Breaking news!!!
Fallout 4 interview: Bethesda's Todd Howard on building the apocalypse - The Telegraph - Todd Howard - 7th July
http://www.telegraph.co.uk/technology/video-games/11723096/Fallout-4-interview-Bethesdas-Todd-Howard-on-building-the-apocalypse.html
Why is this breaking news? Here's some quotes to help everyone understand.
"The power armour suit that was featured in 4鈥檚 reveal trailer, for instance, was drawn in 2009."
"Howard says that there are times that your gender will 鈥榖e important"
"And it鈥檚 interesting because she may read things or act things differently than he does. So scenes play out differently depending on whether you are playing the game as male or female.鈥?/p>
"If you鈥檙e good at aiming, says Howard, you can compensate somewhat for lower stats. But not entirely, as Fallout鈥檚 myriad systems are layered on top of the improved action."
"Fallout 4 is set 鈥榤ostly after Fallout 3 and, while remaining tight-lipped on story details, Howard says that the goings on in Boston and the mysterious Commonwealth Institute were hinted at in the previous game. Boston itself has 鈥榯he right mix of American history, Americana and hi-tech鈥?that make for the ideal Fallout location."
"Fallout 4 is set 鈥榤ostly after Fallout 3"
"Fallout 4 is set 鈥榤ostly after Fallout 3"
"Fallout 4 is set 鈥榤ostly after Fallout 3"
"Fallout 4 is set 鈥榤ostly after Fallout 3"
"Fallout 4 is set 鈥榤ostly after Fallout 3"
"Fallout 4 is set 鈥榤ostly after Fallout 3"
"Fallout 4 is set 鈥榤ostly after Fallout 3"
There you have it guys its after Fallout 3 hahahahahahahaha I was [censored] right!
"In 4, VATS allows the action to continue at a very slow pace. 鈥淲e found some ways to make it a bit, not a ton, but a bit more dynamic,鈥?says Howard. It鈥檚 very, very slow and you鈥檒l see the percentages change because the person is moving behind or coming out of a wall. So queuing up the shot at the right time matters. And while the playback is happening, the criticals are not random, you assign which shot is the critical one and you load up that bar. So it鈥檚 a little bit more under your control, not a lot, but just enough to make it feel better."
"The crafting is not integral to the game鈥檚 campaign, but Howard insists there is 鈥榓 lot to it鈥? 鈥淚t鈥檚 optional but it is big.,鈥?he says. 鈥淭here are missions for it you can decide not to do, but there is a whole system for it and a story reason for it.鈥?/p>