Hey guys I just read an http://gamingprecision.com/2015/11/fans-will-help-shape-the-dlc-for-fallout-4.html on how Todd Howard in a way wants to involve us in the DLC making process. And I think it will be important to create a thread on what we would like to play in future DLC and post our ideas that we think will be most beneficial to the base game.
You can post what new features you would like to see, or perhaps new weapons or creatures that should be added. I'm going to post my ideas as well and update the original post with some of you guys ideas and when I add it I will credit your name next to your idea. Happy Hunting
Table of Contents
- Most Requested: A section with the most requested ideas that people really want to see in the DLC.?
?
- ??Ideas List: A section with a lot of fruitful ideas from the fans of this game and are broken down into sections. *As Listed Below*
-Exploration
-Content
-Creatures
-Features
- New Areas to Explore: A section that list locations that people would like to visit and explore.
?
Most Requested
- Expand existing map's borders for more areas to explore.
- More items to use for settlements.
Ideas List
[Exploration]
- Large exploration similar to point Lookout as well as adding content to existing areas similar to Dawnguard DLC.
*Credited to user LateWhiteRabbit*
- Add areas that are near Boston such as the lake area where Boston gets its drinking water, or the twinkle factory west of Boston, or even visit nearby States.
*Credited to user Molasar*
- Return to the capital wasteland.
*Credited to user Kingdud*
- Something similar to the Pitt where we leave the existing area to visit a new location.
*Credited to user TrevorPhilips*
- Underwater Facilities, ships, or caves that we can access via our power armor or maybe even an underwater vault!
*Credited to user TacticalAce*
- Underground Networks with massive underground colonies originally undiscovered. New forms of mutants creatures and secrets.
*Credited to user Haggar*
[Content]
- I would like to see weapons systems added to the power armor such as rocket pods on the shoulder, or a shoulder cannon similar to Predator.
*Credited to user TacticalAce*
- The addition of new structures buildings and textures for settlement building mechanic.
*Credited to user TrevorPhilips*
- Add more names for Codworth to say.
*Credited to user Sacredless*
- Add more forms of transportation such as light vehicles or animals.
*Credited to user Sacredless*
- Return of classic weapons from previous games in the series similar to the "Gunrunners Arsenal Pack" from the New Vegas DLC.
*Credited to user Thenightgaunt*
- More Companions as well as flesh out existing companions even more(as a free upgrade).
*Credited to user DemonsBlade*
- Specialized NPC's for settlements that are professionals at a particular aspect of the settlement and can offer expert assistance and ultimately allows for better built equipment. For example, a military veteran that knows how to build better turrets and tells you what materials you need to do it.
*Credited to user Fool1977*
[Creatures]
- If areas are expanded I think adding the http://www.zoonewengland.org/franklin-park-zoo/our-animals will be cool, imagine a bunch of irradiated creatures that broke out of the zoo and populated the surrounding areas. This idea opens up the door for creatures that are not native to the land.
*Credited to user TacticalAce*
[Features]
- Ability to craft ammo.
*Credited to user KingDud*
- Add the ability to Dual Wield. Players could either one weapon in each hand or hold a utility item such as a "radiation shield" in one hand and a weapon in the other.
*Credited to user Sacredless*
- Add a hardcoe mode that allows for eating, drinking, and sleeping to survive.
*Credited to user moonracer*
New Areas Requested
- https://youtu.be/OEX2AA4cVsY
- Cape Cod
- https://youtu.be/k-YoCg35o_0
- Capital Wasteland
- Maine