Fallout Faction Ideas

Post » Thu May 03, 2012 1:34 pm

What factions would you like to see in fallout 4
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DeeD
 
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Post » Thu May 03, 2012 10:17 am

I would like to see another mercenary faction like Talon Co. in fallout 3
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Setal Vara
 
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Post » Thu May 03, 2012 12:40 am

NCR,Brotherhood of steel,enclave
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Sheila Reyes
 
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Post » Thu May 03, 2012 6:34 am

What factions would you like to see in fallout 4
Btw theres already a thread for this rohung or whatever will
Get to yah and take take this down
Sorry this is the truth buddie
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Jesus Sanchez
 
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Post » Wed May 02, 2012 11:37 pm

I don't want any of the current factions in Fallout 4 unless it makes sense, just make something new Bethesda, I mean you have the whole Fallout franchise at your fingers, there is so much there that you can do, don't just recycle old plot lines and old factions like you did in Fallout 3, be original and creative, that's all I want,
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Melung Chan
 
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Post » Thu May 03, 2012 7:39 am

Btw theres already a thread for this rohung or whatever will
Get to yah and take take this down
Sorry this is the truth buddie
The other one reached PL and got locked. This one might stay open.

OT- I gotta side with KyleM on this one.
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Julie Serebrekoff
 
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Post » Thu May 03, 2012 2:19 am

The other one reached PL and got locked. This one might stay open.

OT- I gotta side with KyleM on this one.
Ditto oooo some latin for you
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James Baldwin
 
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Post » Thu May 03, 2012 4:05 am

Desert Ranger Remnents.

There a small group of em. Their dune buggy broke down, eventually marking the spot of their outpost. They genrelly patrol the waste, gather food, and fight crime!
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JAY
 
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Post » Wed May 02, 2012 11:22 pm

The Institute - Secluded scientific geniuses living in what I assume is the Massachusetts Institute of Technology. They stay inside the Institute and create highly advanced Androids, capable of thinking for themselves, but they keep the androids as slaves.


The Railroad - A group working to free the androids from slavery and in general against the Institute. I believe it is a secret organization in FO3, but perhaps for soe more epic battles and things perhaps they could grow into a full blown rebellion against the Institute. Actually, maybe they should leave that up to the player. If you want to be more stealthy, you can have the Railroad stay secretive. If you want to fight more, you can make them a rebellion.


Of course, this comes with the next game being in the Commonwealth.
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josie treuberg
 
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Post » Thu May 03, 2012 3:47 am

I want Brotherhood Of Steal and A ghoul faction
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Siidney
 
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Post » Wed May 02, 2012 11:57 pm

It won't be in the commonwealth
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Vahpie
 
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Post » Thu May 03, 2012 5:47 am

It won't be in the commonwealth


Why shouldn't it be? Makes sense to me.
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roxxii lenaghan
 
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Post » Thu May 03, 2012 12:48 pm

Bethesda themselves said it had to stay in U.S. because that's only place you can get the American 50s feeling
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DeeD
 
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Post » Thu May 03, 2012 10:49 am

What's you people's thoughts on Enclave Coming back
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D IV
 
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Post » Thu May 03, 2012 5:54 am

The Commonwealth is in US



The Institute is most likely based in the Massachusetts Institute of Technology.
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Elina
 
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Post » Thu May 03, 2012 12:49 pm

Well okay location won't be in maschatusets probly Chicago ,Philadelphia,or new York or any other place in north east
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Catharine Krupinski
 
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Post » Thu May 03, 2012 7:19 am

http://www.gamesas.com/topic/1357645-fallout-4-speculation-suggestions-ideas-thread-56/page__st__30
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OnlyDumazzapplyhere
 
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Post » Thu May 03, 2012 4:34 am

I've had The Lords in my head for quite a while now.

The Lords originated with a man from the western Brotherhood Of Steel which left his chapter cause of opposing ideologies.
He aquired followers in his travels and he taught them about how energy weapons are crafted and what is needed and how to get the materials.
After reaching Mosak, a farming town that had been harassed by outlaws from Spiral Crater, they set up shop and started manufacturing their own Energy Weapons and scavenge the nearby areas for materials.
When outlaws from Spiral Crater came back to harass the people of Mosak for free food and alcohol The Lords killed them right in the streets.
The people of Mosak wondered if they were gonna protect their town and when a young lady asked The Lord about it he said "I don't care about your town, those bandits were gonna interfer with my business."

