fallout four...races?

Post » Tue Dec 01, 2009 4:07 pm

in the beth blog pete said they were going to make another fallout. note soon but eventually. so i was thinking what are some way they can spice things up and keep people buying and the thing that cam to mind was races. the thing that made there other games so great.

so i had a couple of races in mind and was wondering if you guys knew of any others that would work good or others youed want to see.

Human
Super mutant
Ghoul
android
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Budgie
 
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Post » Tue Dec 01, 2009 1:37 pm

I wouldn't mind seeing a few smarter mutants like
Spoiler
fawkes and uncle leo
. They should be either evil or good, fighting on one side or the other. Also would like to see a whole different set of wasteland creatures, as well as the ones were used to. Preferably some ambush creatures that are strong and don't show up on the compass until they're right on you. I thought it was too easy to early detect all enemies if you had good perception.
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sunny lovett
 
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Post » Tue Dec 01, 2009 5:05 pm

I thought you meant like car races at first.
Hah I'm slow today.

I would love to see a Ghoul Race because they're my homies.
I've always wanted to be one so I just go around wearing that silly mask.

Also I wish Barrett would stop calling me ugly
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Red Sauce
 
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Post » Tue Dec 01, 2009 1:31 pm

space people? death claw?
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Charleigh Anderson
 
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Post » Tue Dec 01, 2009 2:52 pm

No playable deathclaws, aliens nor androids, please. These would simply not fit the setting.

I wouldn't mind seeing a few smarter mutants like fawkes and uncle leo.


The Mariposa mutants from FO1, 2 and Tactics are smarter than the Vault 87 ones, and there are far more of them that are friendly (or at least non-hostile) to humans. Many of them even joined the ranks of the Midwestern Brotherhood of Steel from FOT.

See e.g.:

http://fallout.wikia.com/wiki/Broken_Hills
http://fallout.wikia.com/wiki/Marcus
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Rachel Eloise Getoutofmyface
 
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Post » Wed Dec 02, 2009 12:45 am

You can't really do this without mucking up the setting. The next Fallout will likely be set way past 2277, and the "intelligent" races have already been well established. It's bad enough that Fallout 3 had Feral Ghouls when there was no such thing in the first two.
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TASTY TRACY
 
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Post » Tue Dec 01, 2009 9:50 pm

No playable deathclaws, aliens nor androids, please. These would simply not fit the setting.



The Mariposa mutants from FO1, 2 and Tactics are smarter than the Vault 87 ones, and there are far more of them that are friendly (or at least non-hostile) to humans. Many of them even joined the ranks of the Midwestern Brotherhood of Steel from FOT.

See e.g.:

http://fallout.wikia.com/wiki/Broken_Hills
http://fallout.wikia.com/wiki/Marcus

Yea I miss Marcus from Fallout 2 he seemed more human then mutant personalty wise
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Logan Greenwood
 
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Post » Tue Dec 01, 2009 9:46 am

It's bad enough that Fallout 3 had Feral Ghouls when there was no such thing in the first two.


FO1 and 2 did have some "crazy ghouls" and "mindless ghouls" too, but they were much less numerous.
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Justin Hankins
 
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Post » Tue Dec 01, 2009 5:13 pm

FO1 and 2 did have some "crazy ghouls" and "mindless ghouls" too, but they were much less numerous.


Still, everyone and their grandmother is a Feral Ghoul in Fallout 3 while chances are you won't encounter any in the first two.
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Sammie LM
 
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Post » Tue Dec 01, 2009 2:28 pm

I ... don't know...

I mean, a Supermutant is something you're not supposed to really want to be in Fallout 1 (it's something they threaten you with, at one point.) Or ghoul, even.

But, I don't know... I could see room in the franchise for a spin-off dealing with a character like that. Fallout: My Life as a Ghoul, for instance. Could be quite compelling, I suppose. I'd rather just keep the main Fallout series a little closer to the core themes of the game. But there's certainly more than enough room for other things. (I still think Fallout: Wasteland Chef would be a fun and compelling game, for instance.)
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Melung Chan
 
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Post » Tue Dec 01, 2009 1:31 pm

Don't think that will work.
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Carlitos Avila
 
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Post » Tue Dec 01, 2009 6:00 pm

Fawkes is awesome.

And i randomly met another friendly Mutant, i forget his name, anyone know? he was unarmed on the side of the road, Uncle something?
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sally R
 
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Post » Tue Dec 01, 2009 11:14 pm

chef game come on
:shakehead:
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R.I.P
 
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Post » Tue Dec 01, 2009 4:11 pm

This has been a long time coming. :)

The Fallout PnP RPG allowed you to choose a race. Tactics also advertised the ability to choose your own race, but it turned out that was only for Multiplayer.

Truthfully, I imagined Fallout 3 would offer you the chance to choose your own race. It seemed like the next logical step. The various heroes have been the Vault Dweller, Chosen One (Tribal), and Brotherhood of Steel Initiate if you count Tactics. But when Bethesda got the rights, of course they wanted to recreate the experience of the original games for new fans, so you start out as a Vault Dweller again.

If they do include races, I sincerely hope that Beth steps up their game in the storytelling area. People would have to react differently to Ghouls and Mutants. Ghouls would be met with disgust, while Super Mutants - with fear. They wouldn't be offered the same opportunities as a pure human, and vice versa. I wouldn't want the option to play as a different race to merely be an aesthetic one which wouldn't have an impact on gameplay whatsoever besides stats.

