Fallout (FO1) [merged similar topics]

Post » Thu May 03, 2012 11:56 am

To make money: Do caravan jobs, loot everything that you can get, if you can steal then hub guards have expensive stuff, decker has jobs that pay well(he's in the maltese falcon), and after doing deckers jobs go to the sheriff and get paid after taking decker into custody(this will lead to a very, very hard gunfight if you dont have proper equipment).
And you must pay the water merchants seperatetly for every delivery and they bring you 100 or so days extra time.
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Lakyn Ellery
 
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Post » Thu May 03, 2012 4:11 am

To make money: Do caravan jobs, loot everything that you can get, if you can steal then hub guards have expensive stuff, decker has jobs that pay well(he's in the maltese falcon), and after doing deckers jobs go to the sheriff and get paid after taking decker into custody(this will lead to a very, very hard gunfight if you dont have proper equipment).
And you must pay the water merchants seperatetly for every delivery and they bring you 100 or so days extra time.
So i can pay them more then once to do the deliverys? Cool, im not expecting Vault 15 to have a water chip :D just bought a rope and on my way there again.
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Suzy Santana
 
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Post » Thu May 03, 2012 6:31 pm

I'm curios, what's your special and tag skill selection?
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Rachael Williams
 
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Post » Thu May 03, 2012 3:33 pm

Paying the water merchants more than once to send water more than once? I have never tried it but I have a feeling you can't because of.... never mind. 100 extra days should be more than enough time to find the chip, if you haven't found it within the time given.

So what made you try Fallout? Is it cause that site if giving it away for free? Also will you consider playing Fallout 2 and Tactics? Has your view of the Fallout Universe been changed? :fallout:
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Emma-Jane Merrin
 
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Post » Thu May 03, 2012 5:53 pm

I'm curios, what's your special and tag skill selection?
Tell us.

On Topic: Kill raiders or super mutants, Get their guns, sell them
Work for Decker
Join the brootherhood and steal them or ask for expensive stuff when you can
Go to the Glow and loot the place dry
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Joe Alvarado
 
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Post » Thu May 03, 2012 7:04 pm

Finally took the time and tried Fallout 1

Have fun. If you like good gameplay and a good story, you'll love it further until the very end.
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FLYBOYLEAK
 
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Post » Thu May 03, 2012 11:13 am

That's great to hear, R.J.! :tops:
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Jason Rice
 
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Post » Thu May 03, 2012 8:51 am

Paying the water merchants more than once to send water more than once? I have never tried it but I have a feeling you can't because of.... never mind. 100 extra days should be more than enough time to find the chip, if you haven't found it within the time given.

So what made you try Fallout? Is it cause that site if giving it away for free? Also will you consider playing Fallout 2 and Tactics? Has your view of the Fallout Universe been changed? :fallout:
Well i was playing tactics earlier :thumbsup: and what made me play it, well it had nothing to do with my uncle stealing it from the internet :angel:

I'm curios, what's your special and tag skill selection?
Just deleted my char to start again, since i made some bad choices, and accidently sold some things i shouldnt have sold. Im planning on making a range combat dude, which skills should i take?
Tell us.

On Topic: Kill raiders or super mutants,
I have had enough of that in fallout 3

Have fun. If you like good gameplay and a good story, you'll love it further until the very end.
Im sure of it, but which one is better fallout 2 or 1?
That's great to hear, R.J.! :tops:
:fallout:
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Nick Pryce
 
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Post » Thu May 03, 2012 4:08 am

Im sure of it, but which one is better fallout 2 or 1?
:fallout:

To me, Fallout 2. But only by a slight margin. You want to play them both, and in order, to appreciate them. I played Fallout 2 first at '98 and had it running several times before getting my hands on Fallout. And I do not appreciate myself doing so. If I played Fallout before Fallout 2, I'd likely rate it higher than Fallout 2.
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Brian LeHury
 
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Post » Thu May 03, 2012 2:57 am


Just deleted my char to start again, since i made some bad choices, and accidently sold some things i shouldnt have sold. Im planning on making a range combat dude, which skills should i take?

