Fallout Game Set before 2077

Post » Fri Apr 09, 2010 7:45 pm

This cracked me up, but was a bit innapropriate.

:laugh:


We all know that MZ was just another BoS.


Sadly I've heard nuttier "Jews did X" theories on the internet, with people who seriously believe in them :sadvaultboy:

Also, I feel that MZ is somehow canon, due to the fact that Aliens do fit into the whole 1950s American future feel of the series. That and that they were mentioned in previous games.
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bonita mathews
 
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Post » Fri Apr 09, 2010 12:26 pm

Maybe a game that takes place a week before the bombs fell, you're a citizen who's on vacation. You go to bed and ou wake up to the bombs exploding. That'd be fun...


Pretty dull game, first 166 hours of vaction then two hours of nuclear annihilation. Great War only last 2 hours.
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amhain
 
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Post » Fri Apr 09, 2010 7:17 pm

were mentioned in previous games.


As easter eggs, silly. (You have two options, continue this path? A.) Continue down the road to boradam B.) Walk the other way)
klololol
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NeverStopThe
 
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Post » Fri Apr 09, 2010 8:31 am

As easter eggs, silly. (You have two options, continue this path? A.) Continue down the road to boradam B.) Walk the other way)
klololol


But, wasn't Skynet made from Alien tec IIRC.
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Riky Carrasco
 
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Post » Fri Apr 09, 2010 6:42 am

But, wasn't Skynet made from Alien tec IIRC.


Alien: belonging to a foreign country, unfimiliar or unacceptable. Two other meaning to the word alien other then "space people". Skynet became self aware after the great war. Its likely that skynet does not know where its AI came from so therefore it's "alien" to it. Maybe America got it from china or some other nation before America closed itself off. No one around to tell skynet where the tech came from it just calls it "alien."
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Rachell Katherine
 
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Post » Fri Apr 09, 2010 3:23 pm

O.k. O.k. I just don't see how a series which is based on what people in the 1950s thought the future would be like, features man-portable nuclear launchers, mutated animals, and where humans are mining the solar system has to be completely devoid of aliens. I mean, hey, it's not as though the 50s were lacking in sci-fi films with aliens in them.

No really somebody tell me, what is people's gripe against aliens? It's just like Indiana Jones, where people blew a shizz-fit over the fact that there were aliens in a series which features a magic box burns your eyes out and a 800 year old knight who guards a room of magic mugs as unrealistic, what? So God is real but aliens aren't, when did we all become Mormons?

Or are we just so arrogant that we humans are the greatest thing in existence that the idea of another, possibly better species is stupid?
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Your Mum
 
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Post » Fri Apr 09, 2010 11:10 am

Where is the info about humans mining in space before the great war?
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Maya Maya
 
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Post » Fri Apr 09, 2010 12:15 pm

In the ROBCO centre, and well, those Moon Landings and all that. And even IF they didn't mine the solar system before the Great War they were certainly going to if the bombs didn't fall.

Now if there were moon colonies (which in this universe I find likely due to the fact that most of the 50s "what we'll being doing in the future" stuff consisted of living on the moon with your moon robot and all that jazz) I highly doubt they'd still be functioning (trust me, I don't want Fallout: Teh Moon). Chances are they'll be nuked by somebody or would have run out of food. So they'll fit into your "Earth-only" vision of Fallout :thumbsup:
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Matthew Barrows
 
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Post » Fri Apr 09, 2010 11:52 am

I would love a call of duty style fallout game of the resource wars written by obsidian and developed by interplay
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Ian White
 
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Post » Fri Apr 09, 2010 11:34 am

I am in the camp that says the MZ aliens where planning to take the codes, and... I dunno hold the world ransom?
However I think it when along the lines of...

