Fallout 4 - Downloadable content

Post » Tue Jan 19, 2016 2:57 am

I've been a fallout fan ever since I first played Fallout 3, I've fully completed both Fallout 3 and Fallout New Vegas on multiple occasions, doing every quest, exploring every location and playing in a different variety of styles with the characters I've created in game.



For me the DLC in both games was a huge part of the gameplay and greatly improved the base game, adding to it's replayability value greatly, for example Broken Steel in Fallout 3 raised the level cap to 30 and expanded upon the main storyline, making the game playable after the main story arc had finished. Likewise with fallout NV, the level cap was also raised by 5 with every new DLC to level 50 and hours of new content, dialogue and many new weapons were added.



DLC also allowed us to explore unique locations/ settings not present in the base game, for example Mothership Zeta in F3 allowed us to travel to space and The PITT, Point Lookout and Operation Anchorage allowed us to explore different settings across the United States.



DLC Is a unique opportunity to add new locations and features to the game which are not present in the base game, it's also a chance to add new or old factions and bring us more content in general. Sometimes DLC can be more memorable and interesting than the base game, Old world Blues in NV is a great example of this.



Even though I'm sure the DLC or fallout 4 has already been decided on I have a few ideas in mind




1. H.P Lovecraft/ Stephen King Horror


- A horror themed DLC would add a new tone to the Fallout Universe, it would add a whole new aspect to gameplay and branch off Fallout into a new gameplay setting. A unique and dark mysterious DLC like this would add features not present in the base game, like Old world Blues did. I believe there is a lot of potential with a horror themed DLC and a return to the atmosphere of Point Lookout and the Dunwich Building in F3 and also Dead Money in NV. I'd love to see some DLC set in Upper New England (Maine, New Hampshire or Vermont). where we could have some horror themed storyline with Stephen King and H.P Lovecraft as inspiration, waking up in a small town in upper new England in a psychiatric hospital for example



2. Enclave


- The Enclave is a fan favourite which most people would like to see return, the Enclave is a faction that could use some development, instead of always being seen as the bad guys, we should be able to see things from their perspective and join them (which we never had an opportunity to do in F3), I believe the Enclave can be evolved into a faction which is neither good or bad, but somewhere in the middle, much like the Brotherhood of Steel. We still don't know much about what happened after the events of F3 and I think an Enclave DLC would help Fallout 4 expand upon it's much needed back story and possibly expand upon the East Coast Brotherhood of Steel backstory between the events of F3 and F4 (such as the death of Sarah Lyons and the fate of the Enclave and Augustus Autumn). There has been hardly any mention of the Enclave in F4 and as many would like to point to it as a dead faction, the Enclave is a cornerstone of the Fallout Universe that many fans would like to see return.



3. Aliens


- An alien abduction/ mystery would also make a good DLC, Mothership Zeta was a unique, fun and memorable DLC from F3 that greatly expanded upon the Lore of the universe. It would also fit into the 1950s theme of the fallout universe with it's space and alien abduction feel (think Roswell, government cover ups and 1950s conspiracy theories). but instead of being set in space, It would be better to be set in some rural area where there are rumors of abductions and you have to investigate the mystery



4. Upper New England setting


- I think the perfect location for a new DLC would be the states of Maine, New Hampshire or Vermont, much of Upper New England is untamed wilderness that would have avoided the Nuclear Fallout from the Great War, I believe the Upper New England Mountains would be a perfect fit for DLC, since we don't have a mountain setting in F4 and it would be a change from the urban feel of F4, making the DLC feel more rural and more filled with nature than derelict buildings. This setting would also be the perfect place for a horror themed DLC, some small rural mountain town where everything is mysterious and strange (much like Twin Peaks or the X files). The rural mountain natural setting could enable us to have either a New England Horror inspired by Stephen king or H.P Lovecraft or it could also be the perfect location for a secret Enclave base hidden away in the mountains or even for a DLC which involved alien abduction in a small rural town. It could even be a combination of all 3, with the Enclave, the alien abduction and the Horror theme fitting together nicely in some mountain valley.


Think of a mysterious town in the New England mountains where you wake up in a old psychiatric Hospital where everything is strange and nothing seems right



The Rural setting would also provide a change of scenery from usual Fallout Games and a new area to explore in the New England wilderness, away from the Urban mess of Boston. (Think along the theme of Alan wake and Twin Peaks small town rural America), and also a chance to have a more greener and nature themed setting in game, think pine trees, scenic lakes and greenery,(much like Pre War America). The natural green setting could also lead to new enemies/ creatures to fight inspired by nature



5. Memory Den (Pre War America)


- Another Good DLC would be a memory den one which could take you into Pre-War America in 2077, which we haven't seen much of in the Fallout Universe, it would provide us with more of a backstory and a completely different setting where not everything was dead and decaying in rubble as it is after the bombs fell. It would also be an opportunity to possibly look back into our own character's backstory and also into Vault Tec and the Pre government, maybe we'd finally know who fired the first bombs.

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Rhi Edwards
 
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Post » Mon Jan 18, 2016 10:00 pm

A few things I wouldn't mind seeing added in the game in future dlc:


1. Police outfits. There are so many precincts in the Commonwealth game world, I was a little sad there were no uniforms/hats to be found.


