Fallout 3 dillema

Post » Sat May 28, 2011 10:27 am

May be it's because I'm getting older and less exiting about playing game. Or may be Fallout 3 itself is not as good as before, as different developer fail to capture the true atmosphere and spirit of Fallout Universe, or may be lacking of joke skill and fun-crazy factors in Fallout Universe. Or may be it just my own problem.

Here's the list why I feel Fallout 3 not so good and I hope improvement in the future:

Immoral Fallout World influenced by ESRB rating. I feel like fallout game is less naughty than before. It also looks like that Bethesda is trying to make Fallout 3 available at any countries on the world, by reducing much of naughty/immoral things.

Battle system is not so good. Fallout battle system originally is tactical but Fallout 3 change it into action. The problem is the action itself is not good as FPS game like Call of Duty, or Gear of War as Third-PS. It feel like hanging in the middle.

The population is too small. I feel Fallout 3 is empty, you can event count the number of city population by your fingers. In previous Fallout game, I can still forgive since at the time, computer power is not as strong as today. I hope Fallout 4 using some kind of random spawning pedestrian to make the city more populace like in GTA series..

Sometimes I play the game is not for adventure or even work / having job inside the game. Instead I just want getting fun and do crazy things.
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Mrs shelly Sugarplum
 
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Post » Sat May 28, 2011 6:09 am

I would say give them a chance. It is hard to pick up a game and change it, especially one that has a huge fanbase like this one. The community has said what they like and dislike about this game, and hopefully they will take it into consideration with their next release.
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Kelly James
 
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Post » Sat May 28, 2011 12:15 am

I just want the ability to bite kids' faces off, is that too much to ask?
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Laurenn Doylee
 
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Post » Sat May 28, 2011 8:54 am

Immoral Fallout World influenced by ESRB rating. I feel like fallout game is less naughty than before. It also looks like that Bethesda is trying to make Fallout 3 available at any countries on the world, by reducing much of naughty/immoral things.

That's a symptom of the times, my friend, and not a symptom of the game itself, in isolation. ALL franchises face the same challenges.
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victoria gillis
 
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Post » Sat May 28, 2011 6:36 am

I am honestly with you for all those points, for now I've stopped playing fallout 3. I'll be honest, when I started playing Oblivion recently, I realized... wow... Bethesda really WORKED on this game, it just seems that they didn't put the same effort they put into oblivion and morrowind into fallout 3, I felt like they just kinda half ass fallout 3 =/
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Del Arte
 
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Post » Sat May 28, 2011 9:27 am

I am honestly with you for all those points, for now I've stopped playing fallout 3. I'll be honest, when I started playing Oblivion recently, I realized... wow... Bethesda really WORKED on this game, it just seems that they didn't put the same effort they put into oblivion and morrowind into fallout 3, I felt like they just kinda half ass fallout 3 =/
How exactly? I have all three of those games and no longer play either [regularly].

Visually they appear to me as incremental builds of the engine [IE. better and better]; As far as game play goes... Oblivion and Fallout 3 are like two sides of the same coin [with slightly different designs on each side]. The size of the game worlds decrease from the older to the newer, but I don't judge a game on quantity.

What's annoying you about Fallout 3 that's not found in Oblivion?

*On the whole, I think Fallout 3 mostly improves the basic TES model used for all of Bethesda's games.
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Cesar Gomez
 
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Post » Sat May 28, 2011 8:38 am

Define 'naughty'? Other than sixual content, fallout 3 has a whole lot of naughty. Blood, gore, bits and pieces of flesh flying everywhere. In fact, I dare say F1 and F2 had less naughty, much less.

I hated the new GTA. Actually, I just hate GTA. Cars bore me, and a game revolving around being a taxi 75% of the time? Pass. It can keep its cluttered people. Fallout 3 is fine without them, not like we need random glitches from the games towns having 100 citizens all walking around bumping into each other.

I'd say it's just you.
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Tamika Jett
 
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Post » Sat May 28, 2011 3:38 am

Define 'naughty'? Other than sixual content, fallout 3 has a whole lot of naughty. Blood, gore, bits and pieces of flesh flying everywhere. In fact, I dare say F1 and F2 had less naughty, much less.

