» Fri Apr 09, 2010 5:44 pm
I can see it now. It wouldn't be an action, chaos game for the first part but a surviving and adjusting life kind of game.
Your character wakes up and goes into the bathroom where character creation begins. (I think it all being in black and white before the war for no reason would be kind of cool) Your character gets into his/her car and beginas driving to work. They're going through the radio channels and noticing there are few people outside when they get to the news channel which is telling everybody to get into a shelter and that the Chinese may be attempting to nuke the USA. As soon as you here those words a city in the distance is nuked, causing a blinding explosion. The objective is changed from going to work to finding shelter. You spin around and begin going back home when a lady calls out for you to come to their shelter. You go and they seal the entrance, seconds before nukes fall on you suburban neighborhood. They ask you about yourself which activates Perks and SPECIAL. For a while it's just small amounts of playing in the shelter with the small family while things become more and more tense. One day the food is gone completely and the woman's husband suggests going with 'Plan B' from being locked in a shelter with these people for weeks you character has begun to feel paranoid so he believes they are planning on eating him. One day the food runs out completely and the husband grabs a knife and comes at you. You svcker punch him in the stomach, grab the knife and run to the entrance.
When you get outside everything is in ruins, radiation levels are high. (About two months after the bobms dropped) You cover the entrance with a bed and a dresser to keep them from following you. You walk to the remains of your car, it's radio still intact. You tune it until you find a broadcast telling everybody that Red Cross has a camp on a highway that your charcter is familiar with. He grabs the map from his car and sets off. Once he gets there he finds the place in ruins, ghous everywhere (but labeled as monsters or zombies, depending on your character's intelliegnce). You see a corpse with a shotgun nearby and grab it before running off. Your character makes his way to the grocery store where he hopes to find food. After you get the basic needs of survival you go back to your home, which has half collapsed. You set up camp there and just live for a while.
Eventually you hear a radio broadcast of a Vault that opened to all survivors. You decide to start heading to it, passing through a a few small towns to reach it, running into looters and mutants along the way. It takes your character weeks of traveling to reach the Vault, which has already closed. You use a radio that a scvenger gave to you in exchange for your chems and communicate with the Vault Dwellers, begging them to let you in. After a while they agree to it, ending the game. It wouldn;t be as short as I made it seemed, your character would pass through many tonws and meet many people along the way, you can choose if you want to tell people about the Vault or not, travel with certain people, befriend certain people etc.
It would be a magnifisent game, as would Fallout: Resource Wars. As a Europian Soldier in Saudi Arabia, a US soldier in China, a USA soldier in Canada, and the idea in Hurricane's post.
Would be awesome games.