» Mon Jun 14, 2010 9:15 am
I think some might be confusing gameplay (which is a very technical topic) with atmosphere (which is NOT). Although they could not be more different aesthetically, the gameplay in Fallout 3 is nearly identical to Oblivion.
It's in first person. You wield a weapon. You have an inventory. You have a health bar. You can personalize and improve your character utilizing comprehensive RPG elements. It's an open world with "dungeon" areas, scattered locations, and cities. You have a map, which you improve by discovering locations and can use to "fast travel". Not all NPCs in the world are friendly, but not all are hostile either. There are "main quests" and "side quests", 99% of which you can drop or pick up on at any time, completing in any order you choose. The only significant difference in gameplay between Oblivion and Fallout 3 is the combat system, and the only reason that's different is because it's designed to suit the world you're playing in. Sans a few small differences, everything else is near identical.
Atmospherically, the two games couldn't be any more different. One is set in a bright, vibrant world, while the other is set in a world that's, by all intents and purposes, dead. One is as pure "fantasy" as it could possibly be, while the other deviates from reality only where it benefits some aspect of the game (combat, for example). One has an overall tone of happiness and optimism, while the other is a caricature of humanity at its most primal.
So, I can see why there's confusion between the two, but there really are significant differences between gameplay and atmosphere. They influence each other heavily, but they aren't the same thing.
Gameplay-wise? Fallout 3 wins by a mile. So many systems were improved upon, refined, or outright gutted. It simply had much better gameplay systems than Oblivion did. As it should, really - it's a sequel that cost millions of dollars to develop. If the base gameplay mechanics weren't better, I'd have some serious doubts about BGS.
That said, in terms of which world I actually preferred being in, Oblivion is the definite winner. Fallout 3 was amazing, don't get me wrong, but you can only spend so much time in a world as emotionally depressing as Fallout 3's before you get tired of it. The ES world is at least capable of conveying the same kinds of messages as Fallout 3's is, while still having the flexibility of being a beautiful universe to exist in. It's much easier for me to appreciate the brutality of a world (and spend long periods of time in it, for that matter) when there's beauty on the other end of the spectrum.