That's why I ended with "Granted, Fallout 3 wasn't THAT bad, but it illustrates why many people were not happy with the direction of Fallout 3."
Obviously, the levels of failure between the two is night and day. The idea was to establish a commonality using something that pretty much everyone would agree on. We both agree that the Shadowrun game in question was a horrible Shadowrun game.
You still don't get it.
Fallout 3 tried to be "a Fallout game" - it includes most of the central tropes of the prior games, and also tries very hard not to contradict previously-established lore. The level of Success or Failure in that attempt doesn't matter just at this moment.
Shadowrun
did not try to be "a Shadowrun game" - it never even tried to reference the source material, beyond "orks" and "elves" - neither of which is presented in a way even remotely resembling that of the original setting. It never tried to incorporate even ONE of the central tropes of the Shadowrun franchise (a unique fusion of "cyberpunk dystopia" and "elves-and-dwarves fantasy", with a strong dash of "black ops" gameplay).
So, again:
Fallout three ---> TRIES to be Fallout.
Shadowrun --//-- DOES NOT TRY to be Shadowrun.
A parallel for Fallout would be if the game had been set in space ... without the '40's and '50's music ... without the retro-50's-futurism aesthetic ... without Vaults .. and had the Fallout label slapped on it
only because it was a popular franchise. Or, picture BIOSHOCK ... but with Fallout slapped on it. "Hey, it's art-deco, and old fashioned music, right? In a ruined, post-bad-stuff place, right?"
Apples and Apricots.
EDIT TO ADD: which is not to say I don't understand that you dislike the particular way the franchise has been moved forward. And on some fronts, I even agree with you (SPECIAL has been weakened a bit too much for my tastes, for example). However,
Shadowrun is IMO a particularly
inappropriate choice to use for an anology - unlike Fallout, where the developers clearly TRIED to do right by the franchise (and again, leaving aside any valuation of success-or-failure in that attempt) ... with Shadowrun, clearly the developers
just didn't care ... and maybe even
consciously chose to disregard the source material.
The difference between the two runs far deeper than mere
degree of failure ... the difference is at the very
foundation of the games, the very
attitude of the development teams involved. The games aren't in the same category in terms of "being true to the franchise", beause Shadowrun never even tried to be PART of that particular race ... so it doesn't matter how far short of the finish line they were. They weren't even on the
starting line!