I imagine the races would be Human, Ghoul, and Super Mutant. No intelligent deathclaws and androids please. :)
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Cat Haines
 
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Post » Wed Dec 02, 2009 1:32 am

I think I like the formula wherein the player is a vault-dweller who has to leave his/her vault and venture outside. And it wouldn't make sense for you to be a vault-dweller if you were not a human.

Though, I suppose it could be possible to get turned into a super mutant or Ghoul later in the game.

Really, though, I'm happy with the already-playable races: Caucasians, African-Americans, Asians, and Hispanics. :thumbsup:
You can't really do this without mucking up the setting. The next Fallout will likely be set way past 2277, and the "intelligent" races have already been well established. It's bad enough that Fallout 3 had Feral Ghouls when there was no such thing in the first two.

The feral ghouls were an "Oh, okay." thing to me. I mean, what is a Ghoul? It's a person who got radiated a whole bunch. What is a feral Ghoul? It's a Ghoul who got radiated even more and lost his mind. Sounds reasonable to me.
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Queen of Spades
 
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Post » Tue Dec 01, 2009 9:33 pm

I wouldn't want the option to play as a different race to merely be an aesthetic one which wouldn't have an impact on gameplay whatsoever besides stats.

*cough*oblivion*cough**cough*
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Ebou Suso
 
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Post » Tue Dec 01, 2009 4:15 pm

This is the problem with Bethesda taking over the Fallout series. Suddenly TES fans think that Fallout is a TES game. :facepalm:

Asking for races is like asking for classes. It's not gonna happen. It's just not Fallouty!
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Darlene DIllow
 
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Post » Tue Dec 01, 2009 1:15 pm

I mean, a Supermutant is something you're not supposed to really want to be in Fallout 1 (it's something they threaten you with, at one point.) Or ghoul, even.


Actually, Fallout 1 was originally meant to continue as a super mutant even if you're dipped by the Master, but they had to cut it because of time constraints.

The various heroes have been the Vault Dweller, Chosen One (Tribal), and Brotherhood of Steel Initiate if you count Tactics. But when Bethesda got the rights, of course they wanted to recreate the experience of the original games for new fans, so you start out as a Vault Dweller again.


The official nicknames for the PCs are Vault Dweller (FO1), Chosen One (FO2), Lone Wanderer (FO3), The Warrior (Tactics) the Prisoner (Van Buren). :)

I think I like the formula wherein the player is a vault-dweller who has to leave his/her vault and venture outside. And it wouldn't make sense for you to be a vault-dweller if you were not a human.


You were a vault dweller only in Fallout 1 and 3. In Fallout 2 you were a tribal, and in Van Buren you were not going to be a vault dweller either. In Fallout 3, they made you a vault dweller again, in order to reintroduce vaults to the new audience, but they can make you start as something else in future sequels.

What is a feral Ghoul? It's a Ghoul who got radiated even more and lost his mind. Sounds reasonable to me.


It's not their existence that doesn't fit, it's their prevalence. There are far too many of them compared to normal ghouls.
ur s
Asking for races is like asking for classes. It's not gonna happen. It's just not Fallouty!


I don't really mind playable super mutants and ghouls, but it would require changing the plot and dialogues substantially for each of them, not just changing your stats like Oblivion races do.
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Alexander Lee
 
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Post » Wed Dec 02, 2009 12:32 am

The official nicknames for the PCs are Vault Dweller (FO1), Chosen One (FO2), Lone Wanderer (FO3), The Warrior (Tactics) the Prisoner (Van Buren). :)


The Warrior! Yes, that's right. I had a brief mental block there. :)
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renee Duhamel
 
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Post » Tue Dec 01, 2009 8:26 pm

"The Initiates" was actually the name used for the FOBOS player characters.
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Jon O
 
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Post » Tue Dec 01, 2009 12:54 pm

This is the problem with Bethesda taking over the Fallout series. Suddenly TES fans think that Fallout is a TES game. :facepalm:

Asking for races is like asking for classes. It's not gonna happen. It's just not Fallouty!


its interplay "fallouty" but not beth "fallouty"
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GabiiE Liiziiouz
 
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Post » Tue Dec 01, 2009 10:17 pm

It's not their existence that doesn't fit, it's their prevalence. There are far too many of them compared to normal ghouls.


I think someone at Bethesda has a zombie holocaust fetish.

This is the problem with Bethesda taking over the Fallout series. Suddenly TES fans think that Fallout is a TES game.


This is true, Fallout never has had and will never need races and classes. Fallout is primarily about humanity. Ghouls, and mutants in general are just contrasts to "normals" as Grey called them. Changing the race of the main character from human would take away from one of Fallout's essential storytelling elements.
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Stephani Silva
 
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Post » Tue Dec 01, 2009 10:31 am

NO RACES.

I just want more .. interaction..

Like with maybe a small settlement of people like Uncle Leo, or a quest from someone similar.

I hate all you do is speak to him, and then never see him again unless you come back to find him.
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Pat RiMsey
 
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Post » Tue Dec 01, 2009 2:37 pm

I think it'd be pretty sweet to be in the Enclave.
And like get to be dropped out of Vertibirds like we see all the time but on missions to advance the storyline.
But eventually be promoted to Colonel Autumn's job that would let you have the Commander mod from that point..
Just an idea
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Jessica Lloyd
 
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Post » Tue Dec 01, 2009 1:11 pm

This is the problem with Bethesda taking over the Fallout series. Suddenly TES fans think that Fallout is a TES game. :facepalm:

Asking for races is like asking for classes. It's not gonna happen. It's just not Fallouty!


I was thinking the same thing, on both counts.

No and NO again.
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Eileen Collinson
 
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