Just played a bit - this is a really hard game! I died about 15 times, even with the combat setting on "wimp."
I made a character with high intelligence, perception, charisma, thinking there would be a lot of interesting dialogue, but so far it's only cave rats and scorpions, and they kill me every time. Reached Vault 15 but never found any NPCs that you can interact with other than one random vendor in the desert who didn't have much dialogue (although I did find a random encounter wrecked UFO with a plasma pistol).
I wouldn't say it's hard. You have to get a feel for it though, also certain inclinations work less well. Unlike New Vegas where devs like JE Sawyer tried to make everything viable from the onset, FO 1 doesn't provide that. So say you take energy weapons. Your going to find yourself beat down until mid to end game really because you'll have a tough time finding those weapons and especially for ammo. But when you do you quickly find out they obliterate everything else.
From a couple of people who started FO 1 yesterday I was surprised they got in so easily. They found that 3 and New Vegas really got the aesthetics right, and New Vegas especially left enough nostalgia elements such as the atmospheric track re-uses so they felt comfortable as soon as they got the interface down. Their enjoying it even to the point they'd buy 2 from GOG.
As for exploration, it's funny how a lot of people don't find settlements like Shady Sands or others easy or find things disorienting but it happens. Log features weren't as concrete either for it. While I always liked the time limit I thought it should of been longer for the water chip, and for the other major part of the MQ the limit was patched to 13 years. Unsure if in-game or real life time applies but I'd say the former.
It might seem like places are small but what seems small is usually sprawling. Take a place called Necropolis. Some people think it's one map space, but it's a whole area with other maps and underground areas. Most people ran away from there and returned later on, on their first playthrough.
Also remember just as NV things aren't as straight forward as they seem. Especially for the MQ there's many options, steps you can skip past, etc.It's a great game but the water chip limit rushes many to skip past things I think. Happened to me as well but I ran into a ton of stuff.
It's disheartening a ton of people are also though spitting at FO 1 and pushing 2 as the better as they basically reused assets and the engine and expanded on it, ala NV to 3. Thus the bigger game and different tone, which apparently can be used against 1 though that's what sequels are supposed to do anyways.
Fallout 1's tone was always a big plus to me, and Avellone never fully impressed me to be considered a top tier writer or mechanic maker. Planescape: T was good. But MCA isn't the only individual on it and as the face of the project gets much more credit than deserved as FO 2 had a much larger team and marketing, resource backbone than 1.
And it did also surprise me more people have played 2 than 1 as well and then never played 1. Obviously this is where the bias comes from.
But Fallout 1 in my opinion still remains the benchmark, and bests FO 2 by a wide margin even though it is right up there as a good RPG.
On a side note: http://answers.yahoo.com/question/index?qid=20120227201238AAFt1TD
I'm having a head scratcher even. People are positioning Mass Effect Trilogy as better written than FO 1- New Vegas? Really? Exactly how do you best an entire benchmark RPG series when your trilogy's writing has trouble keeping up with even Bethesda's 3.