I don't think they have changed for the worse. As much as I enjoyed Planescape, Baldur's Gate, Fallout etc. I also really enjoyed Oblivion, Mass Effect and Fallout 3, all of which i thought were good RPGs. Sure, theyre not your 'traditional' type of RPG but then who is to say what is a 'proper' RPG anyway? It all boils down to people's personal taste.
Oblivion, Mass Effect, and Fallout 3 are so-called action RPGs, where your skill as a player is important. A traditional RPG is one in which your character's skills define what you can and can't do, and player skill is limited to your own intelligence and knowledge of the game. A "proper" RPG would be a traditional one, simply by definition.
Don't compare WRPGs to JRPGs. They are two completely different genres, unlike CRPGs and action RPGs which share a common base. Generally when someone says "RPG" they mean WRPG, or at least it seems that way from my experiences.
Firstly, I said "Who is to say what is a 'proper' RPG anyway?" You say that a 'proper' RPG is a traditional one by definition. But my point still stands as no-one is the authority on what makes a proper RPG (Just to make my point clear, when I use the term 'RPG' I'm referring to computer/videogame RPGs...not the original influence for these which is the tabletop/PnP variety that started in the 70's. I'm ignoring tabletop/PnP RPGs simply because we are talking about computer/videogames and
not D&D, GURPS etc.). Generally, to me and everyone I know in my life, when someone says 'RPG' they mean a computer/videogame that takes you through a long story where you take on the 'role' of a character, gain XP and level up therefore getting new abilities. So that can mean Fallout, it can also mean Deus Ex or Baldur's Gate, Final Fantasy, Dragon Quest or even bloody Pokemon!
Also, if I
choose to compare WRPGs and JRPGs don't tell me
not to compare them. They might be diferent genres to you but to me and a lot of er...normal
...people like me (EG. people who just play games regardless of genre - don't take offence, i say 'normal' in a light hearted way) they're the same type of game interpreted differently.
...I am ever so grateful to have FO3 not because "it's better than nothing" but because I find it a very good, fun game that I now have near 350 hours into. And it took a world I loved (Fallout) and did great things with it. Now I don't expect you or anyone else to agree with me on this. But I am ever so grateful to have it. I loved Fallout (not so much FO2) and I love FO3. I rejoice in their differences and enjoy each for what they are.
I agree with you 100% Summer. That's exactly how I feel about Fallout 3.
I can't be the only person who liked Fallouts 1 and 2 and also likes 3 can I? Is 3 as good as the earlier ones, I think so. As to whether RPGs have declined, PS:T is the only one I'd consider great. And that was in the middle of the CRPG life span.
Again, in 100% agreement with you there mate. I loved all the RPGs back in the 90's (Planescape was brilliant) and I think Fallout 1&2 are great, but I also think Fallout 3 is great too. My best mate thinks exactly the same so you're not alone!
Fallout 3 has the barren feeling of the gameworld, combined with the exploration and gritty humour and occassional complete wackiness, that in my opinion is what defines the series.
The series isn't defined, in my eyes, by the isometric view or the percentage-based combat, those are just poor ways of conveying the essence of the game.
In your opinion they are poor ways of conveying the essence of a game. Assuming of course, Fallout was ever considered a definition in these aspects, rather than a way of conveying a PnP ruleset, which Fallout just so happened to work beside. I would bet that most people that played the original Fallouts, wouldn't have been able to enjoy them unless they appreciated both the ruleset and the games themselves. I have never played PnP on umm, pen & paper. But I enjoyed the rendition of the ruleset ingame. I also appreciate that it makes the game about your character and his/her limitations. FO3 takes away from this in such a painful manner, that any remnants of the previous ruleset are more insulting than if they were taken out altogether. FO3 is pretending to be something it's not, and something it clearly never will be.
I agree with Lcars that a behind the scenes system doesn't make Fallout what it is. This 'ruleset' seems to define what Fallout is
all about for a lot of people because it's a computer rendition of a tabletop/PnP RPG system. The thing that doesn't sit with me is that this doesn't define a 'role playing game', stat/percentage-based gameplay defines a 'strategy' game. I'll back my way of thinking up with this:
There were two games from
years ago that used an isometric viewpoint, had turned-based combat, had character stats, behind the scenes virtual dice rolling etc. - basically a near identical system to that of the original Fallout (minus any talking/dialogue choices) but the games weren't RPG's they were strategy/war games. They were Warhammer 40k Space Crusade and Warhammer 40k Chaos Gate. Neither could be described as RPGs.
What made Fallout
Fallout to me was taking the Vault Dweller (and his descendant in FO2) through his story. The setting. The characters I'd meet. The dialogue. The choices I'd make. I could go on and on. The fact it was isometric/turn-based, stat-based combat didn't define those games as RPGs to
me and many others like me. That's probably why I like Fallout 3 - sure the writing is pretty shocking (Bethesda
really need to spend some money on a decent script writer) and it would've been better if the game world and the NPCs reacted better to say, a character with 1 intelligence (I always liked how Baldur's Gate treated a character who couldn't speak properly!
). But the fact it's in a FPP or the way the game determines how much damage my current weapon does to an enemy doesn't make it an RPG to me.
I do not agree that the series was "saved". If it had fallen into the hands of a different developer (Obsidian, inXile, even BioWare), I feel that a better job could have been done. Considering the case of the series dying vs. being acquired by Bethesda, I find the former to be better option.
Obsidian basically
are Bioware. The way their games turn out is practically identical. Bioware have gone down their own route with RPGs now if their last few games are anything to go by (KoToR, Jade Empire, Mass Effect, Sonic). They stopped being old Bioware after NWN (which in my eyes, isn't a bad thing). Obsidian basically copied Bioware with KoToR II and NWN2 as they had no choice to reinvent the sequels, and Alpha Protocol looks dire to be perfectly honest. The less said about inXile the better...The Bard's Tale in 2004 was a pathetic attempt at an action/adventure game, Line Rider on DS and Wii speaks for itself and the project they're apparently planning has only been revealed so far to be a 'next gen action adventure game'. Not to mention they're the dev on Codemasters new criminal/bank robbing game Hei$t (which is probably the 'next gen' game they're planning).
If Bioware had done Fallout 3 I don't think it would've turned out too differently to what Bethesda have already released. Only time will tell what Obsidian will do with Fallout NV, and I doubt it will be too different to Fallout 3 as Bethesda are obviously building this franchise for today's market, not 1997-98's market.