Fallout 4 has no theorycraft as the predecessors...

Post » Fri Jan 22, 2016 11:33 am

I'm pretty sure you can make any claim on these boards, and people will state Fallout 4 has it. Whether its theorycrafting, or shetland ponies, people will try to claim Fallout 4 features it. Its amazing really.

User avatar
Eibe Novy
 
Posts: 3510
Joined: Fri Apr 27, 2007 1:32 am

Post » Fri Jan 22, 2016 10:10 am

Fallout 4 has plenty of Shetland ponies. In fact, some of the best theorycrafting involves anolyzing which particular gait is the most efficient in terms of razorgrain-consumed per mile travelled per meadow muffin produced . . . which in this thread is a high denominator.



But back to crafting theories: I have this theory, well, an hypothesis really, that you could play at least 20 different distinctive characters none of which would have more than two levels of any two perks in common, thus: theorycrafting. Until proven wrong this hypothesis stands resolutely in defiance to the claims made in the OP.

User avatar
LittleMiss
 
Posts: 3412
Joined: Wed Nov 29, 2006 6:22 am

Post » Fri Jan 22, 2016 3:49 am

Where you at OP?? You just decided to make an account to tell everyone this, and never come back to add to the discussion..



someone did this earlier today as well (it's locked now tho)...made an account, started a somewhat controversial thread, and never made another post..



suspicious I tell ya..



(sounds like something the Institute would program a Synth to do)...



how's that for theorycrafting...

User avatar
sam
 
Posts: 3386
Joined: Sat Jan 27, 2007 2:44 pm

Post » Fri Jan 22, 2016 4:48 am


https://www.youtube.com/watch?v=q7QCML6f__8

User avatar
gandalf
 
Posts: 3400
Joined: Wed Feb 21, 2007 6:57 pm

Post » Fri Jan 22, 2016 6:55 am

Theory crafting is fun. Most people fool with some numbers that various things and abilities can be defined by. Kinda boring from my point of view.



I built an entire top level crafting capability in ESO. took over a year, although about 6 months is minimum for that. I could, because of this equip all my 4 fighting chars with top level stuff. I could then fool with the chars various attributes, fairly easy in ESO, and run them with various combinations of equipment I made. I could this way, make very strong chars that could do things groups were normal for.



You can't really do the same thing in F4, although there are lots of juicy numbers to fool with as it's always one at a time, each playthrough and you cannot respec. That makes any theory crafting very long term and few will go through the many lives needed to really get a grip on what the numbers mean.

User avatar
Emzy Baby!
 
Posts: 3416
Joined: Wed Oct 18, 2006 5:02 pm

Post » Thu Jan 21, 2016 11:42 pm

In tabletop we refer to this as "powergaming". Most players have done it once in awhile though usually to a small extent. Players that min-max are generally looked down upon as they seem to have missed the point of a ROLE-play game.

User avatar
Francesca
 
Posts: 3485
Joined: Thu Jun 22, 2006 5:26 pm

Post » Fri Jan 22, 2016 7:17 am

I'm not sure many people have any idea what theorycrafting means. Why one would engender tight nickers over anything the OP said is beyond me. It's like when I called a friend 'multifaceted' once and he threatened to punch me.

User avatar
Lisa Robb
 
Posts: 3542
Joined: Mon Nov 27, 2006 9:13 pm

Post » Fri Jan 22, 2016 11:50 am

"Theorycrafting" is a term often used by DIablo or WoW people where it's damn complicated to follow what's going on!

Fortunately FO4 doesn't suffer from that crap, what you see is what you get and it's pretty straightforward to figure things out!!!

User avatar
Red Bevinz
 
Posts: 3318
Joined: Thu Sep 20, 2007 7:25 am

Post » Fri Jan 22, 2016 12:45 am

Min / Maxing is kind of anathema to RPing, but it can be a lot of fun in the meta game.


I beat Dark Souls 2 twice and then just decided to make a Fisticuffs character who was as strong as possible. It's fun to do in RPGs if only to test the limits of the game. There's that One Punch Man (or something similar) mod for Fallout 4...is it possible to do that ingame without mods or console commands or similar glitches?


Solving the mystery can be fun. How to make a character who can kill any enemy with one punch? What would you put together to achieve that? Are we talking empty hands only or do Brass Knuckles count? Can they be upgraded? Can they be legendary? Can I just use a Power Fist at that point? Can I wear armor or do I have to stick with clothing? Can I use the ballistic weave if it's only clothing?
User avatar
Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Post » Fri Jan 22, 2016 7:56 am

I find it's smooth and just fine to play as a pure shooter. The gameplay for me is quite sweet. I can see the various perks affecting my play as I add them, some are a bit OP but hey it's an RPG.

User avatar
Emma louise Wendelk
 
Posts: 3385
Joined: Sat Dec 09, 2006 9:31 pm

Post » Fri Jan 22, 2016 1:25 am

I am the author of the post.


English is not my first language, it's true, I'm sorry. I will try to explain what I meant. The problem is that they turn to say a very complex thing with a language that is not mine. I'm sorry.

I have to make an introduction: I love Fallout 3, and 4 NV but like these games because they are "experiential" that allow you to live an adventure, are evocative, exploratory, they give you the feeling of living in a world that you can shape with your choices. I do not like this game for its gameplay flaws. The game allows you to use different approaches in order to deal with enemies ... but the choices you make have differences almost aesthetic, I mean it does not change much if you use a weapon or another, the weapons are not a result of potential enemies that we we're going to face.


