Is Fallout 4's dialogue system an improvement over FO3NV?

Post » Sun Nov 29, 2015 6:33 pm

Title says it all, I want to gauge exactly what the perception is of the new dialogue system.

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Facebook me
 
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Post » Sun Nov 29, 2015 4:09 pm

It's inferior in every single way. You don't even have control over what you're saying since the vast majority of the time you literally have no idea what you're going to say, even when it's a single, several word sentence they still contract that option down to one or two words in the wheel, lol.

But then certain types probably love that, I'm sure, for a generation that's grown up never having read a book I'm sure it's easy on their sensitive little eyes.

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Marquis deVille
 
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Post » Mon Nov 30, 2015 3:57 am

Every time someone asks this, I have to go back and look at this image: http://imgur.com/a/koaKe

It was fun being able to give your character a personality, even if some dialogue options were just for "flavor".

It was fun being able to solve problems and bypass conflicts using your character's skills and SPECIAL (other than just charisma) in conversation.

Fallout 4 removed this fun.

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Stephy Beck
 
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Post » Mon Nov 30, 2015 3:09 am

I find it better and I was surprised I would feel about that. By better I just mean by just a bit better. Is it perfect no, far from it but for most conversations in FO3 and NV you only had a couple of options if any. Now companions can take part in conversations with other NPC's if you have companions that can talk.

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keri seymour
 
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Post » Sun Nov 29, 2015 1:14 pm

I just stopped by momentarily to bask in the schadenfreude.

Ok well, back to Fallout 4. :disguise:

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courtnay
 
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Post » Sun Nov 29, 2015 7:18 pm

I do not mind it at all. It's similar to the system in mass effect and I do not find myself limited in using it.

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Elisabete Gaspar
 
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Post » Sun Nov 29, 2015 9:21 pm

Thanks for posting this. Really the only major difference is the fact that Bethesda has chosen a more streamlined approach to their dialogue system than Fallout 3. The spoken dialogue and even the voiced protagonists are not the problem. It's how the dialogue is handled from a design point of view.

I definitely agree that it could have been a lot more elaborate. I was asking someone questions, and I chose an option that I thought would seem like their was some urgency yet still be kind of formal/polite. My character ended up calling the guy quite a nasty word. I think it's things like that, where I feel like i'm not in control but rather watching some sort of show.

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Jerry Cox
 
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Post » Sun Nov 29, 2015 1:54 pm

It was even more fun in Fallout 2 when you weren't being held by the hand and told if your dialog choices were going to net you the best result!

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i grind hard
 
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Post » Sun Nov 29, 2015 8:03 pm

This

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Lucky Girl
 
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Post » Mon Nov 30, 2015 12:21 am

No, I don't see improvement.
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Poetic Vice
 
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Post » Sun Nov 29, 2015 6:10 pm

See, honestly I don't like the voiced character either, but you're correct that that's not what this is about. This is about the dialogue SYSTEM, which is flawed, lazy, and underwhelming.

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Angela Woods
 
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Post » Sun Nov 29, 2015 11:16 pm

I like the voiced protagonist in this game because it's well done some don't as far as the dialogue system there could be more depth but I don't see a big difference in this Fallout compared to previous fallout's.

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*Chloe*
 
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Post » Sun Nov 29, 2015 9:28 pm

Again, look at this picture. Here's the difference: http://imgur.com/a/koaKe

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Lauren Denman
 
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Post » Sun Nov 29, 2015 10:51 pm

It's different and there's something to figure out! That's gaming. But is it replayable? Dunno.

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Bigze Stacks
 
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Post » Sun Nov 29, 2015 1:04 pm

And therein lies the problem.

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Robert Garcia
 
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Post » Sun Nov 29, 2015 12:01 pm

Seen you link this picture 10 times the last few days, are you in love with it? Is it always on CTRL + C? Ready for that i have to show this picture topic. Just a general wondering.

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Crystal Clarke
 
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Post » Sun Nov 29, 2015 3:02 pm

As much as I enjoy the voiced dialogue, the loss that came with it was steep and too heavy of a price. I can't go back and have an NPC elaborate on certain topics, and perk/skill checks are completely gone.

