Fallout 4 kinda svcks - for me

Post » Fri Jan 22, 2016 1:03 pm

I'm surprised some of you think not finding enjoyment after 190 hours is a big letdown.



Compare it to someone like me who can't even open up the game after 40 hours. Dear god.

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Rachel Cafferty
 
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Post » Fri Jan 22, 2016 2:09 am


Lmfao half of those are the exact repeat of what he just said, and if you are going to add neutral factions and characters into the mix we may as well add the Brotherhood of Steel, Railroad, Minutemen, Pillars of the Community, Atom Cats, the Convent, eyebots, scavengers, settlers to the post I made a few pages back that disapproves of this.

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Vicki Gunn
 
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Post » Fri Jan 22, 2016 1:16 pm

Feel the same way.


I feel like I'm running out of meaningful content to do after 45 hours. Same amount of time in vanilla Skyrim and I didn't even touch most of the quests the game had to offer. Skyrim had the illusion of being bigger with its mountains and forced you to take detours to get up to the mountainous ruins. You could fish, hunt, do alchemy, whatever you want.


I think there may be a few side quests still left in Fallout 4 but I'm tired of wandering aimlessly to find them. I loved how Skyrim has quest hubs so that you can reliably find something to do. I have limited time to play and I prefer "I'm going to finish Alduin's Wall and do this side quest" instead of "I'll wander around in hope I can find a quest to do".


Mods and DLCs will fix it, I'm sure, but until then, I'm off playing Skyrim and TTW.
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Chase McAbee
 
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Post » Fri Jan 22, 2016 5:47 am


I am not completly sure if the modders can fix what most of us want to get fixed this time, at last nearly the complete conversation system would have to be taken out and replaced by something else, same for the quests. I don′t expect this to happen in the near future after the geck release.

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Marguerite Dabrin
 
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Post » Fri Jan 22, 2016 3:47 am

i dunno, im at 220 hours now and will probably finish my first playthrough at around 250+ hours... cant complain about that....

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e.Double
 
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Post » Fri Jan 22, 2016 1:04 am


No no no, when you start adding special Locations like the Submarine, we must do it on both Side. This means Pridwen, but also Sheogoraths World or Shors Hall, Shipwrecks, then those Nature Hains. Diamond City and go on. Just the Standard Locations. If we use Special Locations then Fallout will go down, but i want stay by the Standard B)



The Question is why Skyrim feels so much bigger (Contentwise)



my thoughts:



- many more Cities



- many more unique NPC's



- means also much more unique Dialog



- many more Quests



- a few more Enemy Factions (ck/geck wise)?



- the amount of Standard Locations looks so far the same




I mean Fallout 4 should be better as 3 after so many Years, and it is, there is no doubt. But comparing a 7 Year old Game is not the only Way while Bethesda make a second Game with the same Engine/Mechanic. So why it isnt possible to compare it with Skyrim in some Cases?

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Daniel Lozano
 
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Post » Thu Jan 21, 2016 11:47 pm

as always this is totally subjective and should start "in my opinion.............."


sooooo, in my opinion i don t find the game very good


i could say all the things i like and dont like but the reality of it is how i feel playing it or how much motivation i have to play it, as i play plenty of games that have issues or stuff i dont like in them and their are plenty of games that are very well done and really good but i dont play them cause they aint my style/genre etc



im one of the old school crowd (im 38 not too old school yet lol) that played and loved fallout& fallout 2 and played the [censored] out of it (aswell as many many many other games) but unlike some continually post i dont hate bethesda, dont know why they keep saying that "old school rpg crowd just hate beth and will dump on them no matter what etc" as i like their games and i like their studio and am eternally grateful to them for saving the fallout franchise


but that also doesnt mean i cant have an opinion nor that i cant criticize things i dont like in their games or directions that i dont like.



morrowind loved it clocked a kijillion hours on it, oblivion loved it clocked a kijillion hours on it, skyrim loved it clocked a kijillion hours on it, fallout3 loved it clocked a kijillion hours on it, they are all beth games.


