Fallout: NV vs Fallout 3

Post » Sat May 28, 2011 7:02 am

Blasphemer!!!!! :toughninja:


I agree!! I thought I'd get some stick for offering criticism of Fo1, But that was just going TOO far! :laugh:
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Ann Church
 
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Post » Sat May 28, 2011 8:50 am

Wasn't perfect, it didn't have a Take All button when looting, we could pick up enemies armor and Power Armor made game complete cakewalk.


What kinda fence is it?



I see that you come from sweden gabriel, I'm from england and I'm not sure you understand the phrase.
If someone is decribed as "on the fence" then it means that they refuse to chose a side and instead are in between the two oppinions.
I hope this didn't come off as patronising, because that isn't my intention mate.
If however you did get the meaning and were beeing funny, then it's probably one of those little white picket fences, the games are pretty similar so I don't see there being too great a devide between them. :)
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Breautiful
 
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Post » Sat May 28, 2011 4:24 pm

Blasphemer!!!!! :toughninja:
I agree!! I thought I'd get some stick for offering criticism of Fo1, But that was just going TOO far! :laugh:

I thought it was agreed on by all Star Wars fans to be the best. :huh:

If however you did get the meaning and were beeing funny, then it's probably one of those little white picket fences, the games are pretty similar so I don't see there being too great a devide between them. :)

I meant to be funny. :) (I'm not funny... :sadvaultboy: )
White picket fence?
Ooooouuuuch.... I'd rather not sit on it then. ;)
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Darrell Fawcett
 
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Post » Sat May 28, 2011 4:51 am

I thought it was agreed on by all Star Wars fans to be the best. :huh:


It is. The special effects in the older ones svck and Episode 1 basically revived the series. The haters just can't think straight due to nostalgia.
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Cody Banks
 
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Post » Sat May 28, 2011 7:01 am

It is. The special effects in the older ones svck and Episode 1 basically revived the series. The rest just can't think straight thanks to nostalgia.


The special effects in Star Wars were ground breaking and revolutionary at the time it was released.

Do you also think the special effects in Wizard of Oz "svck"?

BTW, I really do love Episode 1. Unfortunately once Anakin grows up, the series takes a dive as the bad acting fest starts.
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Kayleigh Mcneil
 
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Post » Sat May 28, 2011 1:59 pm

I actually liked the old school effects in the original SW's over the computer animation. Looks more real to me.
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Heather beauchamp
 
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Post » Sat May 28, 2011 12:17 pm

I actually like the old school effect in the original SW's over the computer animation. Looks more real to me.


Agree
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Nuno Castro
 
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Post » Sat May 28, 2011 2:40 pm

Also i found quests in FNV being very dissappointing and i mean very:(
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Scotties Hottie
 
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Post » Sat May 28, 2011 3:03 pm

Also i found quests in FNV being very dissappointing and i mean very:(

Cause the game tried to be realistic and not only have, ahem, "epic" quests?
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Jade Payton
 
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Post » Sat May 28, 2011 7:46 am

Cause the game tried to be realistic and not only have, ahem, "epic" quests?


When those quests didnt need to be marked, they should have stayed unmarked or were implemented into bigger quests as optional objectives.
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sally coker
 
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Post » Sat May 28, 2011 6:33 pm

I actually liked the old school effects in the original SW's over the computer animation. Looks more real to me.


The special effects in Star Wars were ground breaking and revolutionary at the time it was released.

Do you also think the special effects in Wizard of Oz "svck"?

BTW, I really do love Episode 1. Unfortunately once Anakin grows up, the series takes a dive as the bad acting fest starts.


I thought it was pretty obvious what I was trying to say.
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Chelsea Head
 
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Post » Sat May 28, 2011 4:00 am

Fallout 3 for story
New Vegas for mechanics.

Fallout 3 seemed more epic to me. More plausible. There was a sense of urgency because not only were you trying to complete your dads work, but also save effectively the whole region.

New Vegas's story was, IMO rather lame because who in their right mind, after getting satisfaction for being shot in the head, would just on a whim decide to help take down a whole faction? everything just seemed too rushed and thrown in your face. If it were me who had gotten shot, I would have been content after taking my revenge. A simple messenger turned hero of the Mojave? Right...
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An Lor
 
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Post » Sat May 28, 2011 5:04 pm

When those quests didnt need to be marked, they should have stayed unmarked or were implemented into bigger quests as optional objectives.

Why?
In Fallout 1 and 2 there are several marked quests that are basically: Go here, talk to this guy, go back, done.
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Evaa
 
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Post » Sat May 28, 2011 11:32 am

Fallout 3 for story
New Vegas for mechanics.

Fallout 3 seemed more epic to me. More plausible. There was a sense of urgency because not only were you trying to complete your dads work, but also save effectively the whole region.

New Vegas's story was, IMO rather lame because who in their right mind, after getting satisfaction for being shot in the head, would just on a whim decide to help take down a whole faction? everything just seemed too rushed and thrown in your face. If it were me who had gotten shot, I would have been content after taking my revenge. A simple messenger turned hero of the Mojave? Right...