The Lords now supply the area with energy weapons, they keep Mosak and their caravans to Trade Mart (The biggest trading hub in the region) safe, but it's only because The Lords don't need anyone to interfer with their business and because they co-caravan with Mosak to Trade Mart.
At least that's what they portray themselves as, in reality they actually do care for Mosak, The Lord just don't want the people to think of them as heroes as that can complicate things when morals come into question or if they have to leave some day.
The Lord has an interesting agenda with supplying energy weapons, he supplies the nearby Militia Of Kodiak, Spiral Crater and Leason with energy weapons to keep them all at bay.
See, when you get shot with a rifle you get a bullet wound, if not critical it can be treated, but being shot with plasma? That'll melt your arm clean off (lore-wise).
So because of rising tensions between these places, he decided that the best way to keep the peace is by each of them having a knife at each other's throats, if one slits the other then the other's get slit too.
Now Kodiak, Spiral and Leason are in a stalemate because of recent skirmishes, they are too afraid to attack each other because of the destructive force of energy weapons.

The Lord knows that one day they "will" attack each other, but he hopes that the stalemate will be long enough for either The Blods or Caesar's Legion to take over the area.

The Lord himself is a tall man, 2.3 meters tall, heavily muscular build, african american and he has a stuffed bull's head as a helmet.
Others fancy to call him The Minotaur Lord because of this.
It's not for practical reasons, more about intimidation.



Leason:


Where Leason now stands there are two Vaults.
One Vault was designed to test close-space viral breakout and the other was meant to test the ingenuity(?) of carpenters and engineers and see how they'd manage in a vault where food was always distributed in new locations, forcing them to quickly build structures inside this huge vault to get to said food.
But when the bombs were about to hit, they sent the wrong people to the wrong vaults.
The pre-war carpenters, engineers and mechanics they had gathered (who all brought their own books on building crap) were sent into the viral vault while the regular randoms were sent into the construction vault (nickname).
Well, the randoms died of starvation, but they aren't important, no what is important is the other vault, see, like Justice, Leason was built on revering their books like a religion, that the only important thing in life for them was to learn their library inside out.
Until they got released however the medical team, assigned by Vault Tek, started their experiment, they were to test and see how effective a nuclear virus would be and what people would do in such a situation. They called everyone in the vault in for a medical exam where they injected the majority with a vaccine for radiation protection (bullcrap vaccine basically) and injected a handful of others with the virus.

Life went on in the vault and the medical team waited for one of the test subjects to die.
During a maintenance checkup with the vault water pump system one of the viral test subjects died, the entire room was sealed with everyone in it.
One of the others started to wonder where his wife had gone to and started snooping around when he found the sealed room, curious he asked the medical staff about it as they were Vault Tek employees.
They said it was nothing to worry about.
After two days of searching the vault in panic he returned to the medical staff and demanded answers, when they tried to sedate him he killed a couple of them with a scalpel and fled to the security office to find a weapon.
There he saw the security camera overlooking the water pump room, everyone in the room had started to melt, their bodies were barely recognizable anymore, just lumps of gooey flesh.
He ran towards the living areas and screamed about what he had seen in panic, a large group of vaultees went over to the medical office and demanded answers, when they refused they were locked up in the security office's holding cell.
After reading through the medical journals they found out the shocking truth.
The husband of the late wife killed off the medical staff before the rest could ask questions.
Worried about their own safety the ones infected with the virus were forced to leave the vault.
Since then no one had seen or heard of them.

But there was one survivor of this virus, a child growing inside a woman who had been with one of the infected.
She herself never contracted the actual virus, it was genetic and grew inside the baby, but let's return to that later.


So after about 140 years they decided to open up the Vault.
The first thing they found when they opened it was ghouls, shocked and terrified they immediately closed down the vault again.
After a couple of days the more curious vault dwellers wanted to see for themselves just what they were. Zombies? Monsters?
They opened the door and were greeted by a ghoul group who had been using the cave just outside the door as a home for a while.
After talking with the ghouls the vault came to accept them as individuals, not monsters.

