That 'one' slide is actually interesting to listen to for me how ever. I can't say the same about any of New Vegas' endings. While I'm at it I found the beginning and main quest face palmingly cheesy.
I don't see how any of Fallout 4 is any more or less mature then anything in New Vegas.
both had some serious part, and both were largely idiotic and comical riffs on various steriotypes from the 1950's and before.
What especially bugs me, is how many people call Bethesda lazy for 'not having enough quests, dialogue and choices' ^^ and then back it up by comparing it to Fallout 1 & 2
and that's just wrong in my opinion... it takes so much more work to make a good-selling game nowadays, because the games have to offer way more technically, than what they did 20 years ago
having a good combat system and a big detailed open world and a story and voiced NPCs surely isn't 'lazy', when we see what we had in the past
I think gaming in general has taken a big improvement over the last 20 years and I just can't agree with all the people who complain about new games, by presenting an old one as an example
and graphics are for me a pretty minor part in games ^^ games like Half Life 2 still have good graphics for me... if Fallout 4 looked like this, I'd still love it almost as much as I do now
"Man I once had a cool life, but now I woke up to this life. If I learned one thing about war, its that war never changes."
How you could possibly find this interesting is beyond me. I love cutscenes as much as the next guys, but come on. Be realistic.
TBH I don't know why Obsidian fans would look for Obsidian qualities in FO4, which is made up of 0% Obsidian.
Not gonna explain the minority joke. I'm hoping someone got it, though.
It's very obvious why.
You'd think that Bethesda would say "Wow. Look at these amazing things Obsidian did with New Vegas. Lets try to build off of what they did right" instead of just ignoring it.
I'm being objective. Never said he was 'wrong.' I can definitely see both sides, but I'm pointing out the amount of effort put into one ending that tells you absolutely nothing in comparison to 150+ slides that expands the world after you've completed the game and shows all the consequences. Like a real RPG should be.
I can explain that, too. People think most of the engine was already written for Skyrim, and while that may be true, it's not obvious how much work goes into rebuilding the world and scripts or doing feature adds like settlements (even though quite buggy and half-assed, which I say with 100% confidence, having seen the scripts that drive much of the behavior). In the end, we play within the engine, but we experience the content. And (fairly or not) we expect an amount of things-to-experience commensurate with development time. Which, frankly, most of the development time was clearly not put into experience-this-content (things people here talk about, like quests and dialogues).
My personal guess is a large chunk of time was put into rendering optimizations. I am actually hugely impressed with one major change that no one else seems to mention: the verticality. Adding jump jets to power armor means all kinds of things need to be accounted for in the engine, not least of which is seamlessly loading ten flights of world geometry when you leap off a roof. In the past, the engine had roughly 30 seconds to load up and render that amount of world, because you had to run across it. Now it has roughly 3 seconds while you're free-falling.
Nah. Bethesda's thing was always engine. Obsidian's thing was always content. That's why they got to do the Black Isle expansions. These dev shacks have Things They're Good At, and the reason why they're known for them is because it's not easy for everyone else to emulate.
Such as?
-A broken and buggy faction armor system that didn't work and served no purpose in any quest.
-A broken and useless faction reputation system that ultimately was no different then pre-programmed, hostile, neutral, friendly states every other game uses... except for the fact the faction rep system had far more instances of psychic NPCs due to how it was coded.
-A DT armor system which was so fundamentally flawed Sawyer added back in DR in his personal mod because DR was the only way he could make medium and heavy armors actually usefull
-A cluttered crafting system full of things you could easily get in the game world at basically no cost, and which only unlocked at such high survival scores that it made even raising the survival skill pointless becuase you could just get the items in theg ameworld, or suitable replacements, long before you would reasonably get your survival score that high.
-tons of alternate ammo types that did nothing due to how bad the DT armor system was.
New Vegas, like every other Obsidian game, was a poorly thought out mess of broken mechanics. This has been their biggest Achilles heel since KOTOR2.
The only thing NV did well is the only thing Obsidian ever does well, writing.
WARNING INCOMING PERSONAL OPINION
Considering that NV failed so miserably at making me care enough about the MQ to actually finish it and see said slides maybe they should of focus more on the journey and not the destination. Oh and I have every intent on finishing 4's MQ because they the game actually succeeded in making me care.
Dragon Age.
Although personally I think a "real RPG" shouldn't end, so please don't explain to me the state of the world I'm not done messing with...
Dragon Age Origins and Inquisition has slides atleast, and some of their previous games had aswell. Baldurs Gate II etc. It often depends on the RPG, The Witcher 3 had one, but only in the last game as it was the end of the trilogy, made sense then.
I have a feeling that people will talk about how amazing FO4 is once FO5 is released. It's a gamer's tradition nowadays to crap about how the newer games svck compared to older games.
This stuff has been going on since before Baldur's gate. It was just less exposed since the internet didn't exist in a useable form.
True story, I once got in a flame war about the minimalism of pong on a usenet group over my local BBS. Ah, to be 18 again.
this whole post was lies
BGII is 10/10 god-tier. Witcher 3 is the hiking simulator everyone always complains Skyrim is.
Ignoring all counter arguments and dismiss them as not matter is the same.
So did you even read what I said or...?
Because you obviously misinterpreted clear english.
Everyone has a different idea of what is and isn't mature.
But my two cents is that out of the three newer Fallout games, Fallout New Vegas is the most mature. It deals with exploitation of six workers. There are power struggles within power struggles. Many openly gay characters. Companions have in depth back stories. There are many good and bad things about the main factions in the game. I am sure I could come up with more topics Fallout New Vegas deals with that the others don't even come close to dealing with.
I would say it is a toss up between Fallout 3 and Fallout 4 for second.
No, i read it.
You suggested that should have looked at all the "good" stuff in NV, and built on it, instead of just "ignoring it".
I pointed out NV did nothing really that well.