Problem is; Fallout ain't Elder Scrolls.
Fallout is Fallout and whatever development studio is in charge of a Fallout game should design it according to Fallout rules.
Tactics weren't really an RPG either but they got a lot of lore and feel right excluding some minor inconsistencies.
Fallout 3 on the other hand was nothing like a Fallout game should be.
Not saying you're wrong in liking Fallout 3, we all have our own preferences when it comes to games, but Fallout isn't forcing it's gameplay, lore or mechanics onto Skyrim now is it?
So why should Fallout have a bunch of stuff forced onto it that doesn't fit there?
While I would rather have it go back to isometric turnbased I can accept FPP and 3rdPP, and I don't mind exploration but there should be a map node system combined with the exploration aspect.
Compromises can be made so that both sides are satisfied or at least have less to complain about.
But Oblivion, Elders Scrolls, Skyrim is not superior to Fallout 1, 2, Tactics or Van Buren.
So even if Fallout now belongs to Bethesda doesn't mean that they have the right to [censored] up the franchise by pleasing Elder Scrolls fans and screwing Fallout fans over.
Fallout 3 earned a lot of new fans due to it's change in gameplay, sure, but now it's time for the franchise to slowly move back to it's roots.
Cause Fallout and Elder Scrolls aren't the same thing, no matter how much you like Fallout 3 and Elder Scrolls.
And dude, please, hit the [Enter] key when you write a post.