Fallout DnD style Role Playing Game

Post » Fri May 13, 2011 8:17 pm

i have been thinking of an awesome idea of a DnD based fallout Role Playing Games (That means old fashoned books and paper an pencils and... uh oh... SIMPLE MATH!) i like fallout 3 and NV but you are soo limited on what you can and cant do. while in DnD if you wanna do something that is possible by you, then you can do it. of course you would still have to have a DM type guy (i would call him the Overseer instead of the Dungeon Master), weapon degredation, skills and SPECIAL still are there but you have the freedom of doing WHATEVER you want. and 'ell for that much you can even make your own maps up of the area you live in. or an area that intrests you by printing up a Google earth map.

also weapon mods are pretty much infinite, weapon selection is infinite, and weapon ammo type is almost there too. what ever is in the real world today can be used in the game, BUT you can just use everyweapon cuz the weapon list would get cluttered real fast. EOtech sights, 100 round AR hicap mags, stability Foregrips for AR, anything your imagination can think of.

A videogame can go only so far, but your imagination is limitless. :fallout:
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Bambi
 
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Post » Sat May 14, 2011 2:21 am

i have been thinking of an awesome idea of a DnD based fallout Role Playing Games ...

There's two of them already right?

http://fallout.wikia.com/wiki/Fallout:_Warfare

I dunno, but I got the impression J.E. Sawyer ran a Fallout PnP game as well. (or perhaps just FO:W)

**You might get Fallout (1). it has more skills and has a real character sheet.
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kasia
 
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Post » Sat May 14, 2011 1:53 am

There's two of them already right?

http://fallout.wikia.com/wiki/Fallout:_Warfare

I dunno, but I got the impression J.E. Sawyer ran a Fallout PnP game as well. (or perhaps just FO:W)

no no no, thats a table top warefare game like Battletech was. this is like DnD.
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Mrs Pooh
 
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Post » Fri May 13, 2011 10:30 pm

Double post... bad SQL problems tonight.
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Floor Punch
 
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Post » Fri May 13, 2011 11:33 am

no no no, thats a table top warefare game like Battletech was. this is like DnD.

That could be the base rule for your combat though. Fallout (1) provides the rest (even has a character sheet).

I'd also suggest http://www.sjgames.com/gurps/lite/. I mean... Fallout was originally based on GURPS.
http://images.wikia.com/fallout/images/1/12/Fallout_GURPS.jpg
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Chris Johnston
 
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Post » Fri May 13, 2011 1:19 pm

I'm working on it, no not for sale. I'll make the rules and stuff free for down-load. Miniatures and such are your own business.
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Wane Peters
 
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Post » Fri May 13, 2011 11:08 pm

I'm working on it, no not for sale. I'll make the rules and stuff free for down-load. Miniatures and such are your own business.
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Jordan Moreno
 
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Post » Fri May 13, 2011 11:18 am

of course you cant make it for sale, if you did that then you would have to go through techical problems with bethesda and get copyrights and rights and all that polictical and technical garbage that i would never want to deal with.
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Tiffany Carter
 
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Post » Fri May 13, 2011 11:08 pm

of course you cant make it for sale, if you did that then you would have to go through techical problems with bethesda and get copyrights and rights and all that polictical and technical garbage that i would never want to deal with.


That's why it's free!
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Ashley Campos
 
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Post » Fri May 13, 2011 12:16 pm

i was thinking of basicly following the DnD players handbook and throwing in SPECIAL instead of Int, str, cha, ETC. and skills instead of proficiencies.
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Kat Stewart
 
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Post » Sat May 14, 2011 12:02 am

i have been thinking of an awesome idea of a DnD based fallout Role Playing Games (That means old fashoned books and paper an pencils and... uh oh... SIMPLE MATH!) i like fallout 3 and NV but you are soo limited on what you can and cant do. while in DnD if you wanna do something that is possible by you, then you can do it. of course you would still have to have a DM type guy (i would call him the Overseer instead of the Dungeon Master), weapon degredation, skills and SPECIAL still are there but you have the freedom of doing WHATEVER you want. and 'ell for that much you can even make your own maps up of the area you live in. or an area that intrests you by printing up a Google earth map.

also weapon mods are pretty much infinite, weapon selection is infinite, and weapon ammo type is almost there too. what ever is in the real world today can be used in the game, BUT you can just use everyweapon cuz the weapon list would get cluttered real fast. EOtech sights, 100 round AR hicap mags, stability Foregrips for AR, anything your imagination can think of.

A videogame can go only so far, but your imagination is limitless.



The SPECIAL system is quite easy to implement with a little work..
If you have a regular gaming group get together and bish bosh it in a slap dash fashion, it may suprise you how flexible it is.

