45 am

Thanks, Ausir.

It's always nice to see more people who enjoyed Star Control 2. Imagine how wonderful the world would be, if we all just played a little more Frungy.
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Strawberry
 
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Post » Thu Sep 24, 2009 1:30 pm

An amazing interview. I'm going to check out his mods.
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Kevan Olson
 
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Post » Fri Sep 25, 2009 1:32 am

Thanks a lot for the interview. Good job NMA! It was a good read. :goodjob:
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Jason Wolf
 
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Post » Fri Sep 25, 2009 1:48 am

10. Were there things that you wished you had added to either of the Fallouts?

One of things that were cut from the original Fallout was the three Raider factions. Originally I came up with three tribes, the Vipers, the Jackals and the Khans. The Vipers were your crazy mystics that worshipped the cobra. Lots of human sacrifices and such. The Jackals were the scavengers of the group, always coming in after things had died and picking the carcass. The Khans were straight out of the Road Warrior, all metal armor and screaming battlecries. In the original design you could actually befriend each, but because each was warring with the other, if you befriended one who would alienate the others. All three tribes were collapsed down into one for budget reasons, but I still think fondly of them.


Whatever happened to those raider factions in Fallout 3? They were just this unrealistically, as in wouldn't their opinions and obvious selfishness get in the way, united group known as the Raiders. That sounds like a really cool idea to have those three factions that exist more or less surviving off the operations of the others. It reminds me of Freelancer where you had the Raiders, Pirates, Scavengers and all the other separatist organizations that fight each other, I believe you can befriend one depending on your alignment but the others will still fight you.

It would be cool for your Karma to work like real Karma and give you some Jackal or Khan friends so that when you walk through the Wasteland you will have those who randomly come to your aid and those who actually seek you out to kill you for your allegiance, none of those contracts from dead people.

While I could see the Jackals or Khans befriending you I see the Vipers being particularly difficult for anyone to befriend considering they would look at you as a sacrifice. If anyone remembers, the Family had an open minded benevolent leader, I could see the Viper leader being a single minded religious zealot who'd want to feed you to his snake god, somehow I feel no matter how high your charisma would be or low your Karma he'd want to serve you up.
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Phillip Hamilton
 
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Post » Thu Sep 24, 2009 5:59 pm

Well, Fallout 3 takes place in a completely different part of the country. But yes, it would be cool if there were raiders you could talk to, and make alliances with against other raider groups, and not just mindless psychos who attack everyone on sight.
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Tamara Primo
 
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Post » Thu Sep 24, 2009 2:02 pm

Great read, thanks for the link Ausir!

Also, this just made me so nostalgic and sad for the future of the franchise as it stands:

"Fallout was amazing because we had one stipulation from Tim. Every quest had to have three solutions: Fight, Sneak or Talk. Every one. And no RPG has done it since to that extent."

Indeed, Brian, indeed. :sadvaultboy: We misses Tim Cain, we do.
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Heather Dawson
 
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Post » Thu Sep 24, 2009 5:37 pm

Great interview and it's good to know another developer from the first games like Bethesda's work.

I can't wait to see his future work.
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Lance Vannortwick
 
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