» Fri May 04, 2012 2:01 pm
I really admire the spirit of this thread and those that inhabit its pages. Very stellar of you'll to be so 'hardcoe'!
I have to say though, it's a sign that the developers of a game haven't done their job right if, the gamers are having to employ 'make believe' facets, tactic and solutions. Please don't get me wrong, I am all for diligent morals and ethics. It is very admirable that you guys take it upon yourselves to implement aspects that increase immersion and create a more 'hardcoe' experience.
The way we would like the game to be crafted is not catered to, we are forced to use our own regulations, which again, is a good attribute in a person, but I feel it should be enforced and fostered by the developers. Ala, FO:NV -- A 'hardcoe' mode was added. Bravo! Bravo!...(encore)
Using ones imagination SHOULD NOT be part of true role-play gaming experiences. The game should support such ideas, that's kinda the point...
We imagine that The World, has become a Nuclear Wasteland, all the trappings and situations that are encompassed therein, a role-playing game is forged from the mind and manifest into, This Physical Plane. Now, is it neglect or absence mindedness that leaves us wanting..?
That has us creating our own rules ?
Which we feel are necessary...
Many aspects to increase immersion have been discussed here, also just as important, are aspects that break immersion.
A biggy for me is, that a 'PC' can somehow stow away a mini-gun.... or even rifle for that matter. And how does one carry so much 'junk' without a 'pack-pack'..????
It's ludicrous and takes the same level of suspended disbelieve as does it require to impose, suspended belief in the restriction on other aspects, eg. 3 weapon rule.
Here is the crux of my point. Having to use our own imagination through suspension of reality, to me, it just doesn't seem right when gaming. I do not feel it is our duty as consumers to have to imagine or pretend....
Clearly, 'something' is lacking. 'hardcoe' mode!
My experience with Skyrim, was devastated by the lack of 'hardcoe'. FO:NV had 'HCM', Skyrim felt like a giant leap backwards. It really would not surprise me if, Bethesda, added 'hardcoe' as DLC to Skyrim. It is necessary and they, know it (or should). Very simple to implement (please B?).
Anyway, I'm ranting...
Here is a few important rules that I impose upon 'PC's' in FO3:
- 'PC' must wear/equip the heaviest of their apparel and weaponry (if having had looted, eg. Metal Armour, to sell, it must be adorned. If carrying a mini-gun, it must be equipped and dropped if I switch weapon. Same applies for rifles, etc... This is because if I have a two handed weapon slung on my back, Where TF is it (?) when I switch to my side arm.... (I am to 'pretend' it's there...)
- Wearing appropriate attire for the environment (eg. if it is a bright sun kissed day, I wear shades/hat. If by chance I go for a swim, I remove my clothing, otherwise one would become instantly over encumbered for sometime), ect...
- I rarely and sparingly use the 'wait' function (it's just how the cookie crumbles).
- If shot/injured, I cause the 'PC' to recoil.
- Once my heart begins pounding, I assume adrenaline is pumping and neglect the above point and increase ferocity (ala 'Nerd Rage' -- I 'll give B, this one. Thumbs up!)
- I do not take advantage of 'Radaway' and I endevour to expose my 'PC' to as little radiation as possible. (stats are kept of 'Radaway' and 'Stimpaks' which is a step in the right direction). I feel, 'Stimpaks', 'Rad X' and 'Radaway' should have side-effects, in 'HC' at least.
- Occasionally, I talk to 'NPCs' when in role-playing terms I 'imagine' they confronted me.
(scrapping the bottom of the barrel now.. Hahaha)
- I play fair, giving the Ai more intelligence than it necessarily has and I try not to exploit stupidity.
I agree with all suggestion made by others in this thread, accept -- "You can't pick up ammo for a weapon you arnt carrying"...
That is, Insane!
Great Thread.