Well perception plays a big part determing range and agility gets you action points and armor class. Energy weapons are a good option, always, since turbo plasma rifle will literally melt everyone with one or two shots. But take something to get you through the beginning such as small guns or melee weapons/unarmed. Gifted trait is my personal favourite and bloody mess always spices things up. Speech is very useful, you can complete the game with it easily. That's all I can think of at the moment.
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kennedy
 
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Post » Thu May 03, 2012 10:44 am

Well perception plays a big part determing range and agility gets you action points and armor class. Energy weapons are a good option, always, since turbo plasma rifle will literally melt everyone with one or two shots. But take something to get you through the beginning such as small guns or melee weapons/unarmed. Gifted trait is my personal favourite and bloody mess always spices things up. Speech is very useful, you can complete the game with it easily. That's all I can think of at the moment.
I never take speech, unless its in New Vegas. Speech for me is boring, and kills the combat (sometimes) if you can talk your way out of alot. I like challenge (as long as there is also progression in it). I′ll keep energy weapons in mind.
To me, Fallout 2. But only by a slight margin. You want to play them both, and in order, to appreciate them. I played Fallout 2 first at '98 and had it running several times before getting my hands on Fallout. And I do not appreciate myself doing so. If I played Fallout before Fallout 2, I'd likely rate it higher than Fallout 2.
Ok, but does it really matter if i play fallout 1 b4 playing fallout 2 or???
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Eliza Potter
 
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Post » Thu May 03, 2012 10:08 am

Ok, but does it really matter if i play fallout 1 b4 playing fallout 2 or???

Not really.
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Amanda Leis
 
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Post » Thu May 03, 2012 12:48 pm

I never take speech, unless its in New Vegas. Speech for me is boring, and kills the combat (sometimes) if you can talk your way out of alot. I like challenge (as long as there is also progression in it). I′ll keep energy weapons in mind.

Of course it kills combat, that's why it can get you through the game easier(through hard bosses, for an example). But it's also a lot of fun to kill your way through everything, just to see those humourous messages and death animations.
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Emma Copeland
 
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Post » Thu May 03, 2012 12:49 pm

I have had enough of that in fallout 3

I believe you vut they are diffrent in the originals! Raiders say funner things like - hey, theres my lunch! and super mutants look mean and scary untill you get real hardware and need a bit more skill then luck to take down (unless you have a suit of power armor)
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Damien Mulvenna
 
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Post » Thu May 03, 2012 11:31 am

I never take speech, unless its in New Vegas. Speech for me is boring...
These games are designed to allow a specialist or a moderate 'jack of all trades'; but the game supports playing any style of PC. I do recommend playing again with a PC that has different stats and skill proficiency. ~Myself I always take speech and rarely put any points in Small Guns. :shrug:

In my case I was able to have my level 1 PC talk & steal his way into a supermutant military base by convincing them he was a secret agent and belonged there. :laugh:
They ignored him as he explored the upper levels.

Something else of note: Dialogs can be deep (branching), and sometime have important revelations and facts that could come into play later... Don't just click through them.
If you look close with the PC's that have 'talking heads', they even react emotionally to what your PC says to them.

** Always carry Rad-X into the unknown, if you can.

I believe you vut they are diffrent in the originals! Raiders say funner things like - hey, theres my lunch! and super mutants look mean and scary untill you get real hardware and need a bit more skill then luck to take down (unless you have a suit of power armor)
Supermutants too. One in the game will tell the other how to make 'rat surprise', the other asks 'how catch? they explode when I hit them.'; then he tells him to 'hang rat by tail until fall off', eat rat and see surprise inside. (it's abridged)
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Neko Jenny
 
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Post » Thu May 03, 2012 9:43 am

These games are designed to allow a specialist or a moderate 'jack of all trades'; but the game supports playing any style of PC. I do recommend playing again with a PC that has different stats and skill proficiency. ~Myself I always take speech and rarely put any points in Small Guns. :shrug:

In my case I was able to have my level 1 PC talk & steal his way into a supermutant military base by convincing them he was a secret agent and belonged there. :laugh:
They ignored him as he explored the upper levels.

