God no.
I know it's been used in Mass Effect, Xcom etc. and seems popular with developers, but the mechanism is flawed IHMO.
I can't tell you how often I cursed when the stick wouldn't stick or stuck when I simply wanted to vault over a given obstacle. Even worse, stick sticking to the wrong facing of a cover - so now you're stuck right in the line of enemy fire.
I'd much rather just crouch and do it old-school. Much more fluid in my eyes and not breaking my flow of movement.
Fallout also is supposed to be a RPG. Meaning you *should* play a character who relies on attributes and skills rather then my (the players) skill and reflexes. Doesn't matter if I'm 80-year old grandpa with jitters or a 13 year old twitchy kid - if my character has 2 agility he'll be clumsy goof, if she's got 8 agility she's fluidity in motion.
Doesn't Wolfenstein: New World Order have a hybrid cover system where you just duck behind cover old school style but if you aim you pop up out of cover to shoot? None of this sticking to the cover silliness.
I've been in a few situations where having a cornering system would have really come in handy.
While I would love a peek system myself(New wolfenstein, new Far Crys), I'm satisfied with how it currently is.
Plus this way you don't get the GoW cover rush as I call it, of sprinting everywhere with a shaky camera, cover to cover to make it feel like youre 'in combat'
No thanks. We don't need the wonderful world design feature of "oh, look. An area littered with convenient waist-high boxes. I wonder if there's going to be a fight triggered here?"
Also, it's not a third-person action-shooter.
Yea I'm also not fond of the overused cover system from GOW that every third person game on the market has now either.
I love Wolfenstein's controls with being able to lean from the sides and even lean under allowing you to shoot underneath a door.
Exactly. The peek system would work well. As said above it's a good hybrid and it's only sticky when you aim over cover!
Sticky cover in an FPS? R6 Vegas did that, it's basically cheating.
I don't want sticky cover but I would like some sort of peak/lean system. That way I can crouch behind cover, and then fire without completely exposing myself.
I understand that they want to improve the shooting aspect of the game, but we don't need to go all the way to make it a down right shooter.
Cover is pointless when you have Power Armor. You're *wearing* your cover then.
NO. I am NOT okay with this idea.
We don't need chest-high walls.
Indeed - though the reflexes of the player are important (and they should be)...still, sticky cover wouldn't fit this game IMHO
greetings LAX
God no. It's bad enough the new DX uses it and it forces you into 3rd person. Because lean was so hard to use.
i don't think there should be a sticky cover system, but i think leaning would be nice.
i would take some kinda leaning system (i was just thinking of that the last time i played FO3 in fact), but sticky cover is horrid, in mass effect it killed more more times than my own incompetence (which was a major killer)
The cover system in Crysis 2 was very minimal. If Fallout 4 had that I would be impressed.
It's destined to be one, there's no point trying to stop the capitulation
I fully expect Fallout 5 to be a full blow FPS with some RPG mechanics (if Fallout 4 isn't already).