Fallout 3 is blatant in all that it does, Fallout was damn subtle at times, (and could be a lot more terrible).
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KRistina Karlsson
 
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Post » Sat May 28, 2011 2:13 am

The population is too small. I feel Fallout 3 is empty, you can event count the number of city population by your fingers. In previous Fallout game, I can still forgive since at the time, computer power is not as strong as today. I hope Fallout 4 using some kind of random spawning pedestrian to make the city more populace like in GTA series..

Sometimes I play the game is not for adventure or even work / having job inside the game. Instead I just want getting fun and do crazy things.


What do you expect from a country that's been nuked? It's a post-apocalypic world, your not gonna see people every minute while wandering around.
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OTTO
 
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Post » Sat May 28, 2011 3:55 am

That's a symptom of the times, my friend, and not a symptom of the game itself, in isolation. ALL franchises face the same challenges.


^This

Sadly as gaming becomes more mainstream, gamings opponents grow vocally and in numbers.

Don't even get me started on some of the crap gamings opponents come up with, it reminds me of the old 'if you play a vinyl backwards you hear satanic verses' incidents that plagued the music industry for years, despite being absolute crap.
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ONLY ME!!!!
 
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Post » Fri May 27, 2011 11:51 pm

Don't even get me started on some of the crap gamings opponents come up with, it reminds me of the old 'if you play a vinyl backwards you hear satanic verses' incidents that plagued the music industry for years, despite being absolute crap.

What it reminds me of ... is the atmosphere and attitude that produced phenomenon like http://www.chick.com/READING/TRACTS/0046/0046_01.ASP, the original Jack Thompson of the anti-gaming bandwagon. (So much so, that I honestly do still slightly regret giving the man ANY press, even now, even just to provide a link to "Dark Dungeons" as an example!!)

I was thirteen when that tripe was first published (yes, I know - that dates me, and I'm no spring chicken anymore). That sort of paranoia is what I faced during the whole of my adolescence. So really, I know JUST what kids today are going through, if they happen to like ostensibly "violent" video games. Or really, video games at all.
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Manuel rivera
 
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Post » Sat May 28, 2011 6:09 am

This is Bethesda's Fallout and done in a way as to make it their own. In that they succeeded. Some are happy with the changes and some abhor it and others just don't care. But despite it all...it is a huge success and I'm happy for them. I don't think I would have liked it if they had tried to copy someone else's work, they pretty much had to make it their own but that automatically will alienate some of the fans of the first two. But then again, I don't think they could have ever pleased those fans because they can't turn back the hands of time and nobody can really emulate another's work.
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meg knight
 
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Post » Fri May 27, 2011 9:20 pm

...
I don't think I would have liked it if they had tried to copy someone else's work, they pretty much had to make it their own but that automatically will alienate some of the fans of the first two. But then again, I don't think they could have ever pleased those fans because they can't turn back the hands of time and nobody can really emulate another's work.

Agreed. You can't go back home again, after all. I don't think that even if we got all of the original team from Fallout 1 together with unlimited resources they would have been able to "capture the magic" of the originals in a new format (in the same way that often when a band reunites after a number of years, it's just not the same.)

I might not like Fallout 3 for all of the same reasons I liked Fallout 1 and 2, but I still think it's a pretty good game, for all of that. For all intents and purposes, F3 is a series reboot; and it might as well be considered the first installment of an entirely new series (as they're basically beginning the learning process from the ground up instead of refining an existing game with a new sequel.) I'm going to be interested to see what they improve on with Fallout 4, as in many ways this game represents a learning experience for them.
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Naughty not Nice
 
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Post » Sat May 28, 2011 6:11 am

Bethesda lack soul in my honest opinion. They will never be able to make a true and deep RPG on their own. Not when their entire focus lies in lots and lots of window dressing. I've bought every game since the outstandig Daggerfall, but Bethesda need to finally evolve for me to ever buy another. Pairing up with Obsidian is likely a step in the right direction. Obsidian has got a little of that Bioware magic and could teach Bethesda a thing or two.


