Fallout 4 (DLC IDEAS)

Post » Wed Dec 02, 2015 1:00 pm

DLC IDEAS!

We all want to find out what DLC Is Coming to Fallout 4. With The (SEASON PASS) So Reply Down in the comments What you think might be coming...Or Concepts that you want to be added in the game When It Launches...

(ECT...)!

I Think they should add A Gun DLC....

A New Laser Rifle...

What do you think!!! :D

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Becky Palmer
 
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Post » Wed Dec 02, 2015 10:48 am

No no gun DLC's or quest DLC's.

Sell expansion packs instead.

I'm hoping that that is exactly what Bethesda Game Studios sells for Fallout 4.

We don't want Horse Armor DLC's again.

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Cameron Garrod
 
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Post » Wed Dec 02, 2015 5:12 am

I think there has already been a few post about this. But I can't JUST be a dike so...

I hope we see something more about the pre-war. A simulation maybe (I know, I know, they already did that but come on...)

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~Amy~
 
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Post » Wed Dec 02, 2015 6:43 pm

The entirety of Rhode Island.

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Stacyia
 
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Post » Wed Dec 02, 2015 7:57 pm

Something like the dragonborn dlc but bigger. New york could be cool even though in the lore its a giant crater.

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Roanne Bardsley
 
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Post » Wed Dec 02, 2015 10:22 am

Yeah nothing small. Expansion packs would be fantastic and totally worth the $30 I spent.

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Jonny
 
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Post » Wed Dec 02, 2015 9:39 am

Well we don't have any actual lore on NYC, so it isn't a giant crater until we know for sure it is a giant crater. LA wasn't a giant crater in FO 1, so we can assume NYC is fairly similar.

I have a feeling DLC could be NYC, and Toronto would be my other choice. Maybe Philadelphia. Those would be my top 3 if I had to guess.

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Penny Flame
 
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Post » Wed Dec 02, 2015 12:58 pm

I could see the Abbey of the Road, mentioned in Point Lookout, being a DLC.

Given how Bethesda defied common expectation, and made Pittsburgh the large post-war city in Pennsylvania, instead of Philly, and writing Philly off as being "in ruins", and "that dump", even when compared to a place like D.C., I could see them doing the same for NYC, making it a giant dump, while making some other city in New York state the large post-war city for that area.

Given the distance between D.C., and the Pitt, I could see someplace like Albany NY being the location of The Abbey.

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Nick Pryce
 
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Post » Wed Dec 02, 2015 12:51 pm

I'd like to see another broken steel pack adding more of everything to the main game. As long as they don't do another pointless albino rad scorpion this time around.

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Lizs
 
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Post » Wed Dec 02, 2015 7:02 pm

Being in ruins and a dump can make for good exploration. It also hints at a sense of danger, that any people living there are crazed raiders, cannibals, etc. I also don't think they will just rule out NYC and bypass it. I think it would make for a good DLC, and too many iconic land marks to pass up entirely, and BGS does like showcasing landmarks. Plus, I would rather they get it out of the way so we can move on, instead of say, FO 5 NYC.

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Toby Green
 
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Post » Wed Dec 02, 2015 8:54 am

They seemed to really like the whole Fenway Park thing, so I'm sure New York is on their list of possibilities.

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Lil'.KiiDD
 
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Post » Wed Dec 02, 2015 8:05 am

I don't think beth is going to waste time on gun dlcs when mods pretty much have that covered. What are the odds of them doing a dlc in some backwater place like Vermont or Maine?

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Ysabelle
 
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Post » Wed Dec 02, 2015 10:27 am

I'd imagine they are working on the DLCs as we speak. I would think in 3 months or so we will get details on the first one.

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CHANONE
 
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Post » Wed Dec 02, 2015 1:04 pm

Canada, maybe Nova Scotia and long island around Montauk as isn't that where some "monsters" have washed up?

I feel NYC would be better for it's own game, just the sheer size of it would feel a dis-service.

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Erika Ellsworth
 
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Post » Wed Dec 02, 2015 12:05 pm

Yes, but you can get exploration of ruins, crazed raiders, cannibals, etc. etc. in any city. While Fallout 3 had plenty of ruin delving, raiders, and cannibals, it also had some amount of civilization, organized trade routes, some big important faction in the area to bring stability, etc. etc. Philly doesn't seem to have that.

It also makes sense with their map. If we mark out were the known inhabited cities of note are, D.C., The Pitt, Great Lanta, Erie, Ronto, The Commonwealth, the rough location of The Abbey, we can see Bethesda has basically built a great loop of towns along the pre-war highway system.

Map: https://i.imgur.com/nisib8I.png

All of these places are connected in a giant circle along the pre-war highway system, with no two inhabited places of note being within a close distance of each other.

