Fallout 4 for PlayStation 4

Post » Wed Dec 02, 2015 1:25 am

Don't forget the attraction of a seemingly-simpler "plug & play" box to attach to your TV. Instead of those scary PCs with their drivers & .ini's & bears, oh my. :tongue:

(The third largest factor would probably be the desire to game on a couch in the TV room.... yes, you can stick your PC next to your TV stand, but there's people who would care about having a nice little box that just fits among the other components. And yes - there's streaming. But that gets right back to the "scary/complicated PC" thing.)

...and then console exclusive titles. I game mostly on PC these days, but I'm keeping an eye on what's coming for the PS4. At some point, there'll likely be enough exclusive games that I'd find a PS4 worth it.

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sunny lovett
 
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Post » Tue Dec 01, 2015 5:38 pm

I bought one of those pre-built gaming PCs to run Fallout 4, and my god did it and its windows 8 install surprise me with how simple things were.

I brought it home, plugged everything in, windows 8 was installed and ready to go, just had to enter names and hook up to my windows account and do some updates. Had full functionality from there. It uninstalled that McAfee cancer soon enough, and it took me about 1 hour to have Avast, Steam, and a game installed and ready to go. I didn't download any drivers, they were all already on there, I assume from that 20 minutes I spent updating at the start. But yeah, it has probably been the most painless new PC I have ever seen.

I mean im still not decided if I hate Windows 8.1 or not, but damn, PC Gaming is easier than ever. So much so that I think people who are not tech literate can do just as well on PC as they can with a PS4. The only problem is price, the PC was 1,300 of my Canadabux, which sounds like a lot but it'd be closer to $900 if I was American. Whereas the PS4 is $400 in both countries. The price is what I think is the major deciding factor for a console versus PC. The ease of use is just about equal right now.

Morrowind was on the Xbox, their first game to be. And it was horribly butchered to run on the hardware. I can't see something like that happening again. It had closed cities, took a very long time to load saves, and had that infamous loot overflow bag pop up at a number that was much lower than on PC, something like 256 items.

If Bethesda wanted to take advantage of PC hardware at the expense of consoles they have done it before. Just that it would be a PR nightmare in the space year of 2015 with Bethesda being a big company ontop of that.

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Marcia Renton
 
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Post » Wed Dec 02, 2015 12:40 am

Yeah initial price is the main reason I haven't jumped on PC yet. Now I'm buying components as I get the available funds. I've already knocked out an optical drive (mainly for my older games), a CPU fan, and a case.

As for Morrowind on Xbox, it was pretty bad, and yet I still fell in love with it!
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Everardo Montano
 
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Post » Tue Dec 01, 2015 11:11 am

Hmm apart fromt the fact that not every steam user is a dedicated PC player or even has a gaming PC or at least a new one?Oh you didn't know that?

Oh and even if the 1080p group is still the majority.

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sexy zara
 
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Post » Tue Dec 01, 2015 7:09 pm

Both versions of the game on consoles are confirmed at 1080p 30fps.
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Laura Richards
 
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Post » Tue Dec 01, 2015 6:51 pm

You do understand that this relationship has to start before the game comes out right? And that clearly marketing rights are being given to Microsoft already? They even have collaborated panels and game events and such. Bethesda is also doing a giveaway for a custom made Xbox One that looks like a pip-boy. So surely Xbox and Beth are already contracted up for this game, sales for Fallout 4 can't effect the relationship at all now. It's safe to assume that timed DLC is most likely going to happen, I mean they even have a deal going where Xbox gets mods first. But this could affect the relationship on the next game depending on how sales look, but that's a long time away and for some reason I think Beth and Microsoft are more than just business partners, obviously there is a friendship there. Maybe Bethesda will just stay loyal, nothing wrong with that. Maybe timed DLC won't happen for anyone and Microsoft will just have marketing rights.
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FirDaus LOVe farhana
 
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Post » Tue Dec 01, 2015 4:10 pm

I'm sure the Ps4 version will run fine as all the systems (excluding Wii U) use similiar tech. If it turns out that Sony isn't OK with mods I have my PC or worst case Ontario I'll go buy a ONE for mods since there are a few exclusive games on ONE that are cool.
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Bedford White
 
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Post » Tue Dec 01, 2015 10:27 pm

Was that worst case Ontario a phone autocorrect? That has to be one of the better ones ive seen :P

I also think that PS4 will end up with mods someday. Because like you said, people are going to buy a Xbox to get the mods for Fallout 4, and this means that Fallout 4 will be a system seller. That's not going to sit well with Sony.

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Nathan Maughan
 
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Post » Tue Dec 01, 2015 11:02 am

Nope, that was not an autocorrect. I intentionally put Ontario instead of Scenario because 1. Trailer Park Boys is awesome and 2. Because it's hilarious as you pointed out. Lol
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Jeneene Hunte
 
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Post » Tue Dec 01, 2015 9:45 pm

Hah. Even funnier since Ive lived in Ontario my whole life. Might just have to use that :P

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kirsty williams
 
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Post » Tue Dec 01, 2015 11:30 am

Honestly aside from the Bloodgrass glitch, I never had my FPS lower like crazy, I never even froze or crashed once in my few thousand hours of playtime on the PS3 version of Oblivion. The Cell loading times were also non existent.

Of course it was ported by a different company...

Silly me, expecting the same performance for Skyrim.