Immoral Fallout World influenced by ESRB rating. I feel like fallout game is less naughty than before. It also looks like that Bethesda is trying to make Fallout 3 available at any countries on the world, by reducing much of naughty/immoral things.

If you by any country mean USA only. Agreed! Europeans and other western nations don't share in the sixual hangups that you are burdened with in the states. In a game so laden with grotesque violence it smacks of that special brand of american hypocracy. Slaughtering thousands is okey, going to first base with someone is not. A post-acopalyptic setting is not a place for strong quasi-puritanical values!

Hiring the writers of the Tombstone TV-series would be a wet dream come true for me in this regard. :)


Battle system is not so good. Fallout battle system originally is tactical but Fallout 3 change it into action. The problem is the action itself is not good as FPS game like Call of Duty, or Gear of War as Third-PS. It feel like hanging in the middle.

We're in absolute agreement on this issue. The FO3 battle system is a hybrid which is actually LESSER than the sum of its parts. It's neither here nor there. I'd prefer the next iteration to go full out FPS to be frank. Turn the tactical bit into a slowmotion bullet time system rather than the immersion killer VATS constitute.


The population is too small. I feel Fallout 3 is empty, you can event count the number of city population by your fingers. In previous Fallout game, I can still forgive since at the time, computer power is not as strong as today. I hope Fallout 4 using some kind of random spawning pedestrian to make the city more populace like in GTA series.

You've part right, part wrong here. A little more random life would be a breath of fresh air into the stale Bethesda setting. However, never forget that this is supposed to be a ravaged and partly desolate world. The GTA comparison is therefore out of place.


Sometimes I play the game is not for adventure or even work / having job inside the game. Instead I just want getting fun and do crazy things.

Crazy things like having actual character development or NPCs that are not mere automations? For Bethesda, that's totally insane stuff, man! Here's hoping Obsidian get to do this part without ANY interference by Beth.
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Dylan Markese
 
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Post » Sat May 28, 2011 7:12 am

Bethesda lack soul in my honest opinion. They will never be able to make a true and deep RPG on their own.

Could you please define what constitutes a 'true and deep' RPG?
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Justin Hankins
 
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Post » Fri May 27, 2011 11:50 pm

Could you please define what constitutes a 'true and deep' RPG?


One where your stats matter, for one.

But then again, I don't think they could have ever pleased those fans because they can't turn back the hands of time and nobody can really emulate another's work.


Alot of the things that would have pleased "those fans" wouldn't be turning back the hands of time, unless you meant the tired line about isometric view. Wasn't aware that solid storylines, good dialogue were archaic concepts.
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REVLUTIN
 
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Post » Sat May 28, 2011 8:35 am

What it reminds me of ... is the atmosphere and attitude that produced phenomenon like http://www.chick.com/READING/TRACTS/0046/0046_01.ASP, the original Jack Thompson of the anti-gaming bandwagon. (So much so, that I honestly do still slightly regret giving the man ANY press, even now, even just to provide a link to "Dark Dungeons" as an example!!)

I was thirteen when that tripe was first published (yes, I know - that dates me, and I'm no spring chicken anymore). That sort of paranoia is what I faced during the whole of my adolescence. So really, I know JUST what kids today are going through, if they happen to like ostensibly "violent" video games. Or really, video games at all.


My god i just read into that guy even more, and he is like Jack Thompson on crack from outer space. It's crazy the things people in the media come up with, another example would be apparently if you have ever watched porm you are more likely to [censored] someone. It's amazing how many un-level people there is in the world and how they always have the largest voice.

There is campaign over here in the uk the government is running with a picture of a PS3 Controller with some slogan about being obese, basically blatantly linking gaming to obesity, because obviously people who just sit on their ass doing nothing aren't getting fat...only the ones who play videogames. Crazy.
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jenny goodwin
 
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Post » Fri May 27, 2011 11:36 pm

Wasn't aware that solid storylines, good dialogue were archaic concepts.

What's the importance of storyline or dialogue in 'archaic' RPGs like Bard's Tale, Ishar 1, Menzoberranzan, Champions of Krynn, ...?