Fast pace a decade and the Vault had started to emerge to the surface.
They went to the other vault and opened it up and started using the vast amounts of wood, metal and tools to build the town of Leason.
After the town had started to grow the ghouls started a caravan business to spread word of the skills of the vault dwellers, to bring in other supplies and to maintain good relationships with outside communities.

Fast pace another 2 decades and the town had become really big and 3 different carpenter factions now reside in the town, with Egot's Wood being the largest and the one in control of the supplies of the supply vault.

Fast pace another 4 decades and we are in present time, 2297.
Some of descendants from the original vault dwellers has started to leave Leason because they fear that the supply vault is running thin and they want jobs before Leason's business falls apart.

Egot's Wood is still in control of the vault but it's hardly running out of materials, after so long they've only tapped 10% of the materials in there, but Reyeil Egot III knows that if he lets everyone else know how much is still left then the other carpenter factions will want to take control of it and blod will be shed.

Blod City is where it's at because of carpenters, engineers and mechanics from Leason looking for work.

The ghouls caravan service Rotting Wheels is one of the most prosperous caravan services in the area and has helped establish great relations with human settlements, though other caravan businesses loathe them and heavily discriminate against ghouls because of it.

And what happened to the virus?
Well, when the child grew up to a young advlt age she asked her mother what happened to her father.
She explained it to her and as she grew up she had a child of her own but she felt that she was always different on the inside, like something wasn't... "right"...
At the age of 40 she told her child about what had happened and that she shoud passs the history along to her child and so forth and then she left the Vault.
For 200 years this tradition has been going on, where the parent infected has told his or her child about their condition and then left the vault.

The current infectee is Reyeil Egot III, a lot of people want him dead, but if killed then Leason and all of it's people will die.
Reyeil knows he must leave at some point but he is stubborn and won't be easily convinced to leave for the safety of the rest.
If killed then after a few days all of Leason will be dead and all that will remain are piles of of gooey flesh.

What is the virus and how does it work?
The virus is in a passive dormant state upon death of the host, at which point the virus mutates for it's own survival, breaking down anything organic around it to survive, the virus itself is like a gaslike thing, invisible like radiatio, whenever a viral cell is ready to split it actually explodes, sending the other cells flying all around.
And this virus breaks things down slowly, so it will remain in Leason for a very long time, and if something wanders into Mosak then it will gain even longer life time.
Due to Mosak being in a very desert like area it can't spread if released, so it won't kill the entire world but it is a weapon that could if let out.



Ah... I'll finish up Kodiak, Blod City, Spiral Crater and the other crap some other time if I feel like it.


Anyway I have a whole bunch of places in my head, including a trog-esque race that survives in an underground bunker by having robots do all the top-side work for them and a giant farm ownded by a group of mutants that look like mummies without the bandages.
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Becky Palmer
 
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Post » Thu May 03, 2012 12:38 pm

Independent Vegas. No matter what happens in New Vegas, if u help NCR or the Legion, then an Independent Vegas union or something is possible to grow into a faction by rebelling itself agains the NCR or Legion which makes sense no matter what you choose in the game.
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Nicole Elocin
 
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Post » Thu May 03, 2012 5:12 am

The Institute and the Treeminders from Oasis
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Katharine Newton
 
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Post » Thu May 03, 2012 8:49 am

Somewhat inspired by http://images2.wikia.nocookie.net/__cb20091113193512/fallout/images/0/0c/V13_Underground_City.jpg.

Spoiler
Name: The Subterraneans
Location: Appalachian Mt. Range
History/Origin: Originally started by Vault-Tec Engineers, a huge cavern unlike any seen before was being built as just another place to put a Vault, deep in the Appalachian Mountain Range. But when the war came, all that had progressed was the cavern and tunnels leading to the outside world. Not a single piece for a vault, had been brought in when the war started, leaving the cavern to be left as it was.

