An urgent task is good, but an immutable character background (vague or detailed), serves not only as a guide to playing the PC, but also something for the Dev's to write to... A "known constant" that they can fashion a satisfying and believable story around.
As they did in Fallout 3, I do not see any more fleshing out would be needed as you then start to give the player attributes he don't share. Has run into multiple games I did not like because they wanted me to be somebody I felt unnatural. Bonus for dragon age to actually have multiple starts who makes sense.
Have you played Baldur's Gate? (and liked it I mean...)
Planescape has been the needle in a hay stack for years; almost impossible to find; and its one of the best RPG's ever made (In Many Opinions).
But last month it resurfaced retail with no DRM ~This is not one to miss if you like a party based RPG. (and it was some of the same guys on FO:New Vegas that made it.) http://www.gog.com/en/gamecard/planescape_torment
*Also, as it happens... The sprites in Planescape are double the size of Baldur's Gate's, and the fan made Hi-res patches for the infinity engine have a version for Planescape that really looks sharp, and is worth adding.
Ty, will probably check it out, would probably run from my laptop who is a bonus.
My thinking was actually that the Open ended game can be as limited as the linear game, and so have the same content (but actually not be as good a game ~and have lost potential
)
*Point being that its not an absolute that "An open ended game must have a less fleshed out story than a linear game and the reverse being true that a linear game can have less attention to detail and polish than an open ended one ~depending on company culture, and their commitment to [reasonable] excellence."
Yes very easy to make a linear game with little attention to detail and a idiot plot, they are called licensed games
Should have a warning label like cigarette packs, this game probably svcks.
Back-story for Morrowind was very deep with an incredible world building. Yes the game had problems but they was game play and levelling issues, not the world setting.