There is no minimum level of difference between us and the enemy if we have reached a certain level we can easily kill enemies who have low HP, because nothing in this game has a relative quality. Borderlands 2 has a theorycraft very advanced. The weapons are designed to have meaning in relation to what we're going to face. The level is relative, depending on the situation, the number of players is carefully studied. Fallout 4 there is no mathematical criterion to balance the fighting and to give a real meaning to the crafting of weapons.

By the possibility the player to do what it wants ... but in the end, good or bad, any choice you make you will survive ... all these possibilities have only an aesthetic value. Fallout 4 gives you the illusion of playing an action RPG ... it's really just "action" and you just have fun to take the most powerful weapon, strengthen it and then hit it like a bulldozer. Not that you should never think, I do not want to exaggerate, but in essence there is a mathematical science useful to correct errors of balance of the game, and there must be.


I hope I made it clear with my bad English. Thanks for coming in such large numbers.

User avatar
ijohnnny
 
Posts: 3412
Joined: Sun Oct 22, 2006 12:15 am

Post » Fri Jan 22, 2016 7:37 am

Because of the nice people on this thread, we already got the idea of what you were trying to say, and thank you for clarifying.



I totally agree with what you are saying. I'll make it short, I cannot even get past the FO4 loading screen anymore.



At first, the game seemed like a dream come true, but I was just blinded by the beautiful world they had built (IMO). Getting in Goodneighbor for the first time was a magnificent experience for example.



But then, I just realised that the game is very shallow once you think about it. I guess we have to like it for what it is, a shooter with RPG elements.

User avatar
Loane
 
Posts: 3411
Joined: Wed Apr 04, 2007 6:35 am

Post » Fri Jan 22, 2016 3:25 pm

Seriously? What version are you guys playing? I think I need some forum time off. This madness/blindness is really getting on my nerves.

User avatar
Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Fri Jan 22, 2016 7:13 am

If you're feeling already enough busy with the game it's ok for you.



Others might like a bit more complex food.

User avatar
Lloyd Muldowney
 
Posts: 3497
Joined: Wed May 23, 2007 2:08 pm

Post » Fri Jan 22, 2016 12:17 pm

Some posts have been removed. This constant "Obsidian versus Bethesda" fight that people are always bringing up is just silly. One would think more people would start to catch on that the community is self-generating this mythology. When you make a post on the forum about "oh another Obsidian lover" or "oh, another Bethesda defender," you're just propagating the stereotype and making the problem worse. It's become this over-exaggerated and highly polarizing dichotomy because this community insists on it being a thing rather than the reality that a diverse range of individuals come onto this forum with their own nuanced opinions. It would be helpful if more people would catch on and stop inventing boogeymen and strawmen to battle.



And then the usual boilerplate that apparently applies to every single thread all day long - don't call people trolls, don't insult other members, etc etc....

User avatar
Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am

Post » Fri Jan 22, 2016 1:17 pm

Are you implying that anyone who enjoys fallout 4 is less refined than you?
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Fri Jan 22, 2016 2:47 am


It would rather be more interesting if Bethesda would have some kind of community manager communicating if they want to keep the direction of the development or maybe make some changes after all. For sure this boogeyman-hunt makes no sense at all and i would love to skip a lot of these topics, but as long as from Bethesdas side it′s silent everyone will keep defending their position like no other. And at last, it was not the community that wanted to break up with itself, it was Bethesda not explaining the hard changes to the game before the release that stroke a valley between their (skyrim) playerbase and the classic fallout one.






Did i say that? It′s nothing bad to have different quality standards then i have.


If he sees no problems in the mechanics - everything is good for him. The changes to the rpg and conversation system came unexpected (for non-skyrim-players like me) and that′s all this debating about.

User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Fri Jan 22, 2016 12:10 am


I completely disagree with this. The rift between fans existed years before Fallout 4 was ever announced.

User avatar
Helen Quill
 
Posts: 3334
Joined: Fri Oct 13, 2006 1:12 pm

Post » Fri Jan 22, 2016 1:59 am

Okay. I see now. Your right, it's no big deal if some people aren't able to enjoy as complex food as you or have different and obviously lower quality standards as you do.


Just like its no big deal to me if some people have a stick shoved up their ass and can't enjoy the game and instead need to post rediculous drivel on the forums about how god awful it is.
User avatar
Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Fri Jan 22, 2016 8:29 am

Not so much, I think. This is an online forum - debate is unavoidable. What Bethesda wants to communicate to the playerbase is up to them. There's nothing wrong with people defending their positions, that would make for a pretty boring place otherwise. It's the labeling, denigrating generalizations, and a constant search for things to be offended about that are driving people to "take sides." It was the same thing here even before New Vegas came out. As soon as someone makes an inaccurate generalization and decides on this "us versus them" dichotomy then everyone starts trenching in and picking sides.



If someone posts "hey here's some things I miss from New Vegas" then someone's going to come along and call them an "Obsidian whiner." And likewise anyone who says "well I like the change Bethesda did here" then they're a White Knight or some other derogatory. It sidelines the conversation and turns a debate about actual talking points and nuance into yet another fight between two imaginary "sides." That's all I'm saying.



People play Bethesda's games for all kinds of reasons and they rarely see eye to eye on anything. It's when the community insists on this polarizing dichotomy that actual intelligent debate gets squashed.

User avatar
Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Previous

Return to Fallout 4