Seeing the devastation the outside world had become, the several hundred Engineers who had been working in the cavern at the time of the bombs dropping, were trapped from going out in the highly irradiated world. Instead, they stuck to the large cavern, finding water that seeped down through the cracks, safe enough to drink thanks to the various minerals of the rocks, that soaked up the radiation. With nothing to do in the cavern, the Engineers began to pick up where they had left off, occupying their time with what they had left. Without the parts needed to build a vault, but still enough tools and supplies for other things, the Engineers got to work on building something new, something that could be made from what they were left with.

Over the years, as the Engineers got too old, and the youth of the Engineers took their place, an underground city began to blossom in the center of the cavern. Calling themselves the Subterraneans, the inhabitants of this cavern built a new city like any other, calling it Stalactite City. It had a water pump station, housing, merchant stores, and places for people coming in and out of the cavern to sleep or eat. Lighting for the cavern and city wasn’t a problem, as for years since the original Engineers started working on the city, a once small and forgettable plant that gave off light, had mutated into something much larger, giving off much more light. It was also an easy plant to grow and thrived underground. Although, inhabitants of Stalactite City who haven’t ever left, still can’t see as well as those who have seen natural sunlight, they’re not completely blind.

The inhabitants of the city, although officially known as Subterraneans, are often nicknamed “Mole Men”. They have a rather orderly way of doing things as well, with a council of six that leads them, and makes up their governing body. Although, there is still plenty of seedy business and deals done in the city, that most people know about and nobody bothers to really put down or get rid of.

For protection, the Subterraneans have your typical armed guards, mostly keeping to the tunnel system, and city itself, they’re not an expansive group who goes out looking for trouble. They have a fairly good standing relation with other settlements, but one of the settlements doesn’t quite care for them, and has started up a little war with them even.

Character Interaction: When the PC first comes around the area where the city and cavern are, they’ll be introduced first, to some of the soldiers of the enemy settlement. They’ll question you as a possible spy, and you’ll have to pass a speech check to assure them you’re not, or if you don’t want that, you can simply just kill them. Either way, if you go searching for this enemy encampment, you’ll come across the man running this little war. If you killed the sentries, he’ll question how you got passed them; another speech check will follow that you can lie, saying they were just bad, or you’re really good at getting passed sentries if you have a high enough sneak skill. The only way you’ll ever be able to get near the tunnel entrances, is if you either do one of two things: 1) You agree with the enemy leader to enter the city as a spy, but don’t necessarily have to go through with it, once you’re in the city itself. 2) You sneak through to the tunnel entrances, but have to pass once again, a high speech check from a Stalactite Guard this time (this will have to be done regardless). If you fail, he/she will think you’re a possible infiltrator and have you arrested and put in one of their cells. When awoken and asked what your business is coming to Stalactite City, by a higher ranked person, you’ll once again have to pass a speech check, this time a little lower, but still higher than 50. If you pass, you can give up what info you know of the enemy, including informing them of the enemy hiring you as a spy.

After being freed from your cell, you’ll be asked to possible take missions for the city, acting as a sort of double agent, by feeding one side or the other false information about the other. In the end, Stalactite City will either win out, and cease being under attack, or fall with the leader you spoke with before, taking command of the city and putting it under a sort of martial law.
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Gisela Amaya
 
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Post » Thu May 03, 2012 10:28 am

A group of Enclave outcasts, exiled for the reason of they think that genocide is not the answer, we could bring a real government back to these people, without killing everyone we don't like.

The American dream is about freedom and equality, if we start our nation off with oppression and intolerance, we will never meet our goal.

They use older Enclave technology along with some of their own tech they made.
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Jesus Sanchez
 
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Post » Thu May 03, 2012 6:09 am

Enclave Outcasts sounds a bit cut-and-paste, but it could work.

Me, I would say a faction of diverse races (ghouls, mutants, humans). They patrol the wasteland fighting crime or something.
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Vivien
 
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Post » Thu May 03, 2012 12:14 pm

I'd like to see more superheroes like the Mechanist and Antagoniser from Fallout 3, but ones based off real life superheroes. Could be someone finds a comic from the 1940s about Batman and bases themselves on this.
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kiss my weasel
 
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Post » Thu May 03, 2012 1:06 pm

Well okay location won't be in maschatusets probly Chicago ,Philadelphia,or new York or any other place in north east


I don't see why it wouldn't be in Massachusettes. Makes more sense than the rest to me.
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Alyce Argabright
 
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