I'm sort of torn between the two games, actually. Fallout 3 had a better setting, not to mention better exploration and locations. The game world felt much more evenly developed as well, so that you could always set off in any direction and be sure you'd find something interesting, or maybe just something to kill. The "meat and bones" of the game was pretty good. On the other hand, the writing was often atrocious, and the main plot didn't do a very good job of making you care about the characters, even though you could tell that it was trying really hard. It also just felt really *weird* at parts. Who the hell greets you with a friendly "hi there!" in the middle of a deadly wasteland, especially when there's a pack of supermutants in a nearby valley? Don't even get me started about the idyllic cannibal community, the battling super heroes, or the ditzy chick at Arefu babbling about cookies and crap. I mean, wtf Bethesda, wtf?
New Vegas was a lot better in this regard, a lot of the characters were a bit staler than the ones in Fallout 3, but at least I don't remember rolling my eyes as much whenever they opened their mouths, and there were some well written characters like Cassidy, Boyd, No-bark etc. While the wasteland wasn't as interesting as in Fallout 3, the characters felt more like the sort of people one would expect to populate a post nuclear wasteland. It also had some moments that surpassed anything in Fallout 3, (I'm thinking Nipton and Vault 11) and the world just felt generally more realistic and believable than Fallout 3. The ending fight also felt better, since the conflict between the NCR and the Legion was built up essentially from the beginning of the game, whereas in Fallout 3 the Enclave and the Brotherhood didn't show up until near the end of the game, making the final conflict between the two seem pretty rushed and undramatic. On the other hand, the main plot of NV didn't even *try* to get the player emotionally involved, since there was no one in either faction that I really cared about, and the ending slideshow was fairly meh. Also, the world design was pretty uneven, with long stretches of finding nothing in the wasteland except abandoned shacks and trailers. Obsidian seemingly tried to compensate for this by making the quests more involving, but a lot of the quests are pretty lame, like the ones where you gotta run back and forth talking to the Kings, NCR, Great Khans, Omertas, and NCR radio operators.
So yeah, both have their strengths and weaknesses. I'd probably give the edge to New Vegas, and if it came down to it I'd rather see Obsidian develop future Fallout titles instead of Bethesda, but I do think there's a lot that Obsidian could learn for F3. I just hope they'll ignore the anachronistic 50's moms and the president babbling about baseball :foodndrink:
Quoted for truth, mainly. Though if I may nitpick a couple things:
but a lot of the quests are pretty lame, like the ones where you gotta run back and forth talking to the Kings, NCR, Great Khans, Omertas, and NCR radio operators.
The first part of that quest was annoying (though going to Ranger Station Charlie was a shock for me), but it did serve the purpose of introducing you to new locations and characters. What bothers me isn't the quest itself, but that you have to do it to get to some excellent dialogue with Chief Hanlon.
While on the subject of Chief Hanlon, his dialogue alone was better than the entire script of Fallout 3. The whole thing. Well written, well acted, It's annoying there wasn't more of him. You should be able to kill General Oliver and push Hanlon into that office.
Fallout 3 had a better setting
Well, no, not really. If you want an ounce of believability in your setting New Vegas wins hands down. Though if you're just referring to the ambiance and art, I'd have to agree.
That and the Fallout 3 music wins, hands down. There isn't a contest on the music frost, I often leave the Fallout 3 soundtrack playing in the background when in New Vegas.