Fallout 4 hardcoe, what would you like to see

Post » Wed Dec 02, 2015 1:15 am

I would like to see a true hardcoe,

Where the game will only let you save when you quit the game and it over writes the last save.

Keep the need for food and water, ammo has weight, armor and weapons take damage.

If you shoot someone in the leg to kill them. When you look at the armor, the leg portion is wrecked.

Actions have consequences, if you kill someone. Their friends will try to kill you. Plus if they send 5 people after you and it does not work. Next time they will send 10, 20, 50 and so on.

The best armor and weapons are not keep in a box, they are being used by someone. If you want it, you have to kill them, while they use it against you.

There are places that the bad guys are many levels above you, if you go there, you die.

If you "die" in the game, when you "wake up" someone is helping you. But ALL your gear has already been taking by the bad guys.

In general make the game more a what do I need to do to survive.

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matt oneil
 
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Post » Wed Dec 02, 2015 12:23 am

Those games are already out.

I hear Seven Days to Die is very good for the survival/hurt-me-more genre.

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candice keenan
 
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Post » Wed Dec 02, 2015 9:31 am

Honestly I would prefer the "hardcoe" features to be a list of toggles instead of an on and off switch, I would like to control and add what i want and remove what I don't, an example being that while I enjoy the ammo weight, food and drink needs, I hate the sleep requirement, yes its realistic, no i don't like it.

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Timara White
 
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Post » Wed Dec 02, 2015 6:26 am

There will be mods to do this kinda thing. Won't be in the vanilla game

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michael flanigan
 
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Post » Wed Dec 02, 2015 3:18 am

i dont care much about save part, but i will love they improve over the Survival part from Fallout NV, i love how u need to drink and eat or sleep, but i will love that the repercussions from avoiding doint that will be stronger that was on fallout NV.

Plus now that we have weather i will love something come from that, like we need to look for shelter or stuff like that

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jess hughes
 
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Post » Tue Dec 01, 2015 11:50 pm


the endurance video made it sound like t here will be some survival aspect added.
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Colton Idonthavealastna
 
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Post » Wed Dec 02, 2015 2:52 am

For vanilla, I am mostly interested in the stuff that is hardest for a mod to implement well, such as limited save management. Hopefully if such a feature were implemented (as an option) in a vanilla game it would make mods which customize the feature more stable. I would enjoy a save on exit feature, but I probably would not feel safe using it without some sort of in game mechanic for creating limited back-up saves. Maybe save on exit for the main save file + two alternating back-up save files for each time you sleep in an owned bed or something.

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Trevor Bostwick
 
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Post » Wed Dec 02, 2015 7:26 am

Don't really care for most of that stuff (some of it seems gratuitously "watch me hit my hand with a hammer to prove how tough I am, dude!" :teehee: )

But this one....

...yeah, that's a terrible idea in a game where you might be playing for 100+ hours, and they have a pretty good history of saves being corrupted. I would never risk all my playtime on just one save file. No way.

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Katie Samuel
 
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Post » Tue Dec 01, 2015 10:17 pm

I like hardcoe mode managing water, food and sleep needs, and ammo actually having weight. Having to think a bit more deliberately about your loadout and plan a few hours in advance was a good thing. But as far as just vanilla NV went I appreciated the fairly rich survival crafting in NV and being able to craft my own field expedients (foods/drinks/healing items/ammunition/explosives). Using food to heal outside of combat was cool. Having a survival skill that gave the system greater fidelity (better healing effects/buffs; more powerful ammo so I could carry less; better explosvies--I'm looking at you MFC Clusters :goodjob: ) was even better...and really added to the richness and texture of the game, and dare I say role playability?

Jettisoning a hardcoe mode is not a deal-breaker for me as long as we have a fairly rich menu of craftable foods, drinks, healing items, ammo and explosives that become more powerful with perks. New Vegas did all this right and it was a very welcome addition for me from FO3, since crafting there was anemic. Weapon modifications, layered armor, and village building are good things moving forward, but I hope all the other stuff I enjoyed didn't just get thrown out to add them in.

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herrade
 
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Post » Wed Dec 02, 2015 10:09 am

yeah im with her, the save option is crappy one when file can get corrupt.

Plus if i want to play "1 death" i just play it w/o any option isnt hard, lol is more part of u that the game, lol just dont reload and star over.

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Ashley Tamen
 
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Post » Tue Dec 01, 2015 8:26 pm

Have to agree with others about the save part. Bethesda games do have a history of saves corrupting, sometimes the corrupted nature doesn't even become evident until much later, the error occurring a dozen saves before it's noticed.

Also, this bit would just get tedious. Especially when the game blames you for someone dying, when it wasn't even you.

The Arefu/Family bug in Fallout 3 jumps to mind. An Arefu resident could randomly die (Apparently a barrel randomly spawned on them) and both groups immediately turn hostile. Also, I've been blamed in Skyrim for deaths caused by over exuberant companions.

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Harinder Ghag
 
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Post » Wed Dec 02, 2015 2:50 am

Arefu & the Family reminds me of another part.... would only make sense for groups to send that many after you if they actually had that many - extra, combat-capable - people to send in the first place. (And the further issue of "throwing good money after bad".... if you're a group of 50-100, and this dude's already killed the last 5/10/20 you sent? You can't send more without crippling your community.)

