I am writing this thread in hopes of appealing to those of you who have your "fingers on the pulse" of the tech side of the gaming industry. I am a gaming fan of Fallout (yes, 97 - present) and I would like to hear people's opinions on what some good options for engines in a future game. I don't want this to be a content discussion unless it pertains directly to a function of an engine. Also, I am already looking forward to another fallout game and it is fun to speculate!
I will throw out some discussion points, just as a place to start. Please keep in mind that I am a novice on these tech issues and am not sure how involved these questions (and their answers!) are.
- With the latest acquisition of id software by ZeniMax, could their various FPS engines be applied to "open world" games. If not, could it be modified to do so? Would it be worth it?
- What engines are available that fit the current style (F3 and F:NV) of play that you would like to see used? What about a 3rd person approach? Isometric? (Think Diablo 3)
- With the success in sales of the current Fallout series, does it make financial sense to design a new engine? How hard it it to build these engines to work on the "big 3" (PC, 360, PS3) given the huge variations. Are you limiting the quality of the engine by making sure it can run on a console? (For the record, I have only played F3 and F:NV on a PS3)
Hopefully that is enough to get started. Also, if anyone has advice on places to research this type of topic or other forums that may be more appropriate, I am open to all input. Thanks again for taking the time to educate myself and others on this
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