fallout four...races?

Post » Tue Dec 01, 2009 1:58 pm

Have you played Fallout 1 or 2? Geez...


Ideas like this aren't born from Fallout fans.
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Lilit Ager
 
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Post » Wed Dec 02, 2009 1:28 am

Starting as a Super Mutant though, demands a completely different situation. I don't think anyone has the patience for multiple races for starting out. What are we going to do, a Broken Hills-esque starting place? Humans and muties in harmony? Please.

This is where I'd see the problem in having this as an optional part of the game (and why I think the idea of playing as a Supermutant/ Ghoul would work better as a spin-off game than a part of the main series.) We'd be talking about likely having to come up with a separate original story for each race, and then still working it out so they all end up on the same path regardless of race. In order to be somewhat believable, it seems to me you'd almost have to work out a dialogue set for each race you could be for everyone you encounter. (Because what's the point in even playing as a Supermutant if only the major NPCs even make any comment about you at all, and then only in the first line or two - after which it all ends up the same again?)

I mean, it could be done in the same way that nothing is impossible and I'm sure if you really wanted to work something like this into a non-linear and free-form curren-gen open-world roleplaying game (which already has some problems doing all of those things as well as it arguably should) then it's at least possible in theory.

But I think you'd be better off working out a storyline for a spin-off Fallout game with the express purpose of exploring what it's like to be a protagonist dealing with being a Supermutant. And then possibly another line dealing with being a Ghoul. It just seems easier to me (and more likely to succeed, as well) to make a game with that as the central focus, as opposed to giving the player more choices - which would likely result in those choices being much shallower than they could be.
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Chloe Lou
 
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Post » Tue Dec 01, 2009 4:53 pm

This is where I'd see the problem in having this as an optional part of the game (and why I think the idea of playing as a Supermutant/ Ghoul would work better as a spin-off game than a part of the main series.) We'd be talking about likely having to come up with a separate original story for each race, and then still working it out so they all end up on the same path regardless of race. In order to be somewhat believable, it seems to me you'd almost have to work out a dialogue set for each race you could be for everyone you encounter. (Because what's the point in even playing as a Supermutant if only the major NPCs even make any comment about you at all, and then only in the first line or two - after which it all ends up the same again?)


I don't think this would have been a problem several years ago when dialogue still played a huge role in games. Remember stupid characters had different dialogue options from regular characters. Also to some extent, characters with one or two points difference in Charisma and Intelligence would be greeted differently and had access to more (or less) dialogue options.

Like I said, the original Black Isle devs would have probably handled different races the best.

The way I see it, if Beth were to include races, the only difference would be people greeting you with "Good morning Ghoul." And then everyone follows the same dialogue track. :facepalm:
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Jessie
 
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Post » Wed Dec 02, 2009 1:11 am

Must have Deathclaw...

I would be named...

Jar-Jar Binks

just so people would get pissed off and fight me...

AND DIE!
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Johnny
 
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Post » Tue Dec 01, 2009 12:22 pm

You know I think we can add Trogs to the list of races now :)
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Stephy Beck
 
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Post » Tue Dec 01, 2009 3:24 pm

Races? Lord please no... Oh the agony! I'm moderately WTFed when playing a female character and some NPCs call me sir.
But come on - a bloodthirsty mutant goes to a random... and gets the joyful "Hey there!" or "Nice to see you!"
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cheryl wright
 
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