Fallout 4 implants and genetic enhancement

Post » Sat Nov 28, 2015 3:14 am

Can you guys add implants that give you perks and boosts and genetic enhancements that give other cool perks to you and your companions and dog? Considering this is the future it would be likely that these things are around and that human+ ideas and ideals would be at least in some form around...plus it makes me really want money or a way to work towards these things...it would be a pretty big deal if you could walk out of the doctors office knowing you've just permanently enhanced your physical and mental abilities and if done right would feel really awesome in a game like Fallout 4.
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~Sylvia~
 
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Post » Fri Nov 27, 2015 9:34 pm

NV had them. Dunno about FO3 but I think not. I like it if it makes sense that a doctor would have access to the necessary equipment and training, since we have the Institute in this one it's something I think will be around. Assuming we're not already an android ofc, in which case we'll just go in for a quick upgrade.

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Baby K(:
 
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Post » Fri Nov 27, 2015 11:55 pm


Actually you got one for helping Zimmer capture Harkness which was the "Wired Reflexes" Perk
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P PoLlo
 
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Post » Fri Nov 27, 2015 9:02 pm

Well there yah go, all but assured they'll be in FO4.

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Bethany Short
 
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Post » Fri Nov 27, 2015 7:22 pm

Project Nevada had 50 implants in all the Mojave (maybe DLCs too, I don't really know) that you could bring to a doctor and put in your body (for the right price). If you had something like 8 stamina, you could pick a perk that allowed you to put 2 leg implants in each leg instead of one (there were perks for the other parts of the body, like 8 intelligence for the head).

I can't say how much that regenerating EMP shockwave from my left arm helped me against robots and BoS.

The only thing I can ask for that goes along with all of this would be if I could see a robotic left arm. Terminator-ish.

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Natalie J Webster
 
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Post » Fri Nov 27, 2015 6:38 pm

I hope they come back

they were a fun way for some extra perks with cool effects

i loved finding the ones in the big mt and liked the effects the provided

i'm sure they'll come back, given the tech savvy of the boston area

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Jennifer Munroe
 
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Post » Fri Nov 27, 2015 4:02 pm

Cybernetics Im sure will make a return, but I doubt gene theorpy is within anyones grasp in the wasteland, if it was ever successfully master before the bombs.
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Kyra
 
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Post » Sat Nov 28, 2015 4:09 am

Implants were present in Fallout series, already in the second game. As mentioned above fallout 3 had them, in a limited way, new vegas also had them. So considering that will almost certeinly deeling with institute we will propobly have option of buying implants. Personally I was never a fan of them from the theme point of view. Even thou as I mentioned they have been part of the series since Fallout 2, enchantments (especially the one's based on genes) always striked me as something more fitting our current vision of future rather then Fallout future as envisioned by the 50's.

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teeny
 
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Post » Fri Nov 27, 2015 11:45 am

I think that there is a fair chance of genetic enhancements being involved. It would actually fit in very nicely with http://www.gamesas.com/topic/1523978-fallout-4-timeline/page-2#entry24111362 suggestion I posted a few hours ago. Be warned, it's a bit of a long read, but it does tie together a lot of different ideas from the footage (theorised of course).

But I really do hope there will be something along these lines in terms of perks, it would be super cool. And I think it would work well with the whole idea of cryogenics.

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Tracy Byworth
 
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