Something else of note: Dialogs can be deep (branching), and have important revelations and facts that could come into play later... Don't just click through them.

** Always carry Rad-X into the unknown, if you can.

Well what ''he could'' have done is to just beat the [censored] out of them with a knife or something. See much more fun :D Im sure they wouldnt have bothered then.
And OK i will, when i got enough money to buy anything.
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Chase McAbee
 
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Post » Thu May 03, 2012 6:24 am

Gizmo usually gives the best of descriptions.
So play the game!
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hannah sillery
 
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Post » Thu May 03, 2012 6:46 pm

Well what ''he could'' have done is to just beat the [censored] out of them with a knife or something. See much more fun :biggrin: Im sure they wouldnt have bothered then.
It's true; but what's neat is that the guy that can do that early in the game, likely cannot manage to talk his way in like the non-threatening fellow they could snap like a pencil. The game usually has at least three ways to complete anything; (Combat being just one of them... and not always the most interesting one :wink:).

All I can say [without spoilers] is that some you will meet in FO 1 & 2 are not always just there only to be attacked and looted (even if monstrous).
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Star Dunkels Macmillan
 
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Post » Thu May 03, 2012 12:52 pm

It's true; but what's neat is that the guy that can do that early in the game, likely cannot manage to talk his way in like the non-threatening fellow they could snap like a pencil. The game usually has at least three ways to complete anything; (Combat being just one of them... and not always the most interesting one :wink:).
Well i mostly take combat (beside when im playing Vegas, where i take everything. Example= speach needed: 50/70. *waits to lvl up and gets 70 speech, comes back. PROFIT)
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Greg Swan
 
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Post » Thu May 03, 2012 5:52 pm

Well i mostly take combat (beside when im playing Vegas, where i take everything. Example= speach needed: 50/70. *waits to lvl up and gets 70 speech, comes back. PROFIT)
Maybe you already know, but... it doesn't work like that in Fallout; (it might in some instances, but it's not something you will be told by the game). In Fallout, all the skills, and combat rely on a 'weighted dice rolls'; the higher your skill, the better odds of easy success ~but you could luck out and still pick a lock with like 10% in lockpick. Also stat bonuses can be negative ones... High luck will bump up your combat and skill rolls; and increase your chance of criticals, but low luck will reduce them and increase the chance of weapon jams and critical failures. With bad enough luck your PC could try to kick someone's groin and instead twist their ankle and fall flat ~and lose APs. :lol: Depending on how you look at it, there's no real dump stat in Fallout 1 & 2 (though in FO1 it could be Charisma ~but not in FO2).

** Actually though; in practice, Endurance can be a dump stat, because if you get hit hard the few extra hitpoints won't matter, and if you have enough Stimpaks, you should be able to get by with low hitpoints until you get really good armor.
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Andres Lechuga
 
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Post » Thu May 03, 2012 9:56 am

Maybe you already know, but... it doesn't work like that in Fallout; (it might in some instances, but it's not something you will be told by the game). In Fallout, all the skills, and combat rely on a 'weighted dice rolls'; the higher your skill, the better odds of easy success ~but you could luck out and still pick a lock with like 10% in lockpick. Also stat bonuses can be negative ones... High luck will bump up your combat and skill rolls; and increase your chance of criticals, but low luck will reduce them and increase the chance of weapon jams and critical failures. With bad enough luck your PC could try to kick someone's groin and instead twist their ankle and fall flat ~and lose APs. :lol: Depending on how you look at it, there's no real dump stat in Fallout 1 & 2 (though in FO1 it could be Charisma ~but not in FO2).