also i own FO3, oblivion and skyrim on xbox so have never played with mods so has got nothing to do with mods, yet am still playing skyrim to this day and although i dont play FO3 anymore its nothing against the game its just nothing more than cause i play new vegas instead (this is purely subjective to me as in i prefer NV to 3, and once again xbox no mods although id loooooove an extended save game slot mod for it as i filled that up years ago lol)



with those games when they were new, and even years after, i cant wait to load them up and get into it spend an entire day lying on the floor glued to the screen, id be constantly thinking about my character what i wanted to do direction wise, were id explore next, could i get better use out of that/this weapon etc etc etc but fallout 4 i dont even have the motivation to switch it on and when i do generally after only an hour im already bored and generally have to take a break and most often i dont get back to it untill another day.



on sunday my gf was away for the weekend, i was completely caught up on my work and i had planned to do absolutely nothing all day except lie on the floor and get my gaming on. Normally this sort of situation would then involve a solid gaming sesh for like 14 hours or so, only coming up for coffee and um enjoyment supplements, but in the case of FO4 i really had to motivate myself to even start it and after about 2 hours had just had enough and needed a break.


went and did something else for a while then went into town did a couple of things (small ass NZ town so that was like 30mins haha) then psyched myself up and played some more.


that lasted an hour before was over it again.


took another break then was like stuff it watched a couple of movies (and not good ones!) caught a couple of episodes of firefly then got my old 360 out and loaded up some NV to finish of the night. (really should see if will play on the one with the backwards comptability mod, wonder if the original xbox games will work like the did on 360 with that mod?)



for me that sums up this game, its just meh. it doesnt motivate me to play it and i dont get lost in it


i am really trying to like it as i love rpgs (lite or not), beth, and fallout but so far find it to be a very average game


i am hoping that mods will make it that much better, and hoping we also get the good ones for consoles



im glad those that love it do and happy they enjoying it but for me and in my opinion its not a great game at all


i wouldnt say "it svcks" or anything like that but i am very disappointed in the direction this game and franchise has gone



just my opinion

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kiss my weasel
 
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Post » Fri Jan 22, 2016 12:39 pm

and 75

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Mistress trades Melissa
 
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Post » Thu Jan 21, 2016 11:34 pm

Since everyone is dropping bombs and firing away bullets without targets, lemme say this...



Been playing Bethesda games awhile now, my first Beth game was Morrowind. And believe me, I still haven't completed the game. It's HUGE. Beautiful. Nostalgic. There are tons of skills, places, quests, factions, etc etc....


When Oblivion came out, I was so happy. My favorite series made a new game, Oblivion. Graphics are amazing, questlines, factions, etc etc...


Of course there are changes. Some good, some bad.

http://uesp.net/wiki/Differences_Between_Morrowind,_Oblivion,_and_Skyrim



Morrowind


Pros: Good Magic System, Huge map, alot of classes/skills/paths to undertake, beautiful symphonies, etc


Cons: Bad Graphics, No Ragdolls, No Magicka Regen, etc


How many times completed: Never.



Oblivion


Pros: Good Graphics, Good Magic System, Big Map, Very Good Unique Voices (Martin Septim, Uriel Septim, Etc...)


Cons: Overall small and easy compared to the previous game.


How many times completed: 5-8 times.



Skyrim


Pros: Very Good Graphics, Nice Magic System, Good Companion System


Cons: Medium Map, Small Questlines and Faction Quests, alot of bugs/glitches.


How many times competed: 10+ times.



So what is the big deal If one is smaller than another, if one has more bugs than another or if one has more endings than another.



Every single game of Bethesda is just pure gold. There are DLC's, updates, everything.


And even if the games don't satisfy you, you will heavily-mod them to your liking.



My point being, every game of Bethesda has their downsides and good sides, but one's thing for certain, I have spent more than 10 years playing their games.


I daresay my favorite series are the Fallout and Elder Scrolls series. Each game with their our set of differences, but on each game I have spent thousands of hours and I will continue to spend them playing these awesome fantastic games.