"Hey Bob lets get those codes, in case they catch onto us as we 'probe' their race."
"Sure sounds like a good idea who would ever want to blow up there own planet they will do what ever we ask."
"I think they spotted us they are putting on a strange light show."
"Thats no like show..."
:bolt:

On topic however I don't think a game like that would be well received.
Heck I don't want all the answers it would give us all less to argue... ahem I mean talk about.

The games don't come out all that fast... I want the games story moving forward not backwards.
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NeverStopThe
 
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Post » Fri Apr 09, 2010 4:37 am

call of duty style fallout game


Please don't use that as an example, it burns horrible pictures of nine year old's that scream every two seconds.
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Lizbeth Ruiz
 
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Post » Fri Apr 09, 2010 9:13 am

A game where you go through character creation Pre-War, then you see an epic cutscene of the bombs falling outside of your characters house... Then you must go on an epic journey through the wasteland to a Vault that is staying open for about a month would be dull?

There'd be people looting and mugging everything and everyone, complete chaos.

As the days progress people short on food must resort to cannibalism (maybe even you if you didn't pack enough supplies)

That'd be crazy fun...
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Christie Mitchell
 
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Post » Fri Apr 09, 2010 6:36 pm

That'd be crazy fun...


agreed. I'd love it
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ruCkii
 
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Post » Fri Apr 09, 2010 5:39 pm

A game where you go through character creation Pre-War, then you see an epic cutscene of the bombs falling outside of your characters house... Then you must go on an epic journey through the wasteland to a Vault that is staying open for about a month would be dull?

There'd be people looting and mugging everything and everyone, complete chaos.

As the days progress people short on food must resort to cannibalism (maybe even you if you didn't pack enough supplies)

That'd be crazy fun...


And then it turns out they closed the vault you were supposed to be in, resulting in a horrible and slow death,
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Tyrel
 
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Post » Fri Apr 09, 2010 4:18 pm

Well I was thinking that if you choose the right speech options you could convince them to open the door...
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Catherine Harte
 
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Post » Fri Apr 09, 2010 4:04 pm

snip


The Great War lasted only two hours. Then there was pretty much nothing for decades after.

"In two brief hours most of the planet was reduced to cinders" "A quiet darkness fell across the planet lasting many years."
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Trent Theriot
 
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Post » Fri Apr 09, 2010 10:13 am

Yes but this takes place two to three weeks after the great war. Looters are running around, trying to get last minute supplies for their shelter... Ghouls and other mutated creatures are everywhere... it'd be awesome and chaotic!
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Alycia Leann grace
 
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Post » Fri Apr 09, 2010 4:58 pm

Well I was thinking that if you choose the right speech options you could convince them to open the door...


or prehaps the ending could involve the main character coming upon the foundations of new post war societies after being rejected by the Vault

Edit:
"A quiet darkness fell across the planet lasting many years."


Ahh but that exactly is a premise for a good post apocaylptic game. What happened during that horrible and trying time?
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Sammykins
 
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Post » Fri Apr 09, 2010 12:52 pm

Yes but this takes place two to three weeks after the great war. Looters are running around, trying to get last minute supplies for their shelter... Ghouls and other mutated creatures are everywhere... it'd be awesome and chaotic!


Humanity was almost extinguished. There would be few people if any. What would be the point of the game? Just run around looting and killing? Also mutations did not start happening right away. Ghouls did not start showing up will several months to years after. Super Mutants were decades later. Deathclaws and Mole Rats would not be in large numbers yet.
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jesse villaneda
 
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Post » Fri Apr 09, 2010 4:10 pm

I didn't mention [censored] Super Mutants on purpose because there were little to none at tha time... And I already posted what the point would be. To make your way across a large map to a Vault that is staying open to all survivng humans in the area, and it's your only hope for survival.
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Chica Cheve
 
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Post » Fri Apr 09, 2010 8:05 pm

So the whole point is to run and gun your way to a vault that is staying open? Not much a plot there.

Ahh but that exactly is a premise for a good post apocaylptic game. What happened during that horrible and trying time?