We'll see how well it runs for the PS4, but honestly I'll probably end up getting it for the Xbox, got burnt way to may times with Bethesda products on the PS line.

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Quick Draw III
 
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Post » Tue Dec 01, 2015 7:15 pm

Thats the thing. I heard that they hired on a different company for Oblivion's PS3 port instead of doing it in house. I think it even came out a fair bit after, so both ways it wasn't taking up development resources so it resulted in a decent port.

Its such a shame that Bethesda games are so messed up on PS3. So many people who want to engage themselves in the worlds only to end in a last stand against a tide of bugs and performance issues. I think the PS4 will be better just based on the architecture, but PS3 Skyrim was sadly just bad news for everyone playing it. I hope things are improved across the board for Fallout 4.

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Rusty Billiot
 
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Post » Tue Dec 01, 2015 6:11 pm


Yeah it was released about a year after the other ones. My brother and my cousin had Skyrim on the ps3s and said it was just atrocious at times to try to play. Haha My cousin said the frame rates in the civil war battles couldn't have been above 15. Lol
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Red Sauce
 
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Post » Tue Dec 01, 2015 11:36 pm

As long as that's true everything will be fine.

:brokencomputer: 1080p has the highest number at 34%, but most are below that. The majority of gamers definitely aren't gaming at 1080p or higher. Some of the ones that do game at 1080p probably can't even hit minimums.

Like you just said "not every Steam user is a dedicated PC player". They talk about Steam User numbers as if they are the same as a console system install base when that's simply not true. Every PS4/XB1 player can play all the games that come out for that system.

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NAtIVe GOddess
 
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Post » Tue Dec 01, 2015 10:36 am


You're mostly right. In the PS3 the RAM was divided between system and graphics. At that point in the console life they were already trying to squeeze every ounce of power out of those systems that they could. The split architecture gave BGS a lot less wiggle room than they had with the Xbox 360s unified architecture. The PC, unless you're playing on a laptop with an integrated graphics card, also has its system and graphics RAM split. The difference is that PCs of the time had a great deal more of both so there wasn't a need to use it as efficiently as possible.

The new consoles both use a unified/integrated architecture this time around so it won't be an issue. PCs still use a split architecture, but current PCs have even more power, so it still won't be a problem provided they don't screw up the port.
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kirsty williams
 
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Post » Wed Dec 02, 2015 12:31 am

Most gaming PCs in 2011 had 4 or 8 gigs of RAM. I personally had 8 at the time. I still have 8 right now, in my new machine, although many people have 16 or even 32. The new consoles have a massive amount of RAM compared to the old ones, I think they even increased more than they did in the previous jump. If I recall correctly, PS2 had 64 MB, PS3 256 MB, and PS4 4~ GB. Its a huge jump, and one that was very much needed for the type of game Bethesda wants to make.

Gaming PCs will always be the high end of hardware that cross-platforms don't really get to use to their full potential, but the difference between what can be done with large open worlds between this generation and the last is staggering.

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Ricky Rayner
 
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Post » Tue Dec 01, 2015 7:12 pm

Seems like it's already starting, Bethesda have now confirmed mods for PS4!

I think they are starting to see which system the majority of Fallout 4 gamers will be playing it on.

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Hearts
 
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Post » Tue Dec 01, 2015 1:53 pm

You know, they've talked about the DLC a little, but they still haven't mentioned any timed exclusives. That's promising.

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asako
 
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Post » Tue Dec 01, 2015 5:56 pm

That's what makes me sad with SONY and PS4. They seems to be greed people and it is clear that they prefer to celebrate a partnership with low quality companies like EA and DICE.

In other hand we've got graphic capabilities that will impact in the visual of the game: http://www.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_Native_Resolutions_and_Framerates

I don't know if Fallout 4 will be 1080p on PS4

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Laura Wilson
 
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Post » Tue Dec 01, 2015 10:39 pm


This companies migrated to PS4 because it apparently sells more than the ONE. They're greedy not Sony.
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Cayal
 
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Post » Tue Dec 01, 2015 8:39 pm

Bethesda announced on the Fallout facebook page that Fallout 4 will be 1080p/30fps on PS4 and XB1.

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Sheeva
 
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Post » Tue Dec 01, 2015 6:05 pm

It would be interested to see how a PlayStation version plays out, even though I am mainly a PC gamer; I just got a PS4 mainly for exclusives.

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Claire Jackson
 
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Post » Tue Dec 01, 2015 8:51 pm

Yeah, it's going to be kind of exiting to see. As you may know Bethesda messed up big time on the PS3 with Fallout 3 and New Vegas, Skyrim. I think it's really important to know how this new title is going to play. It's important for PlayStation Users. Those hard resets, and freezes can damage hard drives or corrupt save data and to tell honsetly i don't really care about timed exculsives, discounts, 1080p 60fps all i want is a solid game. A game that won't freeze constatly like Skyrim did or New Vegas. I want a smooth game. Like Oblivion on the PS3.

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RObert loVes MOmmy
 
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Post » Wed Dec 02, 2015 12:01 am

FWIW, I'm having a great time playing on PS4 right now :)

Our goal is to make the game the same experience for everyone across all platforms. https://twitter.com/bethesda/status/613008088824741888 does have a limitation on framerate or resolution -- that's the most notable difference.

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Jordyn Youngman
 
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Post » Tue Dec 01, 2015 12:05 pm

I assume you mean "PC does not have a limitation..."?

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Matt Gammond
 
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