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Eoh
 
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Post » Fri Jan 22, 2016 4:42 am

i'd add in buildings too. Unlike FO3, 4 has quite a bit of verticle space that differs from both labs and standard house interiors
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Taylah Illies
 
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Post » Fri Jan 22, 2016 5:37 am


Alright, I admit I made a mistake using a unique location lol. That said you could add factories and the locations I mentioned in one of my earlier post in the thread to the number of general locations.



- Well, it would make sense that Skyrim has more cities given the fact that it is a friggin country/province while Fallout 4's map itself is a single city so yeah. I also never said that Fallout 4 was bigger than Skyrim. Skyrim's cities are also abysmal when you compare them to it's 5 years older predecessor or even its 9-year-old predecessor. I mean seriously Falkreath, Morthal, Dawnstar, those are what they call cities? Do not get me started on Winterhold :sick:



- True. However quality over quantity, I don't think anyone is going to argue that Fallout 4's named characters aren't better and more interesting than most of the named characters in Skyrim.



- Not sure what you mean by that, Fallout 4 has more lines of dialogue than Fallout 3 and Skyrim combined.



- True



- I'm not sure about this, but I think you are right



- let's agree to disagree here




When did I say you couldn't compare it to Skyrim? I thought that was exactly what we are doing right now? In my own subjective opinion, I find it to be a better game than Skyrim and although I'm not saying Skyrim isn't a good game, I feel that it drops the ball on so many things compared with it's predecessors. I know in some respect you could say the same of Fallout 4 when compared to Fallout 3, but personally, I'm less disappointed with Fallout 4.



I guess maybe it's because I expected too much from Skyrim. I don't think I was ever as hyped for a game as I was for Skyrim. Before it's release and with my first couple hours of playing, I thought it would have all the strengths Morrowind and Oblivion had along with whatever improvement Skyrim brought. Had that been the case, Skyrim would've definitely ended up being my favorite game of all time. I remember back when Gameinformer showed the first screens for the game in early 2011. GOD it looked so amazing.

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Dylan Markese
 
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Post » Fri Jan 22, 2016 11:38 am

Unlike other Bethesda games where I clocked up literally hundreds upon hundreds of hours on a whole spectrum of different character builds, sadly I think I'm only going to do two playthroughs with fallout 4. One male and one female, simply because I am already bored [censored]less with the male player characters voice, I do not think this will be any different when I get round to making a female character. Whatever possessed Bethesda to go with this choice I do not know.


Still, I suppose Bethesda couldn't give a toss. They already have my money. ??
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Eduardo Rosas
 
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Post » Fri Jan 22, 2016 8:47 am


I never was in Boston but i guess it is much bigger as in the Videogame Fallout 4. This means for me this Game "could be" bigger in some Ways. Like some suburban Towns? I mean every big City have those. Here you have more or less the big City and then just the Wasteland starts. No different Towns/Settlements some special/unique NPC's. 2 Cities + 1 unique Settlement. For me its a no go. There are not even Side Factions where you could go just for fun or some bizarr Locations, there are just the Main Factions and doing Quests for them means also Ending the Game.



Maybe some of the Skyrim Cities werent big but they had some unique Questlines. Dawnstar had this Daedra Namira(?) Dream Quest and also the new Home for the Darkbrotherhood and also unqiue NPCS's like the other Cities. Morthal had this Quests with the Vampires and the killed Childs. There was also Labyrinthion close to it. Falkreath with Barbas the speaking Dog and also Vampire Quests. Thats not much if you count it but atleast this Game had different Faces in the Quest Aspect. And in Fallout those different Aspect are just missing. An Idea would be that random essentiel NPC's with unique Quests join your Settlement after Time and gives you more and more Quests. Because you just cant add new Cities except of Underground Locations because the Map is to tide in the most Places and dont allows to insert new Things like that. Skyrim had much Space between the Cities and Modders could easily Place new Cities, but this Space is totally missing in Fallout 4. That is my Problem of less Content here. Even Modders will get some Problems.