This new system is one step forward and two steps back. Ridiculous.

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Shannon Lockwood
 
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Post » Sun Nov 29, 2015 5:05 pm

It illustrates the clear devolution of the dialogue system better than my words can. People keep making the same arguments over and over again, so I keep including the pic in my posts to illustrate my counterpoint.

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Daniel Holgate
 
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Post » Mon Nov 30, 2015 1:51 am

i agree with this. voice acting with voiced dialogue is fun but they removed the essence of the dialoges of fallout :(

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Donatus Uwasomba
 
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Post » Mon Nov 30, 2015 12:06 am

The system took a little getting used to, but I'm pretty much fine with it. It would nice to have a better idea of what you are about to say, but you more or less have the same options as before- be nice, be rude, ask for more money, etc.

The characters and actual dialogue are generally loads better than Fallout 3 and Skyrim. Probably better than New Vegas too, IMO. Sure there's a few dodgy cliches, but a most of it is actually very good. Frankly, I think that far more important.

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Amanda Leis
 
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Post » Sun Nov 29, 2015 3:33 pm

I think its a improvement over the older ones, and before most of you lynch and hang me let me explain.

In fallout1,2,3 and NV you had a decent number of dialouge to pick from but in all honesty how much of that dialouge ever contributed to the quest or the game in general.

while in fallout 4 you have 4 options I prefer to call them paths,because you chose a path through that conversation you can either be a jerk,a nice person or someone who wants to question that X character.

this also seems more resonable for example in FO3 I could insult a character than out of a sudden I can ask about their past, in reality this would not work, fallout 4 makes conversations feel more natural and real. so I can't just be a dike to a person and then be all nice with them, I actually have to think what I'm going to say to a person before actually chosing that option.

also Speech checks are better as they rely on your Charisma more than in previous fallouts except 3 as they are very similar to those as being percentage based rather than being only skill based.

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Erich Lendermon
 
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Post » Sun Nov 29, 2015 5:18 pm

No, I really don't think so. The example that's stuck out the most to me was when a certain scientist stopped me, asking me to do a quest for him that I didn't want to do. The only way to say no was almost word for word "Screw that, do it yourself." It wasn't an offensive request, or given in an insulting tone, or any particularly big deal at all, but that was the only way my character would say no, and it's totally flies in the face of the characters roleplay. So in that case (and in response to some comments above), no, I couldn't say no and be a nice guy. My only options were to take the quest, or be a jerk about it. At this point, I think the sacrifices made in order to allow players to walk away from conversations were too great (though to be fair, there was a way around this, it just wasn't employed).

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Sarah Evason
 
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Post » Sun Nov 29, 2015 5:41 pm

What i like most about the new system is that it seems like i am having a normal conversation with someone. It has a good pacing to it and it helps my immersion level alot more. I remember the intro to Old World Blues in New Vegas. Sure it was funny as hell, and had some fun reply options, but dialogue never changed because of it and it lasted way to long. I was standing there for thirty minutes picking lines and in the end i got the same result in the end either way, the same quest. Probably not the best example, but there it goes. I do miss some speech checks though, they could have utilized the the special stats more, and added a few perks as a way of persuasion. We might see this in DLC's though and a new game. Things like these improve over time.

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Joe Bonney
 
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Post » Mon Nov 30, 2015 4:24 am

Absolutely not. I prefer Bethesda Game Studios older dialogue system.

I hate the 4 choice dialogue wheel.

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Tikarma Vodicka-McPherson
 
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Post » Mon Nov 30, 2015 2:14 am

I really didn't expect to like it at all, but I'm okayish with it. Discussions feels 'alive' with the NPCs moving during the dialogue, you can stay in 1st person, or switch to a 'cinematic' view (controls could be tweaked though).

Voiced protagonist doesn't bother me and it's refreshing for my first playthrough, but it'll cut deep the roleplaying/replayability later on. The writing is poor because it doesn't allow enough options and don't branch enough.

Wheel or not, we should be able to see the whole line before can say it.

The only downside of the wheel is it only allow for 4 options, I would be okay with it if branched more. Here again the limited options shows, making the writing look meh.

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JUDY FIGHTS
 
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