** Actually though; in practice, Endurance can be a dump stat, because if you get hit hard the few extra hitpoints won't matter, and if you have enough Stimpaks, you should be able to get by with low hitpoints until you get really good armor.
Yeah i know, kinda like in fallout 3 right?
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Terry
 
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Post » Thu May 03, 2012 4:50 pm

Hey Gizmo, how do you talk to tke muties in the army base? I always just get shot before getting close if i try to(nust times i just shot em from the distance)

And did charisma matter in fallout btw i know that in 2 it would matter to become a pormstar and on how much companions you could have but never understood what it did in the original fallouut.
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Star Dunkels Macmillan
 
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Post » Thu May 03, 2012 6:20 pm

Just played a bit - this is a really hard game! I died about 15 times, even with the combat setting on "wimp."

I made a character with high intelligence, perception, charisma, thinking there would be a lot of interesting dialogue, but so far it's only cave rats and scorpions, and they kill me every time. Reached Vault 15 but never found any NPCs that you can interact with other than one random vendor in the desert who didn't have much dialogue (although I did find a random encounter wrecked UFO with a plasma pistol).

I wouldn't say it's hard. You have to get a feel for it though, also certain inclinations work less well. Unlike New Vegas where devs like JE Sawyer tried to make everything viable from the onset, FO 1 doesn't provide that. So say you take energy weapons. Your going to find yourself beat down until mid to end game really because you'll have a tough time finding those weapons and especially for ammo. But when you do you quickly find out they obliterate everything else.


From a couple of people who started FO 1 yesterday I was surprised they got in so easily. They found that 3 and New Vegas really got the aesthetics right, and New Vegas especially left enough nostalgia elements such as the atmospheric track re-uses so they felt comfortable as soon as they got the interface down. Their enjoying it even to the point they'd buy 2 from GOG.


As for exploration, it's funny how a lot of people don't find settlements like Shady Sands or others easy or find things disorienting but it happens. Log features weren't as concrete either for it. While I always liked the time limit I thought it should of been longer for the water chip, and for the other major part of the MQ the limit was patched to 13 years. Unsure if in-game or real life time applies but I'd say the former.


It might seem like places are small but what seems small is usually sprawling. Take a place called Necropolis. Some people think it's one map space, but it's a whole area with other maps and underground areas. Most people ran away from there and returned later on, on their first playthrough.

Also remember just as NV things aren't as straight forward as they seem. Especially for the MQ there's many options, steps you can skip past, etc.It's a great game but the water chip limit rushes many to skip past things I think. Happened to me as well but I ran into a ton of stuff.

It's disheartening a ton of people are also though spitting at FO 1 and pushing 2 as the better as they basically reused assets and the engine and expanded on it, ala NV to 3. Thus the bigger game and different tone, which apparently can be used against 1 though that's what sequels are supposed to do anyways.

Fallout 1's tone was always a big plus to me, and Avellone never fully impressed me to be considered a top tier writer or mechanic maker. Planescape: T was good. But MCA isn't the only individual on it and as the face of the project gets much more credit than deserved as FO 2 had a much larger team and marketing, resource backbone than 1.

And it did also surprise me more people have played 2 than 1 as well and then never played 1. Obviously this is where the bias comes from.

But Fallout 1 in my opinion still remains the benchmark, and bests FO 2 by a wide margin even though it is right up there as a good RPG.

On a side note: http://answers.yahoo.com/question/index?qid=20120227201238AAFt1TD

I'm having a head scratcher even. People are positioning Mass Effect Trilogy as better written than FO 1- New Vegas? Really? Exactly how do you best an entire benchmark RPG series when your trilogy's writing has trouble keeping up with even Bethesda's 3.
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NEGRO
 
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Post » Thu May 03, 2012 1:32 pm

Not really.

I think it does matter, considering Fallout 2's opening narration spoils Fallout's plot, if that doesn't bother you then it doesn't matter.
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Lisa Robb
 
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Post » Thu May 03, 2012 2:27 pm

I think it does matter, considering Fallout 2's opening narration spoils Fallout's plot, if that doesn't bother you then it doesn't matter.

It didn't for me. But then again, I was never looking at it as an informant.... So I guess you're right.
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Connor Wing
 
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