EDIT: Once you said to somebody you cant compare post-apocalyptic Games with Fantasy Games. I can and i will:



Graphic: Is good so far, tomorrow i get a Nvidia GTX 970 and i hope it will be much better (now GTX 660)



Sound: i liek the Sound



Content: my biggest Problem in that Game



Storie. so far its ok, same like Skyrim just some Logical Problems with the Main Factions but good



Replayability: Except the Main Factions is there nothing why i would do a reply. Not many Special Locations or bizarr Locations. But those Things makes a Game Special

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Liv Brown
 
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Post » Fri Jan 22, 2016 1:15 am

I don't think it's a bad game, but it never hooked me like all of the previous Fallout titles have. I've played about fifty hours of it and I really don't feel the need to play it again. I probably will, once some mods start flowing through and some DLC gets released.



Beautiful map, some nice combat improvements, neat perk chart. Uninteresting side-quests, streamlined character builds, an improved storyline over Fallout 3 but still largely uninspired, and IMHO next to no replay-ability whatsoever.

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Vincent Joe
 
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Post » Fri Jan 22, 2016 1:54 pm

Finally worked my way through the Railroad ending last night and I gotta say I'm not impressed. Ending slides were incredibly vague, said nothing about any faction or character. Didn't even really say anything about the SS. Hopefully that's because one of the DLCs will extend the main story.


Really didn't like the way the game seems to tell you what the "right" decision was. Big Spoilers below for Railroad ending...



Spoiler



Father conversation has no conversation thread that even begins to make peace wth Father. Didn't expect everything to be hunky dory, but the tone of Father and your complete lack of decent response smells like word of God.


Remember that synth Shaun? Yeah, if you don't decide that the synth who had no interest in you and knew you weren't his father...yeah now you have to believe him when he says you are his father and adopt him, or else Tinker Tom will give you a bunch of [censored]. Again, it feels like the writer telling you "no, you're supposed to do this, do this or feel bad."


What about Patriot. Oh yeah. He committed suicide and you should totally feel bad. Here's his suicide note. Do you feel bad yet? You totally should, you didn't do what we wanted you to do.






Between the bad writing in these issues and all the opportunity they presented what an incredibly disappointing ending to a Fallout game. I legitmately thought it wasn't the end since Des says something about more work to do, then I realized it was all just filler.
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Judy Lynch
 
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Post » Fri Jan 22, 2016 10:46 am



Spoiler
I never understood this Mission. When they deciced and why, from Escaping all Synths to Destroy everyone and everything.


This also means they destroyed the Synth Production so the Railroad made themself jobless lol.

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Beat freak
 
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Post » Fri Jan 22, 2016 2:32 am


Spoiler
Seriously, you are siding with the freaking Railroad. Do you expect for them to be all happy when you abandon a synth to die? If you side with the Brotherhood of Steel, they wouldn't preach to you if you want to kill a synth kid. No, the writers don't tell you that you're supposed to do this or that, but the characters themselves do. Each side reacts differently to each event. Patriot is basically justified when you destroy all of his livelihood; he was stupid to trust the RR anyway, so I don't feel bad for a traitor, to be honest. With Father, he trusted you, he made you the Director against everyone's wishes, and you betray him. You expect to make peace with someone who you betrayed and ruined his entire life works and left him to died as a miserable old man who accomplished nothing? You can't expect everyone to pat you on the back for what you did, especially not the Institute who trusted you. You can make peace with him by helping or else, don't expect anything after destroying everything dear to your son. It's not bad writing, but actually good writing on Beth's part. What was bad was more how there wasn't more solutions to the endings like take over the institute instead of destroying it.

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Myles
 
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Post » Fri Jan 22, 2016 3:09 am

I disagree and agree.


I agree that the NPCs in the situation I mentioned make sense to not agree with the decisions I mentioned, but the inability of the PC to say anything to explain himself reeks of "you're doing it the wrong way."


