Fallout 4 kinda svcks - for me

Post » Fri Jan 22, 2016 1:07 am

To be honest I find it's getting too repetitive. I'm always fighting the same enemies and almost every mission I do involves killing bad guys. I find the map too small too. It doesn't take that long to travel from one end of the map to the other. Every part of the map I travel to, I remember it as if I just went there. I don't feel like I'm discovering a new location. The positive thing I guess is that the map is very dense. There's a lot of locations and interiors. However the interiors can get pretty repetitive as well. I'm really disappointed with the vaults in this game. They don't have that creepiness feeling and unique story behind it that the vaults in Fallout 3 and New Vegas had. The vaults in 4 svck to be honest. I personally think that Fallout 3 and New Vegas had more ambition and creepiness behind them. Preston Garvey is annoying as heck. I'm always being forced to do his extremely repetitive missions or else I'll fail them if I don't do them in time. It's pressure man. I feel like I'm always running into bad guys and having to be forced to kill them in Fallout 4 and nothing more. Not only that but the bad guys are always the same. Skyrim had a lot more diversity. I felt like everything I did in Skyrim felt fresh whereas in Fallout 4 it feels the same. Hopefully DLC will make Fallout 4 a better game. Or maybe Obsidian Entertainment will make a comeback and create a much better Fallout game? :P

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Julie Serebrekoff
 
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Post » Fri Jan 22, 2016 3:35 am

DLC will most likely make the game better, aslong as the DLC is good ofc. I disagree with your opinion though, and i find the game to be quite good. It is lacking abit in a few aspects, which i hope both DLC and patches will fill out.

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i grind hard
 
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Post » Fri Jan 22, 2016 4:57 am

yeah i stopped playing a month ago, moved onto better things. a shame really considering how much time i spent on bethesdas previous releases (hundreds, to thousands of hours).

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Amy Gibson
 
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Post » Thu Jan 21, 2016 9:41 pm

You're going to get a lot of negative reactions for this, im sure, but I can echo a bit of what you're saying. The map feels less diverse than Skyrim, but I think thats just the nature of the setting. A major goal of Skyrim was to have the 9 holds be very different from eachother, something is succeeded admirably at, and Fallout 4 has tried to capture that same feeling but ultimately the setting leaves that aspect kinda hamstringed. In Fallout 3 and New Vegas there's the division between The City and The Open Wastes, Fallout 4 has more stuff going on with the Glowing Sea and various parts of the Open Wastes having some slightly different looks to them, like comparing Sanctuary/Concord with the north eastern coastline getting into the more forested south western edges of the map. I dont think the map is actually smaller, or atleast significantly so, its just less diverse than various parts of Tamriel which gives the illusion of it being smaller.

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Alycia Leann grace
 
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Post » Fri Jan 22, 2016 2:09 am

I am more excited that the game is very stable. After suffering through skyrim... having something that doesn't crash if you look at it wrong is nice.

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claire ley
 
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Post » Fri Jan 22, 2016 9:27 am

The real Problem is that the North, West and South is almost empty and it has not really spectacular Dungeons there, except of one or two. Gunners Plaza and Quincy. the Rest is... ok. The City is overflooded with unimportant Fast Travel Points. The Boston Common has atleast 5 or 7 Fast Travel Points in an Area like Diamond City. Thats a deception Package. Ofcourse its a City but the Spreading of the Locations feels bad in some Ways. Also this is Tactical to make Sancturay directly in the Corner so the Map looks bigger as it is in real. The Middle is overflooded while the Rest is a bit empty. I know the post-apocalyptic Feeling and so but then your right with the to small Map. This Discuss will end again in a Content Problem, i should stay away from this Thread :)

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Liv Brown
 
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Post » Fri Jan 22, 2016 12:16 am

I love the game, no game is perfect though and improvements can definitely be made.

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GPMG
 
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Post » Fri Jan 22, 2016 7:46 am

Stable isn't enough. Stable is the starting point, it should be a given prior to release. Don't praise for them for fulfilling the basic requirements.


I'm waiting for DLC and Mods to play anymore. I realized at some point I was only playing to see the ending. I then realized given the writing in the game so far the ending wasn't worth pushing through any more. Some good DLC, less intrusive UI, better combat, better physics, decent equipment customization, and that mod that tells you what you're going to actually say...that might do the trick.


Until then I have more fun in the FF subforum here than in the game.
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JaNnatul Naimah
 
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Post » Fri Jan 22, 2016 6:53 am

You are playing to see the ending in a Fallout game. Interesting idea, never occurred to me. I play with the game, it's my toy. ;)

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Devils Cheek
 
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Post » Thu Jan 21, 2016 11:36 pm


Heres the thing, I hated most things in skyrim. I hated the plot, I hated the factions, I hated the magic system and finally I hated most of the quests. That being said I have 1955 hours clocked into skyrim. Why? mods.



So, me being ambivalent about other features they added, is actually a step up from their last product. I can't actually say I hate any of the features they added into fallout.



edit: And not having to spend a couple hours tweaking an ini file to get the game to not ctd every few minutes is a *huge* plus.

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Joey Avelar
 
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Post » Fri Jan 22, 2016 1:00 pm

I've only enjoyed 400 hours so far.

I demand at least 1,000 hours of orgnal content for my $60....


(Sigh)
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Jay Baby
 
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Post » Fri Jan 22, 2016 12:49 pm

I don't think this game svck but it does have flaws. This game wants you to explore the world for no other reason then because. Fallout 4 isn't really do different from other Bethesda RPGs and how it's a game meant for wondering the world not story. Fallout 3 was the same and so was Skyrim.

