I definitely see that- even multiplayer shooters have started doing that. I still won't touch them, though.
To me it is interesting that there's so much interest in the "idea" of the RPG. I think expanding the tent, so to speak, is a good thing because it has potential to create truly innovative and awesome games, in general, and hopefully at best, awesome RPG's.
Lately I've been finding JRPG's (few though they are that are making it to the west) are really digging in on actual RPG structures and systems, if you can get over the weirdness, that is, whereas western RPG's and the breakout Japanese franchises are moving away from traditional game elements like turn-based combat, dice rolls/statchecks, character stats (visible to player), deep customization and progression elements. Where they do dig in in the west is story, or at least, let's call it "narrative presentation." The Dragon age games, Fallout, TES, Witcher, etc.
To me there is a sweet spot somewhere in the middle but I haven't dived deep enough into F4 yet to say whether it does that to my satisfaction. I'm leaning towards yes but it's still waaaaay too early.