[Quests that do not involve killing]
That's all well and true, but you can't actually complete the game without killing anything. This was something which was possible in the first two Fallouts, and indeed most quests could be completed non-violently in the original (to my recollection). Fallout 3 did not give the option to do the same; though you could run past most things (whee), most quests lacked diplomatic solutions. Fallout 2 could be done diplomatically (though most side-quests could not), excepting the critters in the Temple of Trials, but again, you could run past them, and Horrigan could be killed without fighting yourself.
It's the franchise that was saved, not it's prior incarnations.
I do not agree that the series was "saved". If it had fallen into the hands of a different developer (Obsidian, inXile, even BioWare), I feel that a better job could have been done. Considering the case of the series dying vs. being acquired by Bethesda, I find the former to be better option. If you can't make a sequel that lives up to its precedessors, then perhaps a better idea would be to come up with an original IP? Bethesda certainly has the marketing power to push such a thing.
The series isn't defined, in my eyes, by the isometric view or the percentage-based combat, those are just poor ways of conveying the essence of the game.
Considering that Fallout was originally supposed to be "as close as you can get to playing GURPS, short of playing GURPS", I'd say that the PnP emulation aspects of the originals were very much a part of what defined it (it didn't end up using GURPS, but the intent is there). That was pretty much the first thing that was decided on (back then Tim Cain was the only person working on the game). The decision to make it PA came afterwards, so, no matter what it is "in your eyes", this is part of what made Fallout Fallout.
I can't be the only person who liked Fallouts 1 and 2 and also likes 3 can I? Is 3 as good as the earlier ones, I think so.
I
liked Fallout 3 well enough (or at least I didn't dislike it), but only as a game in a vacuum. As a Fallout game, I despise it.
Accepting one another's opinions and showing respect for those individual opinions is the best we can ever do. So once again...let's agree to disagree and leave the "but I'm right and you are wrong" at the door. Right and wrong just doesn't belong in a discussion of opinions. You nor I nor those that think along our own lines is one bit better than the other....just different.
While I agree about respecting other people's opinions ("I like Fallout 3 more than Fallout 2"), it isn't applicable if they're just plain wrong ("Fallout is a bad game"), or fail to back up certain claims with facts, or at least educated viewpoints ("Fallout 3 is a great Fallout game"). The way I see it, there are several levels of objectivity:
-Whether you like Fallout 3 (subjective)
-Whether Fallout 3 is a good game (objective, but note that no one person exists who is qualified to say such a thing, as everyone is biased to some point)
-Whether Fallout 3 is a good Fallout game (objective based purely on the original developers' intents, subjective based on what you want to consider as a defining point)
Take that as you will. Now, I think that there is plenty of room for discussion in some areas. If someone can come up with a good argument as to why they see Fallout 3 as a good Fallout game, I'll consider it, refute the points I don't agree with, and perhaps someone will come out of the conversation (read: not argument/flamewar) with a fresh perspective on things.
As for "agree to disagree"... that's the inevitable conclusion when a conversation starts going in circles, but I don't think we've reached that point just yet (but you're the mod, so the ultimate decision is yours). Once people start saying pretty much the same things three times (or people start flaming each other, of course), I'd say that the conversation has reached its logical conclusion.
I'm just thankful for all those modders that changed things in the first two to make them more to my liking and for modders making FO3 more to the liking of those that don't like it as is. Construction sets give us the ability to change what we don't like and that too can be individualized.
Doesn't work so well for those of us whose computers are ill-suited to run themselves (let alone any video games released in the past decade). It would be nice if the developers actually went all the way and fixed all of the bugs in a game, if not prior to its release then at least by one year after the fact. I'm not attacking Bethesda here, as the original Fallouts weren't fully patched either.
Is there a limit as to how large these posts can get? I don't want to break something, so I'll just leave it at that.