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Milagros Osorio
 
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Post » Fri Jan 22, 2016 3:45 am


same here. Skyrim: 1750+ and counting. Still playing thanks to modded as well as vanilla content i've yet to explore because of mods.



FO4: 190 hrs. Haven't felt the need to play for about 2 weeks irl. And that's not because of burn out but just a lack of desire to play. Didn't have this feeling with vanilla FO3 or NV. :confused:



So I'm really hoping Beth will release CK and/or official DLC real soon in order to breathe some life back into the game.



It's amazing to see that in just over 4 years, Skyrim is STILL holding it's own and in the top 10 over at Steam. It ranks 10th behind FO4 (ranked 3rd). It's also consistently ranked within the top 20 (never dropped below #15 in player traffic on this list).



It's kicked CoD Blk Ops 3 ass and virtually DESTROYED TESO which is waaaay down at the bottom of that list B)



http://store.steampowered.com/stats/



edit: take THAT Zenimax for basterdizing TES universe lore

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Lizbeth Ruiz
 
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Post » Fri Jan 22, 2016 5:13 am

That's usually my approach too. From Morrowind to New Vegas it was. In other games too. Mad Max, Shadows of Mordor, the old Duke Nukem, Deus Ex 1 & 2, System Shock 2, uhhh...Banjo and Kazooie, Zelda: OOT.


With 4 I just wasn't feeling it. Maybe I took it slow too long, but I got to the point where I just didn't want to hear about Shaun and the Institute and the Brotherhood and on and on anymore. Just wanted to see the ending slide and wait for some mods and DLC.


Mavkiel,


I'm already preparing my list of mods to fix and improve the game for my next playthrough. It's a ways off, waiting for all the DLC and some sizable mods...but it should be a much better experience.
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Rex Help
 
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Post » Fri Jan 22, 2016 8:01 am

My high level guy is going to betray everyone. I have him parked for being OP, it's a common Fallout offense, and I'm playing a lower level guy who will explore several possibilities in order to make that betrayal as epic as the game allows. See, it's my toy. ;)

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Chica Cheve
 
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Post » Thu Jan 21, 2016 11:16 pm


Using any FO4 mods? Vanilla skyrim is stable enough provided you meet the mininum specs

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Trevor Bostwick
 
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Post » Fri Jan 22, 2016 1:13 pm

I hear ya, Darthy09. Strangely enough (Or perhaps, not so strangely) after beating F4 I played F3 and gained a new appreciation for it.



Can't wait until mods/DLC come out. :)



Edit- That little edit you added shall open the flood gates. Time to flee the thread! :bolt:

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Lucky Boy
 
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Post » Thu Jan 21, 2016 9:38 pm

FO4 doesn't svck. I'm hard on it for sure, there is some repetitiveness, there are definitely questionable design decisions, and the noticeable elimination of desirable things from previous games, or their replacement with things that feel like a step backward...but it doesn't svck...at all.

It's still a Bethesda open world with things to do, places to explore, Gunners to whack, and settlements to build. The latter is a surprisingly fun addition that I've probably spent more time than I should playing with.
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Killah Bee
 
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Post » Fri Jan 22, 2016 12:45 am

This made me smile. That is pretty much where I am. I don't like The Institute. I don't like the Railroad. I don't like the Minutemen. I haven't liked the BoS since Tactics. When I do play I only have one character and I'm right near the end trying to betray the Institute at the last second. Already made the BoS hostile, Minutemen is really just me doing stuff and Garvey continuing to pick mutfruit for me, so that just leaves the Railroad.


Guess I'm waiting on a deBethesdafier mod to turn off all these essentials and start cleansing the Commonwealth....


Although all the unnamed minions will just respawn when I turn around. It's the 40K heaven, endless war. Blood for the blood God.
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leigh stewart
 
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Post » Fri Jan 22, 2016 1:58 pm

I reloaded a save to keep the Railroad from turning hostile and left it there. I will figure out a nice one, well I'll have fun plotting anyway.

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Silvia Gil
 
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Post » Fri Jan 22, 2016 11:16 am

It has its problems but it doesn't svck.

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Benji
 
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Post » Thu Jan 21, 2016 10:08 pm

I did that too a little bit.


Trying to figure out how best to betray the Institute. Really didn't dig the grand reveal. It was just more shoving the annoying stuff throughout the game in my face. Right now I think it's pretty close to the end. Just want to make sure I can take everyone down at once and then after I set their world aflame I can dance in the ashes. Funky chicken. Quite funky indeed.
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Eileen Müller
 
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Post » Thu Jan 21, 2016 9:55 pm


That is already here, has been for quite a while actually.



http://www.nexusmods.com/fallout4/mods/1235/?


?I'm using it on my second play through (amongst other mods) and it is great :)

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Dean Brown
 
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Post » Fri Jan 22, 2016 9:30 am

I'm having a ball. Improves on Fallout 3 in pretty much every way, and the only thing in New Vegas that's better is the dialog.

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Jerry Cox
 
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Post » Fri Jan 22, 2016 1:07 pm


You should really consider the challenge of playing both Wastelands on hard difficulty using The Tale of Two Wastelands (TTW) mod. Throw in a couple of immersion mods like AWOP, Nevada Sky, PN, food/health/injury mods. That will definitely make replaying the FO3 universe a memorable experience.

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chloe hampson
 
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