If you can, and have not already get your hands on 1, 2 and tactics.
As these are closer to P&P rpg's in style, look at how range and to hit chance works and is effected by perception, gun, skill and lighting.
See how different criticals effect different creatures and sixes.
Take some tables from FOW then mash it all together, either it'll work or you'll come away with something minor you like for your regular game sessions.
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Matthew Aaron Evans
 
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Post » Fri May 13, 2011 12:05 pm

Messing about with an intellectual property and making it available to the general public, even if it's free, is a great way to get a Cease and Desist from the All Terrain Attack Lawyers.

Just sayin' :/
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Elena Alina
 
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Post » Fri May 13, 2011 9:42 pm

Not sure if it's still in production (or try eBay) but Gamma World was a TSR RPG. I'm sure there were others.
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Josh Dagreat
 
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Post » Fri May 13, 2011 11:12 pm

There is some project here:
http://falloutpnp.wikia.com/wiki/Main_Page

i wouldn't use DnD - it's simple but you loose all the nice game mechanics of Fallout.
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Ann Church
 
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Post » Fri May 13, 2011 11:55 am

well, yah i play alot of dnd and i love firearms. the other day i duct taped 3 30rd 5.56 m16 mag together and it works surprisingly well in terms of not needing mag pouches (cuz if i need to use over 90 rounds to take something down, then i dont need to be shooting at it!) and speed of reloading. the only down side is that it was way heavier. then i thot, "how handy would that be in fallout!" and then my mind raced from there. I would totally not just copy DnD, but i would base it similar since i have played it alot. also yes, i did get FO1, FO2, and FOtac. not a major fan of the first 2 but tactics was so awesome. so i will use those to base off of most definately. AND I WILL NOT HAVE A COMPUTER DO ALL THE WORK FOR YOU!! i have a friend who LOVES dnd 3.5 cuz he can use his computer. tech takes away from the roleplaying aspect becuause the comp is doing it all for you.

tho i was thinking of a pipboy style divice that you can get for your computer that makes the computer like a pipboy. your entire character is on that and you have adjust it all manualy. and it will of course, have a calculator built in to make thinks much easier. but all that is just a thot.
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cheryl wright
 
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Post » Sat May 14, 2011 12:50 am

Isn't Josh working on one?
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latrina
 
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Post » Fri May 13, 2011 11:54 pm

Yeah Josh did a PnP Fallout. There was also an attempt at a d20 Fallout but Bethesda shot it out of the sky (typical).
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Margarita Diaz
 
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Post » Fri May 13, 2011 12:47 pm

There WAS a Fallout PnP in the works with Sawyer, but it was dropped a good long while ago.
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C.L.U.T.C.H
 
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Post » Fri May 13, 2011 8:07 pm

A videogame can go only so far, but your imagination is limitless. :fallout:


You got it. I grew up with D&D and the likes and tend to think of these sophisticated computer games like Fallout as their natural successor. But you just can't program the freedom of choice enabled by a Referee (or Overseer as you put it :)). This is a basic limitation, although I'm always interested to see how far a computer game can go.
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Laura-Lee Gerwing
 
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Post » Fri May 13, 2011 4:14 pm

Umm...http://fallout.wikia.com/wiki/Fallout_Pen_and_Paper_d20
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saharen beauty
 
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Post » Fri May 13, 2011 1:05 pm

Umm...http://fallout.wikia.com/wiki/Fallout_Pen_and_Paper_d20


No. http://fallout.wikia.com/wiki/J.E._Sawyer%27s_Fallout_Role-Playing_Game
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Teghan Harris
 
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Post » Fri May 13, 2011 2:20 pm

OK, i have takin a look at all your PnP posts, and they are intresting. i have looked at all these in detail but they are missing one KEY element. the overseer! the freedom to do whatever you dang well please. on these PnPs you might as well go play fallout 1,2,or 3. they have storylines and events already prescripted. this totally defeats the purpose of NOT using a computer. Ex- DND. my dm prescripts alot of the encounters but we as characters are suppost to over come these. well we were rushing toward a burning town when we got ambushed by orcs. Now, prescript was suppost to go like this{orc takes down a horse, big fight and slows characters} but we changed those plans by doing this {one mage cast entangle on one half of the road while the other mage cast swarm on the other side}. this completely obliterated our dms plan. I WANT THAT IN FALLOUT FORM!!! so inventive, so intuitive, so imaginative. our generation is using tech to kill great games like DnD which make people smarter and actually have to use their BRAINS!!! oh no!!! and i think that fallout fans would enjoy this because it will have fallout factions, fallout items, fallout feel. just completely limitless!
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rheanna bruining
 
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Post » Fri May 13, 2011 3:18 pm

-I am too old to roll d20'ies...
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Alyce Argabright
 
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Post » Fri May 13, 2011 7:36 pm

Dude, then don't use the plots. It's simple, just use the system.
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James Hate
 
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Post » Fri May 13, 2011 10:35 pm

let me just see what i can pull from my role playing experiance, test the system on a few of my friends, and see what happens. ill post our wild (or probably [censored]) adventures here for a bit. when i write up a players handbook, overseers guide, and creatures of the wastes books, ill link em. of course itll be a team effort :intergalactic:
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lucile davignon
 
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