Oh come on, you'd love it.
It'd be like Cooking Mama, but with geckos and bloat fly meat instead.
Personally, I just think there's more than enough room in the franchise for any number of spin-offs while not treading on the existing series. I've seen a number of good ideas thrown around these forums in the time I've been here. And many of them are met with knee-jerk negative reactions. Mostly, I think, because there's this view that the only "Fallout" game we'll ever see is Fallout 4, 5, 6, etc.
I'd agree that there's certain things you might not want to mess with in the "main" storyline with the flagship series of the franchise. But I also think there's more than enough room to explore some other themes with spin-offs and games of other genres.
I'd love to play a point-and-click Adventure-type game set in the Fallout world, for example. (Mostly because I really enjoyed Full Throttle back in the day, I suppose.) Or a squad-based FPS action game. Or, crazy idea... a turn-based game!!!
I think it could be quite a compelling concept to play as a SuperMutant or Ghoul. Frankly, I think it would be most compelling if you
weren't given a choice in the matter (just to better get the head of a Ghoul... no one
asks to be turned into a rotting corpse doomed to wander the Wastes for who knows how long...) But because of that, I think it might work better as a spin-off or one-off DLC or something, than a central theme of the ongoing series.
Actually, Fallout 1 was originally meant to continue as a super mutant even if you're dipped by the Master, but they had to cut it because of time constraints.
Interesting. Never knew that...
I don't really mind playable super mutants and ghouls, but it would require changing the plot and dialogues substantially for each of them, not just changing your stats like Oblivion races do.
Yeah, if no one in the game actually registered I was anything other than human - it'd sort of invalidate the whole point of it. If it wasn't a significant game choice, then I'd just as soon not have it as an option at all. (Personally, this is why I think it might work better as a spin-off game where you didn't have a choice to play as a human - less dialogue choices to worry about that way.)
Yes, Fallout is about humanity. But don't forget that Ghouls and Super Mutants were humans at one point, and deep down inside, they still are. Does having deformities make you any less human? Wasn't that one of the points that Black Isle was trying to make all along? This is an area that can be explored in more depth by allowing the player to play the game through a mutant's eyes. Imagine trying to save the wasteland for the good of humanity while being ostracized by the very people you're trying to save.
Agreed. I think it has the potential, at least, to be a pretty compelling storyline, really. But yeah, I'd worry about Bethesda focusing more on making it "neat" than actually having you deal with what it means to be a mutant.