I'm pretty sure you can make any claim on these boards, and people will state Fallout 4 has it. Whether its theorycrafting, or shetland ponies, people will try to claim Fallout 4 features it. Its amazing really.
I'm pretty sure you can make any claim on these boards, and people will state Fallout 4 has it. Whether its theorycrafting, or shetland ponies, people will try to claim Fallout 4 features it. Its amazing really.
Fallout 4 has plenty of Shetland ponies. In fact, some of the best theorycrafting involves anolyzing which particular gait is the most efficient in terms of razorgrain-consumed per mile travelled per meadow muffin produced . . . which in this thread is a high denominator.
But back to crafting theories: I have this theory, well, an hypothesis really, that you could play at least 20 different distinctive characters none of which would have more than two levels of any two perks in common, thus: theorycrafting. Until proven wrong this hypothesis stands resolutely in defiance to the claims made in the OP.
Where you at OP?? You just decided to make an account to tell everyone this, and never come back to add to the discussion..
someone did this earlier today as well (it's locked now tho)...made an account, started a somewhat controversial thread, and never made another post..
suspicious I tell ya..
(sounds like something the Institute would program a Synth to do)...
how's that for theorycrafting...
Theory crafting is fun. Most people fool with some numbers that various things and abilities can be defined by. Kinda boring from my point of view.
I built an entire top level crafting capability in ESO. took over a year, although about 6 months is minimum for that. I could, because of this equip all my 4 fighting chars with top level stuff. I could then fool with the chars various attributes, fairly easy in ESO, and run them with various combinations of equipment I made. I could this way, make very strong chars that could do things groups were normal for.
You can't really do the same thing in F4, although there are lots of juicy numbers to fool with as it's always one at a time, each playthrough and you cannot respec. That makes any theory crafting very long term and few will go through the many lives needed to really get a grip on what the numbers mean.
In tabletop we refer to this as "powergaming". Most players have done it once in awhile though usually to a small extent. Players that min-max are generally looked down upon as they seem to have missed the point of a ROLE-play game.
I'm not sure many people have any idea what theorycrafting means. Why one would engender tight nickers over anything the OP said is beyond me. It's like when I called a friend 'multifaceted' once and he threatened to punch me.
"Theorycrafting" is a term often used by DIablo or WoW people where it's damn complicated to follow what's going on!
Fortunately FO4 doesn't suffer from that crap, what you see is what you get and it's pretty straightforward to figure things out!!!
I find it's smooth and just fine to play as a pure shooter. The gameplay for me is quite sweet. I can see the various perks affecting my play as I add them, some are a bit OP but hey it's an RPG.
Because of the nice people on this thread, we already got the idea of what you were trying to say, and thank you for clarifying.
I totally agree with what you are saying. I'll make it short, I cannot even get past the FO4 loading screen anymore.
At first, the game seemed like a dream come true, but I was just blinded by the beautiful world they had built (IMO). Getting in Goodneighbor for the first time was a magnificent experience for example.
But then, I just realised that the game is very shallow once you think about it. I guess we have to like it for what it is, a shooter with RPG elements.
Seriously? What version are you guys playing? I think I need some forum time off. This madness/blindness is really getting on my nerves.
If you're feeling already enough busy with the game it's ok for you.
Others might like a bit more complex food.
Some posts have been removed. This constant "Obsidian versus Bethesda" fight that people are always bringing up is just silly. One would think more people would start to catch on that the community is self-generating this mythology. When you make a post on the forum about "oh another Obsidian lover" or "oh, another Bethesda defender," you're just propagating the stereotype and making the problem worse. It's become this over-exaggerated and highly polarizing dichotomy because this community insists on it being a thing rather than the reality that a diverse range of individuals come onto this forum with their own nuanced opinions. It would be helpful if more people would catch on and stop inventing boogeymen and strawmen to battle.
And then the usual boilerplate that apparently applies to every single thread all day long - don't call people trolls, don't insult other members, etc etc....
It would rather be more interesting if Bethesda would have some kind of community manager communicating if they want to keep the direction of the development or maybe make some changes after all. For sure this boogeyman-hunt makes no sense at all and i would love to skip a lot of these topics, but as long as from Bethesdas side it′s silent everyone will keep defending their position like no other. And at last, it was not the community that wanted to break up with itself, it was Bethesda not explaining the hard changes to the game before the release that stroke a valley between their (skyrim) playerbase and the classic fallout one.
Did i say that? It′s nothing bad to have different quality standards then i have.
If he sees no problems in the mechanics - everything is good for him. The changes to the rpg and conversation system came unexpected (for non-skyrim-players like me) and that′s all this debating about.
I completely disagree with this. The rift between fans existed years before Fallout 4 was ever announced.
Not so much, I think. This is an online forum - debate is unavoidable. What Bethesda wants to communicate to the playerbase is up to them. There's nothing wrong with people defending their positions, that would make for a pretty boring place otherwise. It's the labeling, denigrating generalizations, and a constant search for things to be offended about that are driving people to "take sides." It was the same thing here even before New Vegas came out. As soon as someone makes an inaccurate generalization and decides on this "us versus them" dichotomy then everyone starts trenching in and picking sides.
If someone posts "hey here's some things I miss from New Vegas" then someone's going to come along and call them an "Obsidian whiner." And likewise anyone who says "well I like the change Bethesda did here" then they're a White Knight or some other derogatory. It sidelines the conversation and turns a debate about actual talking points and nuance into yet another fight between two imaginary "sides." That's all I'm saying.
People play Bethesda's games for all kinds of reasons and they rarely see eye to eye on anything. It's when the community insists on this polarizing dichotomy that actual intelligent debate gets squashed.