Great thread. I hadnt played FO3 since the release of NV. ...despite 3 being my preference. A lot of great tips here. Most notably, playing without fast travel. I just started a new game incorporating that and a few other of the suggestions here. ...no fast travel definitely gives the game a more realistic feel, and I'm stumbling across different sights I hadn't encountered on my previous 4 or 5 play throughs. It forced me to find a place to squat early on (which Ive never had to before)... on account of only being able to carry so much. The Gibson house in Minefield has served nicely. With fast travel, I'd simply just run to a vender and trade off. Now, there is a certain amount of planning required in what to take on the journey. Not healing limbs is tough when you've suffered severe head trauma, but like many of the other tips here... it introduces a whole new life on the game. ....just extending a thanks to the posters for the ideas.
:foodndrink:
The no fast travel rule opens the game wide up, in my opinion. Travelling from A to B now uses resources that previously went unspent - ammo, weapon condition, healing items are all now genuine concerns. I'm also discovering new things that I never found before - the unmarked ghoul settlement near VAPL-58 Power Station, for example. You're also right about planning ahead, I've been caught out of ammo and having a broken gun on a few occasions. I now let Clover deal with anything smaller than a giant radscorpion, on account of saving ammo and precious weapon condition of my fragile combat shotgun.
I now don't really have a home anymore, I just sleep where I can now. In any case, I've got no loot to store - the weapon/armour carry limit means I'm carrying all my possessions at any one time.
The only rule that I have relaxed somewhat is the one regarding healing items. Ideally, I'd try a no stimpack rule, since by using them its far too easy to keep in perfect health, while crippled limbs are practically a non-issue. Therefore only a doctor/sleeping would uncripple you, and in true wasteland style, only food/water sources will heal. However, in my current game I've waived this rule for two reasons - 1) I have Clover with me, so getting out of a fight that I can't finish is much more difficult (as well as avoiding some battles altogether) and 2) the constant no fast travel often leaves me with no recent autosave, so I allow to heal with stimpacks in and out of battle in order to not lose the last 10-15 minutes of travel time every time we get jumped by an Enclave patrol.