2. Fire Fighter gear. Helmets, coats/armor (built in asbestos lining). How is there no Fire Fighter axe as a melee weapon?


3. A Boston Nuka Cola Bottling plant with the "Nuka Zapper" space outfit (minor rad resist, plus Charisma boost) and possibly a magazine that adds the ability to use Nuka Cola decorations in Settlements.


4. Maybe some old favorites, Ranger Combat armor(a scouting party from NCR could have strayed far east), vault utility jumpsuits, the Naughty Nightwear, the Lone Wanderer's iconic Leather armor to name a few.


Just a few ideas! :)
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Vivien
 
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Post » Tue Jan 19, 2016 4:49 am

69. Add an explicit vault boy animation for each romance six.

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Jake Easom
 
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Post » Mon Jan 18, 2016 11:31 pm

That was a long patrol.



I always raise my brow at people that want the Enclave to be joinable, arguing changing ideologies, when at the same time some of these are the same people who get pissy when the Brotherhood of Steel deviate from their codex. It's like they want to be Enclave for the Power Armor, but not the Amerinazi genocidal zealotry.

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Suzie Dalziel
 
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Post » Mon Jan 18, 2016 6:12 pm


Basically sums up the majority interest people have in the Enclave. They look cool and they want their cool toys. While having a lack in understanding in what that faction believes and why it is utterly impossible to be a faction to join. There is no reason to see things from their perspective, because they display it well enough in the two games they were the primary antagonist of.



And you'd think it would be blatant enough for people to see it and think "Oh, that doesn't sound like a faction that is recruiting outsiders, because they want to exterminate everyone that isn't them!".

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Ash
 
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Post » Mon Jan 18, 2016 8:55 pm

I concur. But...they have the Batman Power Armor. Therefore, people want in on some o' that.


Anyone who says the Enclave should change to allow players to join, I say that can happen when people stop raging when the BOS tries to change even a little.

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Charleigh Anderson
 
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Post » Tue Jan 19, 2016 5:09 am

The Enclave is the continuation of the Pre War U.S government, only the leadership wanted genocide, the people who made up the Enclave didn't realise what they were doing, if their was a change of leadership, there would be a change of ideology, the Enclave only wanted to secure humanity, the brotherhood of steel shoots ghouls and super mutants on site as well, there isn't much difference between the BOS and the Enclave.


The Enclave is the only non joinable major faction in the entire fallout franchise, we have never seen things from their perspective

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Czar Kahchi
 
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Post » Mon Jan 18, 2016 8:25 pm

Settlement Cats, a cat companion and DLC that contains all types of cats

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N Only WhiTe girl
 
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Post » Tue Jan 19, 2016 12:01 am


And that is based on what? The Enclave soldiers who refer to those in the wasteland as "muties"? Relentlessly killing people, even those from the vaults? Sounds like a whole lot of baloney to think that they didn't realize what they were doing. The only thing coming close to any sort of change in leadership being the disagreements between Eden and Autumn, in which Autumn's ideology doesn't seem to change in how he sees those in the wasteland either way.



The only thing the Enclave want to secure are themselves, as that is all they consider as the last of a pure humanity. There are similarities between them and the Brotherhood in that they're both against the mutants and abominations that the Great War created. However, the Enclave draw the line zealously in that everything in the wasteland is considered a mutant/abomination. As I said, everything that isn't them. That is a significant difference between the two in what they believe in. You don't need to see things from their perspective to understand that. Richardson in Fallout 2 was very clear in what he said.



The events of Broken Steel basically sum up what happened to the Enclave after the events of Fallout 3, the Brotherhood wiped out what little was left of them after Project Purity. The Enclave got their asses handed to them three times now. I really don't understand the obsession with shoehorning this faction in every Fallout game when they've played the major role enough times as it is.

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His Bella
 
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Post » Mon Jan 18, 2016 8:05 pm

Oh god no, no more Enclave. They're dead, defeated, they're gone no more, no more, they were ok in Fallout 2 but they were shoehorned in in Fallout 3. They're an overplayed antagonist that should've stayed dead and buried after 2. no more wasteland nazis
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Leanne Molloy
 
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Post » Tue Jan 19, 2016 12:01 am

Yeah, they've been killed so many times it's not funny anymore.
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jadie kell
 
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Post » Mon Jan 18, 2016 5:11 pm


This and so much more.....Enclave is dead as a faction....Like another said the only reason why people want them is for the PA....

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Mackenzie
 
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Post » Tue Jan 19, 2016 5:59 am


I thought this was so stupid for a second, then thought about it. It could be like an Operation Anchorage DLC (where it can only be played once and never revisted) and you play the game BEFORE you actually start Fallout 4. This way you flesh out your character like you said, build up some perks before you start Fallout 4. Don't have this as a dream sequence, but an actual event before the game starts. (Actually you may have to have it as a dream sequence for those who would not want to start over and keep continuing the character. Maybe at the end you would get to respec your character after building him up in the dream/memory DLC).



I think this is great Original Poster, and would be something different because I don't recall a DLC ever starting before the game actually starts. This would be unique. It's different, and one of the best ideas EVER.



There can even be a new difficulty level for Fallout 4. You start this DLC play it out and earn some experience and perks and when Fallout 4 finally starts you will not be a level one (zero?) character and play out the new difficulty level that would make it hard if you started at level 1.

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Josephine Gowing
 
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