Epic? Explosions? Oblivion and Michael Bay flicks are that way :bolt:

People for some reason keep degrading the NV storyline and claiming that the F3 was moar epic and stuff.
I am not saying that MY vision of the series is correct, I am saying that the ORIGINAL(Black Isle/Obsidian) creator's is the correct one. When I see the name Fallout, I actually EXPECT something that made the series. That's atmosphere, plausible characters and factions, witty and interesting dialogue etc.

Hell, I actually felt a bit sorry for the Master when I told him that his lifetime work was in vain and then he blew himself up.
With Eden, it was just another checkmark in my Quests tab. Sorry mr. McDowell.
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Sophie Payne
 
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Post » Sat May 28, 2011 4:57 pm

Fallout 3 for story
New Vegas for mechanics.

Fallout 3 seemed more epic to me. More plausible. There was a sense of urgency because not only were you trying to complete your dads work, but also save effectively the whole region.

New Vegas's story was, IMO rather lame because who in their right mind, after getting satisfaction for being shot in the head, would just on a whim decide to help take down a whole faction? everything just seemed too rushed and thrown in your face. If it were me who had gotten shot, I would have been content after taking my revenge. A simple messenger turned hero of the Mojave? Right...


Fallout 3's plot made no sense, its insanely easy to purify radioactive water, you just need to filter it through some soil, but after 200 years there wouldn't be a hell of a lot of radioactive water left as radioactive fallout doesn't last long, especially in a large FLOWING river like The Potomac.

for a scientist, The Lone Wanderer's father sure likes to over complicate things.
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Amelia Pritchard
 
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Post » Sat May 28, 2011 6:44 am

Why?
In Fallout 1 and 2 there are several marked quests that are basically: Go here, talk to this guy, go back, done.


Well that was Fallout 1/2 not saying they are bad, they were awesome but the engine they were running alowed tons of quest to be marked without really wasting space while in Fallout current engine thsi could have been redone as better npc, bug fix, bigger other quest. And also in traditional type of quest is an adventure. So i believe that current series should keep the quests like this as unmarked.
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Ashley Tamen
 
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Post » Sat May 28, 2011 7:20 am

Fallout 3's plot made no sense, its insanely easy to purify radioactive water, you just need to filter it through some soil, but after 200 years there wouldn't be a hell of a lot of radioactive water left as radioactive fallout doesn't last long, especially in a large FLOWING river like The Potomac.

for a scientist, The Lone Wanderer's father sure likes to over complicate things.


Yeah accept that in 100 years the radiotin will still be in Chernobyl, and fallout is a game and it is a bit exagerated. And if you explored the game when you may notice that Potomac doesnt flow that much mostly because some areas are now dry lands while other are not.
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George PUluse
 
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Post » Sat May 28, 2011 5:00 am

Yeah accept that in 100 years the radiotin will still be in Chernobyl, and fallout is a game and it is a bit exagerated. And if you explored the game when you may notice that Potomac doesnt flow that much mostly because some areas are now dry lands while other are not.


Still doesn't explain why they need a bigass machine to purify it.
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noa zarfati
 
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Post » Sat May 28, 2011 2:18 pm

Still doesn't explain why they need a bigass machine to purify it.


They key word is PURIFY. Look how many people cant drink it because it kills them. Capital Wasteland started recovering from 2220 and live is terrible. If the water is purified it will affect not only capital but the location of Purifier would allow most of the coast to be purified in years saving not only Capital Wasteland but other places. IT would also allow the vegetaion to reappear. And water doesnt purify by itself.
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leni
 
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Post » Sat May 28, 2011 3:01 pm

Still doesn't explain why they need a bigass machine to purify it.


Or why they don't use GECK the way it SHOULD be used. :whistling:
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FLYBOYLEAK
 
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Post » Sat May 28, 2011 5:07 am

Or why they don't use GECK the way it SHOULD be used. :whistling:


I should agree with this one this was quite strange but i guess it might be explained that if used it will destroy places like Megaton and Rivet City killing lives and killing everyone in the wasteland isnt exactly what they are after...
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meg knight
 
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Post » Sat May 28, 2011 9:30 am

What? Why should the GECK destroy the wasteland? Quite opposite methinks. Take a look at Vault City in Fallout 2 for example.
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bonita mathews
 
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Post » Sat May 28, 2011 9:00 am

Maybe i am wrong but it was writtem somewhere that GECK will destroy all matter in the radius to make the soil fertile again as seen when activating GECK in Fallout 3 or maybe an old GeCK may malfunction.
Quote from Fallout Wiki:
"The G.E.C.K. will collapse all matter within its given radius and recombine it to form a living, breathing, fertile virgin landscape and allow life to begin anew."
http://fallout.wikia.com/wiki/GECK
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Trent Theriot
 
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Post » Sat May 28, 2011 12:43 pm

That still doesn't mean it will randomly erase everything in the wastes without its owners consensus. There is prenty of free space in the wastes for the rebuilding process.
It's a GECK, not an unstable atom bomb.
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Vivien
 
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Post » Sat May 28, 2011 4:41 am

Yeah accept that in 100 years the radiotin will still be in Chernobyl, and fallout is a game and it is a bit exagerated. And if you explored the game when you may notice that Potomac doesnt flow that much mostly because some areas are now dry lands while other are not.


The Potomac doesn't flow because either, 1.) Gamebryo or 2.) Bethesda was too lazy to make it look like it was flowing.
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Jynx Anthropic
 
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