Fallout 2 == Fallout 3

Post » Sat Jul 18, 2015 5:53 am

There are some things that bothering me.

gamesas has bought the rights to fallout serie, and there may be only one reason for that: gamesas wanted to make a sequel or prequel to this game.
So, it has to be at least in same world setting.

Right?

From first fallouts we take that fallout starts in our world, but with exception of nuklear war, and that is where changes start.
So, all the lasers and robots were not available before war, maybe to some secret bases but not to public!
That idea is pushed by first two games, however in fallout 3 we learn that there is a robco company that created robots for public use before war, wtf?
And now in fallout 4 you even have a robots at home, that look like totaly different world setting.

So, why buying rights to fallout, if you wanted to make a different game anyway?
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Suzy Santana
 
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Post » Fri Jul 17, 2015 5:07 pm

Maybe you didn't play the game.
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Logan Greenwood
 
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Post » Sat Jul 18, 2015 5:46 am

Err... whut? Are haters really making things up now to hate?

Mr. Handy bots were available for some time before the war.

And so were lasers. Wattz 1000 and Wattz 2000 lasers were laser arms available in the civilian market.

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:)Colleenn
 
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Post » Sat Jul 18, 2015 3:51 am

Fallout is not set in our world, its set in an world where the 1950 sci-fi predictions became reality, the war start in 2077.

Pretty much like steam-punk like league of extraordinary gentlemen is set in an future where the Victorian sci-fi writers future became reality.

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Lucky Boy
 
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Post » Sat Jul 18, 2015 1:07 am

You may want to watch this.

https://www.youtube.com/watch?v=geLiEiAiQJA

Specifically 1:30 - 1:40.

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cosmo valerga
 
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Post » Fri Jul 17, 2015 10:06 pm

Well, old commercials often used robots to sell crap, it dosn't proof that they actually existed.
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Kate Schofield
 
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Post » Fri Jul 17, 2015 9:55 pm

....

:facepalm:

The ad is specifically selling the damned robot.

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Stacy Hope
 
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Post » Sat Jul 18, 2015 2:38 am

Bethesda sort of expanded on these ideas a bit, (which I'm personally a fan of,) but the setting for Fallout was always something along the premise of "let's imagine what The World of Tomorrow would look like as envisioned by 1950's pulp sci-fi, and then blow it all up in a global nuclear catastrophe."

Even if we only look at official in-game lore from Fallout 1 and 2, we know that household robots were commonplace, that you could buy a nuclear-powered car, vacuum tubes were more popular than transistors, and that soldiers waged war in Power Armor and shot each other with energy weapons. None of these things were Bethesda inventions - they were iconic to the series from the get-go, and supported by in-game lore.

Granted, Bethesda pushed that contrast more than the original games did (particularly in terms of visuals,) but I don't think that's innately a bad thing. In fact, while I have some misgivings about Fallout 3's mechanics one thing I absolutely loved was the art design they brought to the table. If anyone's had the chance to the check out the art book from the Fallout 3 collector's edition, there's a lot of really great stuff in there I thought.

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Johanna Van Drunick
 
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Post » Fri Jul 17, 2015 7:51 pm

I choose to believe what I was programmed to believe.
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Suzy Santana
 
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Post » Fri Jul 17, 2015 2:37 pm

Can you be more specific? I don't remember anything about it from first games, and i have played them not long ago, yet english is not my main language and in german this game is so censored that it is inpossible to enjoy. If you could point out where you got that info from, i would appreciate it.
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Tiffany Castillo
 
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Post » Fri Jul 17, 2015 5:21 pm

I think the point of the commercial is actually very clear. It even suggests a possible post-war connection to our canine companion via the handy 'dog walking' feature, and it makes a damn fine cup a joe to boot!

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Annika Marziniak
 
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Post » Sat Jul 18, 2015 6:12 am

It is just you make your assumptions based on some tv commercial that could easily be fictional.
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Sarah Evason
 
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Post » Fri Jul 17, 2015 5:18 pm

Why should we bother providing refutative proof against your claims if you're just going to dismiss them with flimsy logic like this in order to cling to your fallacious rationalizations for complaint?

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Rachel Briere
 
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Post » Fri Jul 17, 2015 5:18 pm

What product, then, do you believe it was selling? I ask this because Mister Handies appear in every Fallout game.

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barbara belmonte
 
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Post » Fri Jul 17, 2015 4:18 pm

I'm not sure I understand?

Robots HAD to have been available before the war started, otherwise they wouldn't be there at all. After the nukes were launched America is too far up [censored] creek to rebuild, much less make advances in the field of robotics or mass produce them.

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Maya Maya
 
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Post » Fri Jul 17, 2015 8:30 pm

Let's close this thread. You cannot call other members trolls or otherwise insult members of this forums - this is specifically laid out in the rules you all agreed to when you joined this forum. (Forum rules are pinned at the top of every sub-forum on this site.)

That robots, lasers, power armor, etc are Pre-War artifacts is kind of irrefutable - Fallout 1 and 2 introduced them through in-game lore as having existed before the war through numerous sources; these are not inventions of Bethesda's.

