2. implants, cybernetics, genetic enhancements, heat vision, night vision, zoom, see through walls, etc....especially considering the area this game takes place
3. A sim where you are brought to a randomly generated area and when you explore and kill everything you wake up and receive something from an automated vault, or instead your character goes on a caravan run and is brought to a randomly generated area and you are given something.
4. Melee combos, sidestepping like bloodborne, up, down, left, right, tackling, bullet time, and the ability to slide
5. better sneaking like the ability to tell how much noise your making and see if you can one hit kill an enemy plus animations....also add the ability to call out one A.I. unless another is nearby a give a second delay that it will count as a sneak attack....also add the ability to throw rocks to distract, protect, etc
6. healing, healing limbs, losing rads, and get over addiction over a period of days/weeks......also add the ability to craft something to get over addiction
7. leaning like wolfenstein, prone, leaping out of explosions, into cover, etc.....also add bullet time and have it use action points...also no sticky based cover
8. interesting perks that use action points
9. Companion loyalty.....if your character has a low loyalty rating then if you go headfirst into a raider camp they will call you crazy and run away....also add interesting backstories for them....maybe also romance?.....they should also comment on what your doing and where you are....if you have more than one companion then have them talk to each other
10. destructible environments, shooting through walls.
11. New game+ without locking anything out to start with
12. Notes items and other things left behind by previous fallout player characters from the other fallout games
13. Gained perks being gained without killing non hostile/important npcs....also give us the same quest perks at the end of the quest no matter what choice we make so I don't end up with a weapon I don't want and a perk I missed out on...I don't mind missing out on caps....I just don't want to miss out on something interesting...it should at least tell us what we will get...im ok with missing out on a special weapon as long as it lets us choose.....perks should always be awarded when a quest has a perk...also I want our choices to matter in the story.
14. both types of damage resistance
15. The ability to turn off player character voice in case someone has a problem with it (I don't but someone else might) and add the ability to customize your hud
16. Slowed vats and time stopped vats being an option
17. implants and genetic enhancement for your companions and your dog
18. some randomized quests that are interesting
19. Console commands on xbox one and ps4
20. Add a hardcoe Human+/transhumanist faction or something....its a nice change of pace and makes sense for the area
21. Customize vertibird
22. support factions through your towns
23. The ability to protect yourself underwater
24. Keep hardcoe mode
25. variations on weapon mods that are better then a previous iteration of the weapon mod....for example one silencer might be made out of cheap metal while another is better quality.
26. Randomly generated enemy size, color, and texture kind of like marts mutant mod for fallout 3
27. If endurance gives more hp every level then make it so that if I upgrade my endurance it gives me all the hp it would have given me as if I had it that way sense level one....same thing with intelligence if we have skills.
28. The ability to create your own chems and your own effects for the chems
Ill add more as I think of them....besides I want to see what you guys think....tell me which you think are more important and less important....rate them..
Here's my must haves
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#7
#11
#13
#23
#26
#27