On a side note, a forum member here, winawer, said that our hardcoe rules were even more so than FONV's hardcoe. (Trust me, I desperately tried to play that game, my 360 would allow me only ten minutes of game time.)
Sorry, rambling, not enough coffee yet.
And I stand by it. The New Vegas hardcoe mode was a welcome step in the right direction, probably following the lead of many user mods that appeared on Fallout 3. But the main challenge was stimpacks healing over time. Get swamped by enemies and you may find that you can't heal quickly enough. And other than periodic checks to water, food and sleep levels, with ammo weight thrown into the mix as well, theres not a great difficulty curve to it.
Now take our suggestions (among others) -
- Weapon carry limit...one dual-handed shotgun/rifle, and two from pistols/melee/unarmed
- Only one set of armour/headgear
- You cannot pick up ammo for a weapon that you are not carrying.
(above three also apply to companions, so no pack mules)Plus a few others, depending on taste -
- No healing during combat.
- No healing with stimpacks. Or at least, no healing
crippled limbs through stimpacks - you must sleep/find a doctor.
- Repair only by a merchant (or workbench at Rivet City, Craterside Supply and Meresti)
- No Fast Travel
- No Bobbleheads or skill books
I think we are raising the difficulty quite a bit. A real FWE for consoles.