People have been cuddled by BioWare too much.
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Victoria Bartel
 
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Post » Fri May 27, 2011 9:21 pm

Yeah GTA isnt that great. Too many people who are only there to be shot which DOES get boring.
I prefer Fallouts lonely feel as it helps give the sense of an empty world with survivors fighting for their lives.
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Enny Labinjo
 
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Post » Sat May 28, 2011 1:19 am

What's the importance of storyline or dialogue in 'archaic' RPGs like Bard's Tale, Ishar 1, Menzoberranzan, Champions of Krynn, ...?

People have been cuddled by BioWare too much.


I suspect you missed my point.
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c.o.s.m.o
 
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Post » Sat May 28, 2011 2:39 am

If you by any country mean USA only. Agreed! Europeans and other western nations don't share in the sixual hangups that you are burdened with in the states. In a game so laden with grotesque violence it smacks of that special brand of american hypocracy. Slaughtering thousands is okey, going to first base with someone is not. A post-acopalyptic setting is not a place for strong quasi-puritanical values!

I am honestly amazed that it took 14 posts before I had to read yet another self-congratulatory, nationalist screed.
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Isabella X
 
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Post » Sat May 28, 2011 12:50 am

I am honestly amazed that it took 14 posts before I had to read yet another self-congratulatory, nationalist screed.

Self-congratulatory? I hardly think censorship is a one-up. Especially when governments flag industries as being responsible for the problems of today to get the heat off their own shortcomings. Yes, banning hooded tops is the answer to the anti-social behaviour expressed by our youths here in Britain. Or how about that the government has put youths of today so high up on a pedestal that they're untouchable, and they know it.

Politics aside (I know we shouldn't be discussing this, so I'll stop, now). Localisation is always a fair answer to game ratings. Children were taken out of the European version of the original Fallouts, but you could patch them back in. Maybe turn graphic killing off for children in future titles, the fact that they're invincible, even for the purpose of censorship, is very annoying.
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Shelby Huffman
 
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Post » Sat May 28, 2011 3:40 am

Please refrain from discussing child killing as our rules forbid it. And thanks for that. :)
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Wayne Cole
 
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Post » Sat May 28, 2011 10:38 am

In Fallout 4 era, we'll probably have to refrain from talking about drugs, language, prostitution, gore, and dismemberment. :rolleyes:

I'm not blaming Beth specifically for making F3 too politically correct and "kid friendly" compared to previous Fallouts, and I'm really appreciative for F3, but couldn't they be more assertive to keep these elements which make Fallout what it is. See, I'm not crazy to see these elements in my game, but they make Fallout series vastly superior to an average RPG.
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josh evans
 
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Post » Fri May 27, 2011 8:12 pm

Please refrain from discussing child killing as our rules forbid it. And thanks for that. :)

Apologies, child killing was actually one subject I wasn't aware was forbidden >_< Makes sense, though.

In Fallout 4 era, we'll probably have to refrain from talking about drugs, language, prostitution, gore, and dismemberment. :rolleyes:

I'm not blaming Beth specifically for making F3 too politically correct and "kid friendly" compared to previous Fallouts, and I'm really appreciative for F3, but couldn't they be more assertive to keep these elements which make Fallout what it is. See, I'm not crazy to see these elements in my game, but they make Fallout series vastly superior to an average RPG.

I doubt things will be alot different when FO4 comes to press, things are pretty bad as they are. As long as these issues aren't tied to their real world counterparts (chems in place of drugs, Med-X in place of morphine, etc) then there's alot more wiggle room. I think the increased kid friendliness comes simply from the first person perspective of the game being too much of a visual involvement, but I can't be certain. Most of these aspects are arguably essential to the cut-throat post-nuclear world of Fallout, and like you I don't blame Beth entirely, though I do think they could have stretched a little more and got away with it, I don't want six in a game for the sake of six in a game, but it enhances the atmosphere of a game like Fallout. I'm not even saying you'd need to witness the act, but being able to (litteraly) sleep with Nova upon payment, is a cringe-worthy compromise that would have been better left out altogether.

Honestly as long as GTA has pretty much free reign on drive by killings, and very real-world associations to these excesses, then I doubt other games would suffer a greater scrutiny for alot less. Much less a sci-fi action RPG.
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James Potter
 
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