Edit: I'll re-open this thread after talking to the OP. Please remember to be polite to all members of this forum, there's never an excuse to be insulting and it is a behavior that is explicitly against the rules of this forum.

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Andrea P
 
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Post » Fri Jul 17, 2015 9:25 pm

Sorry if I don't have specific links or anything.

As far as the advanced tech that comes from the Pre-War times, most of it's that's just how it's explained in-game. Power Armor, for example, was known to have been in use before the bombs fell - this is information you can come across through talking with the Brotherhood of Steel and other NPCs in both games, as well as in-game logs from Pre-War computers. Ditto with lasers and plasma weapons - these are explained by NPCs in the game, various item descriptions you come across, and so on.

Really, though, there's no better proof than the intro video you were already linked, as it's purpose is specifically to introduce you to what the world was like before the War:

  • A Retro-Futuristic World of Tomorrow (as you can see from the black-and-white picture, the clothes and styles in the ads and art direction and music of course.) In other words, a world that looks like what people from 1950 thought the future would be like.
  • Next are two soldiers wearing Power Armor, and one of them is holding a plasma rifle - I can't think of more proof that those things existed before the War than an old news reel showing those things.
  • That commercial for Mr. Handy is specifically a commercial to sell Mr. Handies - a domestic robot that walks your dog and does your housekeeping. It's a commercial for that thing itself.

I'm sorry but it just can't get any clearer than that I think. That's the intro to the very first Fallout game, it starts with a video specifically designed to show you what the world was like right before the bombs fell, and in it you see these things. That video literally exists to show you where these things came from and to set the stage for the setting, to explicitly tell you that in 2077 soldier had power armor and plasma weapons, and that you could buy a robot for your home.

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mollypop
 
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Post » Fri Jul 17, 2015 10:07 pm

Well, in FO1 and 2 there are pre war bases that have robots in them as guards, and were definitely not placed there after the war, along with energy weapons, etc.

The Glow in FO 1 is a prime example of a place that has lots of energy weapons, which were being created by West Tek, and has robot guards which can be set loose if you set off alarms.

In FO2, the Sierra Army Depot is a similar location with pre war robot guards, the Toxic caves has a secret underground area that has a robot guard, etc. Robots were made pre-war and existed pre-war, and were used for a wide variety of purposes from civilian use to military use to private corp security.

Also the description of weapons in FO 1 and 2 gives detailed(which I wish would return btw) information on the weapon and it's origins. Like the Winchester Plasma Rifle, the Glock Plasma Pistol, Watts laser rifles and pistols, etc.

Also, BGS didn't create Robco, the Pipboy you use in FO 1 and 2 was created by Robco, as have every Pipboy since.

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dav
 
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Post » Fri Jul 17, 2015 9:30 pm

I'm not that surprised by the OP, since many people seem to think the Fallout universe Great War happened in the 1950s rather 2077.......I think all of the games make pretty clear that robots, lasers, nuclear powered cars, power armor etc are all pre-war.

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Sun of Sammy
 
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Post » Fri Jul 17, 2015 8:43 pm

Bethesda focuses on places closer to home. Interplay/Obsidian focused on places in California, Nevada...etc. So I'm not surprised about the differences and heck, I encourage it. I like how every TES game has a different mood to it. And I also like how in real life, even places in the UK have differing features and settlements are less further apart than in the US.

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Lizs
 
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Post » Fri Jul 17, 2015 1:59 pm

This http://fallout.wikia.com/wiki/Timeline may be useful. It gathers together a timeline of events in the fictional Fallout alternative timeline, and has links to sources of dates in all the games.

It is a rather big read, though. Huge, in fact. Sorry about that, but it was the best resource I could find.

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Nikki Lawrence
 
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Post » Fri Jul 17, 2015 7:46 pm

wow, delusion doesn't even cover it.

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Anna Watts
 
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Post » Sat Jul 18, 2015 2:48 am

Honestly, in comparison to Bethesda's Fallout, I'm a little disappointed that the older Fallouts didn't take advantage of their settings the way Bethesda does. Like, California had so much potential with Hollywood, Disneyland, and iconic cities like LA and Frisco, but the original Fallouts did so little with it; they could have transplanted the games almost anywhere else in America, and aside from a few name changes the story wouldn't really have lost anything from it.

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bonita mathews
 
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Post » Fri Jul 17, 2015 7:46 pm

Box Maan: I dont think the original Fallout 1 and 2 were really aiming to Parody a lot of things. A lot of people talk about how much parody was in both games but when playing them, I found them more serious, less jovial. Sure there were such very strange encounters but they were more the exception than he norm.

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kirsty williams
 
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Post » Fri Jul 17, 2015 9:29 pm

Bro, the games came out in the 90's. Replicating famous landmarks in the wasteland was probably not their primary concern.

Edit: I agree with you here. If you didn't bring it up, I was going to in this edit. 1 and 2 painted the wasteland as a bleak and unwelcoming place. You can especially see this in the music, it's downright eerie.
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Nana Samboy
 
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