Hi!
I loved F1 & F2, and at first i was quite disappointed with F3, but actually i like playing it a lot. But there are still some (actually many) things i don't like, but which i see more and more of in all the so-called RPGs of today.
Personally i think that is because the games get developed for all platforms (PC; PS2,3; Xbox etc.), usually after playing 1 minute i can tell if the game was also made for a console.
The one thing in F3 that i am most sad about, because there would have been tons of potential for it, is the fact that the wasteland is so "lifeless". You might also say it didn't get very much attention except the graphic design (which, on the other hand, is quite awesome).
But it's so obvious that some parts got some attention (like Megaton), and the rest of it is just a big empty place that was filled with random monsters (read super mutants, raiders, bugs etc.). That's a sign for people running out of ideas. So the designers maybe had that big empty space and just filled it up with things to shoot. That's really a shame i think because the possibilities are there!
For example when i walked into Megaton and talked to the sherrif (forgot the name) and he told me about this irish guy who ownes the bar (Moriarty?), and told me he was scum, and after talking to some villagers, it would have been fun to help one of the two to gain some more power in Megaton (something along the line of what happend in F1 between Killian Darkwater and that fat gangster guy). Or all the information in Moriartys computer - interesting to read, but why can't i do something with it?
Then there was the thing with repairing the pipes and fixing the bomb. I liked that, because i always enjoyed using my "Science" skill on differnent things in F1 to see what's going to happen. So i hoped there was going to be more "world-interaction" like that. But sadly the main interaction with the world is with my gun (or other weapon of choice).
I know of one occation when it acutally makes sense to blow up a generator, and it has an effect on the world (other then sparks, "boooom" and nice graphics). Two thumbs up for that - more of it.
What else - yeah the wasteland - take the raiders for example. Evergreen mills - total waste to make all those raiders hostile. Would have been enough to give some raiders a "gang name" or something, like the Khans in F1, or even make 2 groups of raiders where you can get additional missions / quests.
Some people might now say "what's the point in getting a quest to kill some enemy raiders, i can as well go there and kill them all without any stupid quest". Right. But the point i'm trying to make is that you can actually interact with something in the wasteland and make a decision.
I could give you many more examples, but to sum up what i was trying to say is that basicallly after you've seen 1/3 of the wasteland, you've seen it all, because 95% of it is just things to shoot. And at that point it just didn't make any sense to explore some more (i had all the guns, i had all the cash - hell i even had the tshirt :woot:;) ). I think that's why the Bobbleheads were added. Because someone at Beth. felt like i did so they had to give players a reason to go out there and explore.
And that's a damn shame, all those very nice artwork you folks at Beth. did, really really deserves some game design ...... i don't know how to say in English, but i hope you get the meaning!
cheers,
M.