Here's what I suggest; those who want Fallout to be a PnP-game, make one yourself using whatever ruleset you prefer, and let those who actually enjoy computer games have fun with those without having to jump up on your high horses and speak the holy gospel of the True Fallout Game!
I would just like to point out that despite being an avid PnP gamer myself (for about thirty years, now), I am
not one of those who think that a game must be as direct an emulation of PnP gameplay as possible, to be a "proper" RPG.
This pretty much sums up where you stand. You're surprised that there are people that don't percieve the same way as you. In which case how can anyone respect any opinion you have when you can't respect theirs. Holier than thou works both ways.
Just because he's surprised, and doesn't understand ... does not mean he cannot or does not
respect the opinions of others. Merely that those opinions surprise him, and that he does not understand those opinions.
And it's those who appreciate both whose opinions get kicked to the side and who just don't matter to anyone. Because they are happy with the old and the new and enjoy both for what they are, and don't spend much time in debate on either side they are treated as if they don't exist.
** HUG!! ** I don't do that often, but ... you just described me to a T, except the "don't spend much time in debate" part.
(I'm a forum junky, I admit it; there's nothing I enjoy quite the way I like a nice, close debate between intelligent people who feel passionately about the topic, yet aren't close-minded fools. I know, it's rare to fulfill that desire, but ... I keep lookin', and I keep tryin', and so far around here, I've come pretty darned close, in several threads. Hence (in addition to being a Fallout fan) why I've stuck around.)
Fallout 3 is like getting hit in the head with a slice of lemon... wrapped around a solid gold brick.
Pan-Galactic
Rock-It Launcher ...? :rofl:
Oh, here's the best example. How about that Shadowrun game? Yeah, lets take an extremely rich roleplaying setting and turn it into a bloody counterstrike with magic game. BRILLIANT. Granted, Fallout 3 wasn't THAT bad, but it illustrates why many people were not happy with the direction of Fallout 3.
Seeing as I'm one of the rabid Shadowrun-PnP-[censored] who is most thoroughly incensed at the travesty that is the (Not-Really)-Shadowrun PC and Xbox game ... I'll weigh in on this one.
Unlike Fallout 3, the Shadowrun game in question didn't even pay the barest lip-service to the established setting.
All it did, was slap the logo onto an otherwise unrelated head-to-head shooter.
They COULD have kept the existing canon, and even made it still a head to head shooter - something like a blend of TF2's classes, and CoD(4 & WaW)'s level-advancement scheme. Give the "shadowrunner" side certain objectives to achieve, and lots of ways for various classes to do interesting things to the map (especially using SR4's Wireless Matrix model). The "CorpSec" side plays defense, trying to prevent the Shadowrunners from achieving their objectives. Set up different maps - office buildings, industrial parks, rundown neighborhoods, wilderness areas, etc.
In other words, it could have - irrespective of actual mechanics of gameplay - been something that really was
a Shadowrun game, if not
the best Shadowrun game possible. (Which would be an MMO, and if I had $100M, I'd be trying to secure the rights and start developing it right now. Yes, I have some pretty good, solid ideas for just that sort of game. But that's another matter entirely.)
The Shadowrun game in question lacks all reference to the Sixth World. It lacks any mention of the signature Corporations and Nations that I am aware of. It lacks the
atmosphere of shadowrun.
Flipside: Fallout. It references the Vault Experiment. It has Supermutants, the Enclave, the Brotherhood, and Ghouls - all the major players in the franchise. It has the same retro-50's-futuristic aesthetic, albeit slightly-differently incarnated (difference beween 2D faux-isometric and fully 3D rendering). It has radiation hazards, it has many of the same objects from previous incarnations (Psycho, Buffouts, Mentats, etc). It even has the right kind of
music. The story is, at the outline level, pretty much a recap of FO1 and FO2, transplanted to the east coast and played out by new characters. It has a
version of the old mechanics - SPECIAL, etc - albeit, a changed one.
In every way that counts, Fallout 3 is
MUCH more "a Fallout game", than that detestable piece of excrement is "a Shadowrun game".
Fallout 3 truly
tries to be a Fallout game. Whether it succeeds or fails, I seriously doubt anyone with a halfway-open mind could refute that it TRIES to be a Fallout game.
Shadowrun-the-execrable
doesn't even PRETEND to try. And that's the key difference.
(The irony is, having tried the demo - if they had simply NOT attached the Shadowrun logo and name to it? I'd probably have thought it a decent-enough game.)
If all their other games were so "worthy" why did they go out of business?
Gross mismanagement of funds,
not because the games weren't selling well. If He Who Should Never Be Named hadn't torpedo'd his own ship, Van Buren would have BEEN Fallout 3. And we'd've likely seen a 4, and a 5, and maybe a 6, in the meantime.