Want to get all of those sweet mods on your 360?
Well, there's no mod for that.
But, it's not like anyone would want to pay for these mods on X-Box Live right?
Besides, Microsoft and Bethesda are hardly in the gaming industry for profit, am I right?
I mean, what kind of stupid idea would it be to pay some of these modders to adapt their works to the X-Box, then sell said mods for a nominal price as DLC on X-Box Live?
Why, you might be loaded with cash in mere days!
Wow, what a nightmare that would be!
Yep, much better to abandon the whole franchise, hand this money printing machine over to another company and go back to making yet another fantasy RPG to fill the unwanted niche in the already bloated fantasy RPG market.
Good idea Bethesda! You must be getting business tips from Valve (Half-Life? Never heard of it. Do you mean Left-4-MultiplayerOnly?).
Sorry, I love Fallout 3 on the 360 and I am too cheap to upgrade my PC.
I guess I'll just have to give in and break the piggy bank.
Sounds good! Now, how are we going to store the mods? How will we deliver them to the consoles, download from gamesas's servers? Who's going to pay for that?
What happens if two mods conflict? A scripting error causes a crash? How do we deal with mods that add new resources - the consoles barely have enough RAM as it is? What about high-res textures?
How do we pay the modders? Just send cash? Or are we going to negotiate payment with every single modder? How do we handle new versions of mods? Take them through the entire approval process again? Who's going to do that? And will they test each mod against every other mod? What about people uploading things similar to DLCs? Will that be allowed, or just removed? How do we handle changing load orders? How do we protect against messing with achievements? Many mods rely on FOSE, how are we going to get that on consoles?
It's unworkable. Completely unworkable. Even if bethesda poured money and time into solving most of those issues, tools such as Fallout Script Extender simply couldn't work on consoles, by definition.
Un. Workable. Cannot happen. Ever.