If a game is giving my character a guilt trip about my actions, when they're not clearly evil, and not offering me anyway to justify my actions it's either bad writing or deliberately bad writing. RR is no Enclave and even Enclave followers had that ability.


Massively disappointing.


Although yeah, more ending choices would have been welcome...especially if the end game slides reflected those choices.
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Wayne W
 
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Post » Fri Jan 22, 2016 12:13 pm


i dont know dude i finish the game with each faction, and some are better that other but the ending are bad. They are alot better that Skyrim and Fallout 3 and hell they are better that NV ending. (i mean this w/o DLC) since skyrim true ending u can say is after Dragonborn probably.

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City Swagga
 
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Post » Fri Jan 22, 2016 3:38 am

They can't account for every single dialogue options.




Spoiler
You can either apologize or not, be aggressive about it or be benevolence. Even if you could explain, especially to Father, nothing about what you did changes, he still wouldn't forgive you and no one in his position would forgive you either. You can apologize, says that it was necessary, just want to help people, or just want to destroy everything. That is broad enough. Even then, nothing you said changes the fact that you betrayed someone who trusted you so much that he made you into director over all the people in the Institute who worked under him for many years. He trusted you, even though he knows you worked with the RR and other people advised him against trusting you. There is nothing you can say to change his mind, and the dialogue options give you enough possible reasons to explain what you did. What you're looking for is to feel better about yourself rather than giving Father peace, because it's impossible at that point. With the synth kid, it's obvious they reacted that way, it's a synth, someone they tried to save. With the BoS, it's different. You can't side with an ideology and expect to go against that ideology. More like the characters are just behaving according to their personality. There are many things I'm disappointed with, but this is not one of them. It's more of your problem than Beth's problem in that regard.

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Michelle davies
 
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Post » Fri Jan 22, 2016 2:29 am

Not really. Even with all the guilt trip stuff I feel like I did the right thing. That's why I'm unhappy that Bethesda didn't bother to allow the SS to plead his case. Even if it was ineffectual it would be a big improvement.


They can't account for every dialogue option, I assume is to mean they can't have a dialogue option to please everyone and take into account all variables, and that's true enough, but they didn't even try in this one. It's all Super Nice Guy Yes, Yes, Sarcastic Yes, or No. Even in the situations I mentioned, absolutely rife (sp?) for some great dialogue and character exposition. Dropped the ball.
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Kanaoka
 
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Post » Fri Jan 22, 2016 1:37 am


Spoiler
Please his case? With who? Father? Telling him what? All the people you side with don't guilt trip you. They all congratulate you for what you did. Don't talk to him if you don't want to hear what he had to say. It's entirely optional. Talking to someone you betray is just expecting to be guilt trip. What do you want Father to tell you? What do you want to tell father?

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Dan Endacott
 
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Post » Fri Jan 22, 2016 9:32 am

Well that was only one of the people I wanted to talk to, what I'd have liked to say, I don't know precisely. I'm not a professional writer. It would have been nice to have my character defend himself in a not completely incompetent way. In any of those cases it would make sense for him to explain himself and defend himself, but he just doesn't. His passivity makes it fall flat for me.
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Marcus Jordan
 
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Post » Fri Jan 22, 2016 7:03 am

every time I start the game, I always keep wondering over and over, how people can not love it :/



It's basically Fallout 3, but with good gameplay this time...


-the combat is fun (just discovered how amazing the jet pack is)


-the world is so absolutely stunning, compared to the chopped of Washington parts


-all the minor things like the crafting and the different voice actors add so much to this game



I didn't expect it to surpass my expectations by so much


Never expected my first pre-mod playthrough to last longer than 200 hours, but I can't stop playing it :D

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Antony Holdsworth
 
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Post » Fri Jan 22, 2016 12:09 pm



Spoiler
I don't see how it's bad writing, I mean it makes perfect sense. Shaun is a synth and you are helping the Rail Road. If you leave behind a synth to get destroyed, why wouldn't they have a negative reaction? I do agree the Rail Road ending is a bit underwhelming, but really what more could you expect from the Rail Road..

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anna ley
 
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