Relatively short mod list, which is good, easier to find out what's going wrong!
Keep in mind FOOK is still in beta and may have bugs, but this aside -- are you upgrading mods in place as new releases are made? As a general rule, it's a good idea to rest inside somewhere for 4+ days (whatever your cell respawn time is set to) with no NPCs or creatures and allow cells to reset. If you still have crashing issues, clean your savegame. For eg, just testing MMM RC6 on a RC5 save in place, I get a crash within a few mins at the moment, which I'm not surprised at as I've updated most of the core scripts in the mod. However, cleaning my save game -- perfect stability.
This procedure can be used with any mod, and is a good option to try if you're getting instability issues -- but note you will lose anything in your inventory from that mod. As an example, clean your savegame of MMM like so:
- Go inside somewhere with no creatures or NPCs (Megaton or Tenpenny home ideal)
- Reset 4+ days (or whatever your cell respawn time is)
- Save game and quit
- Disable MMM, load your game (be sure when disabling to disable all modules, including the master file.)
- Save game and quit
- Enable MMM, load your game
This will basically 'reset' anything related to MMM, as you're saving your game without the mod loaded and so all data associated with it is removed.
I waited 4 days in an NPC-less area and followed the clean save procedure and it still locks up. I do have the most recent version of all the mods I have active. I recently stumbled upon the load order report button in FOMM and used that to try and optimise the load order and here's what I get:
Mod load order report
! Warning: current load order template contains 19 duplicate entries
Fallout3.esm
Masterlist Information: $Revision$, $Date$, $LastChangedBy$
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Project Beauty.esm
* This mod does not exist in the current template
Unofficial Fallout 3 Patch.esm
CALIBR.esm
FOOK2 - Main.esm
FOOK2 - [[censored]] World And Neighbourhood Kit.esm (Inactive)
FOOK2 - [DIK] DLC Improvement Kit.esm
Mart's Mutant Mod.esm
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
Unofficial Fallout 3 Patch - Broken Steel.esp
Unofficial Fallout 3 Patch - Point Lookout.esp
Unofficial Fallout 3 Patch - Mothership Zeta.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
Fellout-pipboylight.esp
FOOK2 - Main.esp
! This plugin requires 'calibr.esm and fook2 - main.esm', which was not found
FOOK2 - [EVE] Energy Visuals Enhanced.esp
FOOK2 - [DIK] DLC Improvement Kit.esp
! This plugin requires 'anchorage.esm, thepitt.esm, brokensteel.esm, pointlookout.esm, calibr.esm, and fook2 - main.esm', which was not found
FOOK2 - Mothership Zeta.esp
! This plugin requires 'fook2 - main.esm and zeta.esm', which was not found
MyFOOK2 - No [censored] Victims.esp (Inactive)
FOOK2 Main [Hotfix].esp
* This mod does not exist in the current template
FOOK2 DIK [Hotfix].esp
* This mod does not exist in the current template
MyFOOK2 - Black & White Tranquility Lane.esp (Inactive)
WeaponModKits.esp
WeaponModKits - FOOK.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Reduced Wasteland Spawns.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Project Beauty.esp
* This mod does not exist in the current template
Mart's Mutant Mod - FOOK2.esp
! This plugin requires 'fook2 - main.esm and mart's mutant mod.esm', which was not found
Mart's Mutant Mod - FOOK2 - DIK.esp
Fellout-Full.esp
Merged 2.esp
* This mod does not exist in the current template
Also, I still get prompted to replace things in the mod folder when I'm activating mods. Is there an ideal order in which to add mods or does it matter? I don't mean the loadout, I mean physically adding them in the Data folder.