I would imagine not very much. Most of the people gone, everything is gone. No new factions would have formed yet. Just alot of raiders and gangs. Something like "The Road."
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Lady Shocka
 
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Post » Fri Apr 09, 2010 9:30 am

So the whole point is to run and gun your way to a vault that is staying open? Not much a plot there.



I would imagin not very much. Most of the people gone, everything is gone. No new factions would have formed yet. Just alot of raiders and gangs. Something like "The Road."


Which I guess is where we differ because I very much liked The Road. :tongue: Personally what you just described as reasons it would be "boring" sounds like a really interesting setting to me. I can imagine a brillant cutscene in which the main character goes through the nuclear war and witnesses the devestation and now must cope with the fact that the world that they knew is now gone forever. I can see bleak skies and firestorms raging while people scramble to survive and the old world comes to an end. And, strangely enough, there would be fallout in a Fallout game...

My interest though in a post apocalyptic game is not the new factions that arise or the problems this entails. My interest is looking back at a bygone era and studying the ruins of the pre-war world and saying "there was something before this...and now its gone." Thats what I think a post-apocalyptic setting should be, despair, guilt, and longing for once was. Not hope and rebuilding.
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Emma Louise Adams
 
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Post » Fri Apr 09, 2010 11:00 am

Which I guess is where we differ because I very much liked The Road. :tongue: Personally what you just described as reasons it would be "boring" sounds like a really interesting setting to me. I can imagine a brillant cutscene in which the main character goes through the nuclear war and witnesses the devestation and now must cope with the fact that the world that they knew is now gone forever. I can see bleak skies and firestorms raging while people scramble to survive and the old world comes to an end. And, strangely enough, there would be fallout in a Fallout game...

My interest though in a post apocalyptic game is not the new factions that arise or the problems this entails. My interest is looking back at a bygone era and studying the ruins of the pre-war world and saying "there was something before this...and now its gone." Thats what I think a post-apocalyptic setting should be, despair, guilt, and longing for once was. Not hope and rebuilding.


We don't differ I like The Road. My point is it would not make a good RPG. FO1 was set 84 years after the great war because the Devs felt that would be enough time for civilization to start forming again. Enough time for new cultures.

A game just after the war would pretty much be a run an gun. There would be no factions. Also like I said the their would be very little people to start with. Mutations did not happen right away. So again, no real factions and no mutations which means it would not make a good Fallout game/RPG. No real plot but to find some place safe to live.
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john palmer
 
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Post » Fri Apr 09, 2010 9:29 am

Not true... There were mutated creatures before the bombs dropped (used in the Army)

It wouldn't be about factions and rebuilding, it'd be about survivng day to day as you try to find a place that could garinty survival for your entire life!

It wouldn't be run and gun, you'd have to make careful choices with what little you have, not walk around blowing survivors heads off (well you can but there should be more to the game)

And (to make it more survival) hardcoe Mode should not be able to be deactivated (for that game).
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evelina c
 
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Post » Fri Apr 09, 2010 2:50 pm

There would be no factions.


Does there really need to be? Im sure some factions could be created though. Just not countries like the NCR. Groups of people who share a common goal however (I'm sure) could be thought up for this setting.

So again, no real factions and no mutations which means would not make a good Fallout game/RPG.


Prehaps the horrors of the beginings of mutations could be part of the storyline however. It also doesn't necessarily have to be a "run and gun," the setting could involve things like choosing whether or not to help your fellow survivors and maintain that shed of decent humanity that existed before the war.

Maybe it wouldn't be a "true" Fallout game, but then, there seems to be alot of debate on these forums as to just what the definition of a "true" fallout game entails. For me, its a game which is able to give a brilliant and atmostpheric setting of a post-nuclear holocaust world (not necessarily realistically though, ie. mutations), and a game set just after the war could achieve that brilliantly.
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Izzy Coleman
 
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