...but I'd not really paid attention to that one reading it the first time. So wait. You want a hostile group to send 50 people to attack you. 50-on-1 fight. Who could be higher level. And will take all your stuff if you die. (And how would that work.... "keep sending people after this guy we hate! Ok, he's dead, woohoo!..... wait, he's alive again?" Would they keep sending more guys - hey, they still hate you, and you're alive - or would it reset after each death?)

Honestly, though. This is a Bethesda game. Not Dark Souls. :shrug:

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Penny Flame
 
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Post » Wed Dec 02, 2015 2:42 am

To quote my early post concerning the one save: "Maybe save on exit for the main save file + two alternating back-up save files for each time you sleep in an owned bed or something. "

This addresses the issue with corrupt saves due to possible bugs or heavily modded games.

Also, this is more of a mod discussion than a vanilla game discussion, don't think anyone is really expecting this to be part of the base game. And this is obviously not for people who are playing the game just for story/roleplaying. I do like this feature tho because it removes the suicide scout habit that I tend to develop without it.

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Andrew Perry
 
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Post » Tue Dec 01, 2015 9:29 pm

I'd like the basic stuff covered under NV hardcoe system (sleep, drink, food requirements, plus companion mortality) and for it to take time to construct anything (from settlements to weapon mods).

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Ernesto Salinas
 
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Post » Wed Dec 02, 2015 2:43 am

Ooh, this is interesting, yeah, that would be cool!

Kinda hard to imagine the time they would put on building settlements though. Your PC would die of starvation every time you tell him to build a terminal... Still, some time is better than having no time cost at all.

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The Time Car
 
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Post » Wed Dec 02, 2015 12:17 am

As far as the couple of people I've heard say they want hardcoe mode to be the normal base game and not a selectable difficulty:

I myself hate any kind of 'bar of doom'. It isn't a gameplay mechanic, is just tedious. Why would I want to stop everything I want to do just to go fill up a green bar?

This post from Tower Unite's forums sums up my thoughts well

Now as far as having a dedicated mode for it: Go ahead. I wouldn't poke it with a 10 foot pole but I know others somehow enjoy it.

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Lovingly
 
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Post » Tue Dec 01, 2015 9:46 pm

I'd be happy with a hardcoe mode like the one in New Vegas but with the speed of starvation/dehydration/sleep deprivation and the severity of the effects being determined by your difficulty setting. Do that, and make the protagonist easier to kill and the game could be difficult without the need to make enemies bullet sponges on very hard.
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Hannah Barnard
 
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Post » Wed Dec 02, 2015 2:33 am

The way I'd design it (and the way I've been thinking about doing it as part of a settlement overhaul mod, along with other additions - though specifics would of course have to wait to see what ships with the base game) is that most settlement objects would be built by laborers in the settlement rather than by the PC's hands. A few core things - maybe a crappy shack and some camping gear - could be built by just the PC, but everything else would require workers to construct (and the amount of time and supplies required would depend upon the SPECIAL stats of the laborers put to the task).

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Darian Ennels
 
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Post » Tue Dec 01, 2015 7:30 pm

I like it. Can't wait to see it in action, sounds pretty tricky to implement, but doable.

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brandon frier
 
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Post » Wed Dec 02, 2015 5:10 am

Meh.....Mods will do a better job of this when fully rolled out. Never played HC in FONV. Rather be able to customize my game via mods
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Je suis
 
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Post » Tue Dec 01, 2015 7:57 pm

Optional hardcoe mode but also I'd prefer the DT armor value system from FONV over the DR system of FO3. It just felt better and made more sense to me gameplay wise.
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Tessa Mullins
 
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Post » Tue Dec 01, 2015 10:59 pm

I'd be happy with just ammo having weight and stimpacks working over time.
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Lewis Morel
 
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Post » Tue Dec 01, 2015 6:27 pm

After I found hardcoe mode in NV I never played the game again in anything But hardcoe.

I really enjoyed having to spend a little extra time gathering food and water before heading out of town, and then the challenge of locating suitable spots to rest and refuel on the road and moving around.

The only people I ever ran across that seemed to dislike the hardcoe mode and wouldn't want it brought back were the people that wanted to blast through the campaign in 24 hours just so they could say they did it.

But Ironman type saves? No way I'd go for that because I've had my auto-save files scrapped out just walking through a door into a new cell area.

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Veronica Martinez
 
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Post » Wed Dec 02, 2015 9:24 am

I would like to see it not called "hardcoe" mode and just be called "survival" mode. Last time people seemed to think it made the game harder but it did no such thing, it simply added a bit of survival elements to the game. The game difficulty was still based on the difficulty modes so you could totally play Easy hardcoe mode.. which makes no sense. I enjoyed it for what it was, but really, it was all stuff I'd role play in the game even if there was no need to do it. ..

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Sakura Haruno
 
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Post » Wed Dec 02, 2015 7:32 am

I would not want a save game feature like you suggest, not with all the corrupted save files I have experienced over the years. Nothing would frustrate me more than losing 100+ hours of game play because of a stupid corrupted save.

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Shirley BEltran
 
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