...and let us not forget in this day and age such things as paid reviews, both for the good, and the bad. I bet we have all read at least one review in the last year that was just someones paid opinion, and they never even touched the product.
...and let us not forget in this day and age such things as paid reviews, both for the good, and the bad. I bet we have all read at least one review in the last year that was just someones paid opinion, and they never even touched the product.
Yeah, I doubt CD Projekt is paying for reviews of their stuff, nor is Bethesda.
https://i.ytimg.com/vi/_Gb0bu2vsuA/maxresdefault.jpg
Paid reviews are quite real. Receiving goods is no different than cash. It's still being paid to do it.
I was not implying any one company/website is doing this in this case, I was trying to suggest one simply can not trust everything they read these days, including reviews due to this.
But yeah, lets jump on the "conspiracy" bandwagon...
I've got a 2 year old rig with a GTX 760 and get solid 60 fps everywhere in FO4, same in MGS V and Skyrim. Never seen the point to a console as I need a PC anyway. Never had a problem since I gave up on ATI cards a couple PCs ago.
DaYMN! Just take the kid gloves off there why dontcha!?
I had the feeling this was a thing. Thanks for confirming it *Applauds!*
Well I only use aggregates to back up my own thoughts of FO4 being not up to BGS standards.
Couldn't agree more.
They'll have to kick it up a notch for TES6. And I hope its their best game yet, and not the other way around again.
Well, I will preface this with I haven't played any Witcher games, and really the only predefined PC game I have ever really played is ME, and I stopped halfway through 2. Say what you will about voiced PC and so on, I have never felt enough of a connection to predefined PC's to really consider them roleplaying games in the sense I enjoy them. Again, just my personal opinion, other people disagree and that is great.
But, if the flaming pile of drek that was DA:I can win a bunch of awards, then these designations lose a little weight.
Playing a character whose name, backstory and entire identity is "pre-defined" and handed to you is not "role-playing," it is "playing along." Yes you are playing a character and perhaps that character is far more complex and interesting than what you or your buddies could have imagined for your own creation; but I don't think this should receive the same label as games in which the player must create a character from scratch.
In truth, you NEVER create any of them completely from scratch. In every Roleplaying game ever, there are archetypes, guidelines and suggestions. But between that "relatively open" end of the continuum and the other end "highly-pre-defined characters" there is a lot of varying forms.
FO1, FO2, FO3, FONV, FO4 they all lie in more or less the same general vicinity, with FO4 being perhaps 1 or two notches (along a scale that is demarcated in the 1000ths) toward the "Witcher" end of the scale. A game like "Jagged Alliance" is considerably more toward the Witcher end of the scale, but a game like "Temple of Elemental Evil" is considerably more toward the truly open end of things. Baldur's Gate is probably around the same vicinity as the Fallout series.
There is a point between FO4 and Jagged Alliance (and far, FAR to the "more open" end of Witcher I suspect) where the game really shouldn't be called "role playing" I think. Jagged Alliance has characters, and you become attached to them. To the extent that you use the characters in particular roles in your squads, you "shape" them and you certainly determine their statistics changes as they gain experience and level up. But you are not really "role playing any of them." You have oversight over them and you use them as members of the team you control.
Reading Tom Sawyer, one certainly might come to identify with the protagonist in the same way they do in a game like Witcher, and like true role-playing games, the player gets to have control over some of the actions and patterns of growth in the protagonist in the game (but not in the book). Even though Tom Sawyer is a timeless character that is engaging maybe even life changing for millions, it isn't roleplaying. Even though Witcher may have much of what Tom Sawyer has, plus "decision" and "player guided change" it too lacks the full defining suite of roleplaying: all the preceding, plus player creativity, or as much as is allowed by the art form in question. One could argue that all role playing games place limits on the character you can create, but most give much more latitude than handing you a character whose entire identity and backstory is already created.
Maybe all of it is "role-playing" to some extent and what is needed are additional axes to be identified so that any particular works spot in a multi-dimensional space can be defined.
Only? Skyrim had over 5 million user logged in Steam on January 2, 2012....
This game will forever be in Skyrim's shadow, not to mention Witcher 3.
But the Witcher guys own GoG, so I am sure they really pushed the game via GoG to max awareness of their service. Ofcourse I dont know the GoG numbers so I could be way wrong.
I don't see what the big deal is. Fallout 4 is almost a unilateral improvement over Fallout 3, and none of the Elder Scrolls games would be "real" RPGs based on the standards people use to criticize Fallout 4. Bethesda's topped themselves, taken risks that upset a lot of people, improved on several aspects that were complained about in past games, and made the game they want to make... as they've been doing since Morrowind. If they decide to take anything away from The Witcher 3, it'll be the things they liked about the game that they might want to try incorporating into their games. Not something about "competition".
To be honest, though, at least a small part of this whole fuss was a self-fulfilling prophecy. I've been hearing hype around The Witcher 3 since at least a year before it released (including a lot of people convinced it was going to be GotY before anyone ever played it), and people have crapped on every new Bethesda game since damn Morrowind. The big difference this time is the timing.
Got any proof of this? Sounds far fetched, like most wild theories being posted in this thread (and pretty much only this forum) in response to all the aggregates. Payed off reviewers, self fulfilling prophecies, codex/obsidian fans planting 99% of the internet, and ofcourse aliens taking over peoples bodies..
It's probably just that more people thought W3 was better?
Witcher 3 = One run playthrough and then you're exhausted. And this is all because of how minor quests are integrated into the overall story arc. It still left a lasting impression because of how well crafted the story, characters and relationships were. My GOTY for sure.
But yes, a comparison can't be made. They are two very different games with very different focuses.
It's very odd to me that in this post (Post 66 of this very thread.) you say that popularity doesn't equal quality yet spend the entire thread trying to convince people F4 isn't up to standards because nobodies deemed that so.
I don't get the logic there.