Much like how Fallout 3 gave us a very brief story about the nearby Great Lanta, I suspect Fallout 4 will give us some information about someplace like Hartford or New Haven Connecticut. Then we will get a DLC to the Abbey, and much like how The Pitt DLC told us of Erie, the Abbey DLC will tell us of some other place in New York State like Syracuse, or Rochester. This will complete the loop to so speak, spreading everything out over some distance that it doesn't all start bleeding together, like what would happen if D.C., Philly, NYC, Boston, Atlantic City, and all the others had survived, while at the same time creating a good pocket of civilization out of the upper east coast.

And even if they do skip NYC in Fo4, I doubt we will see it in Fallout 5. Bethesda clearly established what they considered to be the "major" and "important" wastelands of the east coast in Fo3. D.C., The Pitt, The Commonwealth, Ronto, and the Broken Banks, are what Bethesda defined as "the places everyone knows" as they are the only places mentioned multiple times, and spoken of as if you should know them by name, without any real explanation.

We got D.C. in Fo3, The Pitt in the DLC of the same name, The Commonwealth in Fallout 4, and Ronto likely got destroyed by the Lone Wanderer, which leaves The Broken Banks.

If anything, Fallout 5 is most likely to get set in Charleston South Carolina, the city with the most historical landmarks of any singular city in the entirety of the south, from Texas and Oklahoma, all the way to the Carolinas and Florida. As Bethesda set up a major "wasteland" of importance to be down there, and not NYC.

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kasia
 
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Post » Wed Dec 02, 2015 12:27 pm

Forgive my ignorance, but why is it likely that Ronto was destroyed by the LW?

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Tom
 
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Post » Wed Dec 02, 2015 3:28 pm

In Mothership Zeta the LW can fire the alien deathray at Earth, and the location it hits at is basically right on top of Toronto, or at least a little to the north. The shock wave from the blast is so high it can be seen from space, and spreads from Toronto, all the way to cover most of the glove of Michigan.

Its highly unlikely anything in the area from Detroit all the way to Ottawa survived the blast, and if it did, it probably wasn't pretty.

And before anyone goes "BUT MZ ISN'T CANON!" or w/e, Bethesda has never done a non-canon DLC, and when asked if Aliens were canon, Pete Hines responded "we'll, we did do that one DLC", or somethng along those lines.

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Stephy Beck
 
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Post » Wed Dec 02, 2015 11:10 am

I have a feeling one would be Nantucket if it is not already in the game.

I think another one might be Nova Scotia, Newfoundland or maybe even Quebec City.

I think New York or Ronto (Toronto) would be better suited either as a Standalone game like New Vegas or for Fallout 5. Ronto since it seems to be a major faction in the Fallout lore. We could possible be introduced to them in a DLC but as a DLC it would be too large to really give it justice. New York is New York enough said.

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GLOW...
 
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Post » Wed Dec 02, 2015 1:19 pm

Even if MZ is canon(BARF. GAG. BARF) why on earth would you think the LW would fire a death ray at earth? For the lolz?

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Scared humanity
 
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Post » Wed Dec 02, 2015 7:33 am

On accident, like most people who did the DLC probably did, since everything is unlabeled or in alien speak.

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-__^
 
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Post » Wed Dec 02, 2015 6:18 am

Comparing the LW to people playing a video game who will press anything and everything to see what happens isn't very good evidence that the LW was an irresponsible turd.

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josie treuberg
 
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Post » Wed Dec 02, 2015 8:06 am

Given that the whole idea behind Bethesda games is that you ARE the character, and that the whole basis behind The Elder Scrolls universe is just jabs at metagaming, it would totally be something Bethesda does.

Bethesda set up the destruction of Morrowind in a single line in a book almost no one read, and when everyone said they wouldn't do it, they proven them wrong almost a decade later by doing it to the letter.

They would totally have the LW accidentally nuke Ronto because the player likes pushing buttons, its the same sort of commentary about player idiocy they pull all the time in TES.

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Chica Cheve
 
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Post » Wed Dec 02, 2015 5:30 pm

Didn't they "destroy" Morrowind after you were already there? Seems backwards to blow up a place you haven't been to. So, there is a difference, and good thing FO isn't TES right?

Regardless, it a guess on your part, if you win you get a cookie. I hope the alien garbage isn't canon cuz it was dumb. Wild Wasteland only plz.

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SiLa
 
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Post » Wed Dec 02, 2015 8:01 am

Lovecraftian themed DLC set in Providence.Birthplace of HP

Marthas Vinyard/Nantucket where you continue Desmond's revenge against old political enemies.IIRC there is a well known powerful family from BoSton that could be a template.

Ronto or somewhere in Canada.

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alicia hillier
 
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Post » Wed Dec 02, 2015 8:36 am

Still we do not know if that is the case. It might be one outcome. It might even make it more likely for Ronto to be Fallout 5 if that is the case to see how the Fallout was

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Kristina Campbell
 
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