Hi,
I'm trying to modify the G36C's (LS)(SI)(SC)'s accuracy in GECK to be similar to the Xuanlong's (which for some very weird unbeknown reason is the only Assault Rifle with almost perfect accuracy - no spread). Got bored of the Xuanlong's looks so want to switch to another WMK compatible weapon, but need to lower the spread of one.
So I'm loading Fallout3.esm, FOOK.esm, FOOK.esp, WeaponModKits.eps and WeaponModKits - FOOK.esp into GECK.
When setting FOOK.esm, FOOK.esp, WMK.esp or no file at all as active (making a new one), and modifying the weapons spread (that means file Weapon/Weapons/WMKWeapons/FOOK/2handautomatic/g36c/WMKWeapARxG36CLSSCSI) nothing happens ingame.
When setting WMK - FOOK.esp as active file, the weapon looses its fire effect (doesn't fire at all actually, but consumes ammo when shooting).
I'm using the following mod order which works pretty well without modifying anything (few CTD):
Fallout3.esm
FOOK.esm
Fallout3 Addons.esm's
CALIBR.esm
CRAFT.esm
Unofficial FO3 Patch.esp + DLC compatibility .esp's
FOOK Optional esp's
FWE.esm
MMM.esm
FWE.esp + optional esp's
FWE-FOOK support.esp
WMK.esp
WMK-FWE.esp
WMK-DLC compatibility .esp's
WMK-FOOK.esp
MMM.esp
MMM optional .esp's
Rest of mods (Fellout, Enhanced Weather, Type3, A Good Hairday, UPP etc), none of them should have any effect as they have nothing to do with weapons.
Merged monster file.esp (from FO3Edit)
What I've observed:
- the weapon looses its sound, its hit effect, fire effect, fire sound, still makes -1 ammo, still has sound from bullet dropping
- when reopening the files with GECK, the modified file is identical to earlier, BUT a duplicate of the file appears, a bit renamed, which has the edited spread
- the ingame weapon can't be modified anymore, I suspect this is related to the duplicate file mentioned above
Any help on this would be appreciated