Fallout 4 Level cap?

Post » Tue Dec 01, 2015 3:04 pm

Anyone know the level cap? I hope it's not like in Fallout 3 that you need the DLC. I want something like in Skyrim where you can go up to hundreds of levels.

Also i hope they add like a super hardcoe mode. Like if a limb is broken then it's a goner? ... Do you think that's good? lol

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Eve Booker
 
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Post » Tue Dec 01, 2015 4:25 pm

There's no level cap.
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matt oneil
 
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Post » Tue Dec 01, 2015 7:45 pm

Its been confirmed theres no level cap so i guess you can probably level until your out of perks.

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Jonathan Egan
 
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Post » Wed Dec 02, 2015 12:48 am

It was confirmed there would be no level cap when the game was announced.

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W E I R D
 
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Post » Tue Dec 01, 2015 6:43 pm

Unfortunately no level cap. Thus once again it means jack-of-all-trades type characters, no point in character development.

Also it's unlikely there's any form of hardcoe mode. It's suposed to be a Fallout, not a survival simulator.

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Rusty Billiot
 
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Post » Tue Dec 01, 2015 9:41 pm

There's no level cap, but there should be. It's much more interesting to build (and plan and experience) the character knowing he has his limits in the beginning and in the end, and that those are not merely delays in the not too long road to omnipotence.
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tannis
 
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Post » Tue Dec 01, 2015 11:50 am

Or you can simply choose to not put anymore perk points into anything. Unless it's too tempting to get more perks, no ones forcing you to get perks you don't want. Especially if you don't level up your special.. So unless you want to find the littlest of things to complain about, you'll have a unique character so long as you don't give in to temptation.... You're good to go
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N3T4
 
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Post » Wed Dec 02, 2015 12:33 am

Agreed.

Besides, perks are tied to S.P.E.C.I.A.L, so you wont end with a generic jack-of-all-trades unless you are going to play 300-400 hours with the same character (in which case, having the option to level-up is always welcome, right?) or want to create such a character (investing in increasing your S.P.E.C.I.A.L to have more options, and choosing to no specialize).

There is nothing to complain about :foodndrink:

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Noely Ulloa
 
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Post » Wed Dec 02, 2015 2:28 am

I can pretend and limit myself in a lot of things, a lot. Like being a bad shot and shooting off on purpose (no weapon mechanics needed in the character system), and svcking at lockpicking and failing the minigames on purpose (no difficulty levels needed there). And a myriad of other things, but that doesn't change how the gameplay - as such - feels.
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Budgie
 
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Post » Tue Dec 01, 2015 7:07 pm


I don't see tho how no level cap affects how the gameplay feels, when its just down to your choice, your option to decide when to stop leveling.
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Marguerite Dabrin
 
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Post » Tue Dec 01, 2015 11:13 pm

Also, bear in mind, just because there is no actual level "cap", that doesn't mean you'll instantly be uber jack-of-all-trades being able to somersault in power armor while firing sniper rifles with both hands to shoot robots through walls while your six companions cheer you on.

The experience curve will make it so that it will take longer to reach higher levels. If you WANT to put the time in, however, you can continue to advance - you don't hit an artificial roadblock where all of a sudden you just stop growing / learning. I just hope enemies continue to respawn (with the Radiant system this seems likely) and scale to whatever level you happen to be, to SOME extent ---- If I am level 200 with nearly every perk in the book, I don't want a mole rat to even be an afterthought, but there should still be some challenging foes out there (hordes of raiders, robot behemoths, deathclaw matriarchs, etc).

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gemma
 
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Post » Tue Dec 01, 2015 8:58 pm

There's also a point where you're havign to travel the map farming enemies and using exploits to level up in the late game so if you just choose not to do that should be golden.

Or wait for a mod/make your own to set a level.

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Kayleigh Mcneil
 
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Post » Tue Dec 01, 2015 3:59 pm

Sorpaijen - "...that doesn't mean you'll instantly be uber jack-of-all-trades being able to somersault in power armor while firing sniper rifles with both hands to shoot robots through walls while your six companions cheer you on."

Just wanted to thank you for that mental image, LOL.

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Lucie H
 
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Post » Wed Dec 02, 2015 1:07 am

No level cap doesn't innately mean we all end up with Batman by the end of the game. That's the easy knee-jerk reaction to make, but people are forgetting that the scale of the leveling compared to the scope of the game is just as important.

What I'm interested in is what level I'll be after completing all side quests and the main Quest and what my character will look like at that point.

Because (I feel obviously) there's a difference between needing to play hundreds of hours of grinding after game completion to Jack of all Trades a character versus just getting that homogeneous result as a side effect of playing the game.

If natural, organic play without min\maxing results in unique characters and the lack of level cap allows players who want to max out to do so with specific effort then I'd call that a win/win.

What I don't know is what level I'll be at when I complete all the quests and content. That, I feel, is more important.
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Penny Courture
 
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Post » Tue Dec 01, 2015 10:33 pm

I think it'll depend on a number of factors. How fast we level, as nu_clear_day mentions, is a big one. (although the "play one character for 1000 hours" crowd will clearly end up with lots of xp regardless). Whether we can skip spending perks (which also includes: how annoying is the game about unspent perks). Does the game world level up based on earned perks, or spent perks? Etc.

Personally, I thought Skyrim's "legendary" system was good, because it required the Moar Levels! folks to explicitly opt-IN. (i.e, people who didn't want more levels just kept playing as usual, people who wanted more levels had to do something to trigger it.) Of course, that was a factor of the "level by using skills" system, and doesn't fit in Fallout's "gain levels via XP" system.

(re: levels, DLC level cap increases, etc - I thought Fallout 3 was best with it's 20 cap. The 30 cap that Broken Steel gave was too much. Too many perks, too many skill points..... of course, FO4's under a new skill/perk system, so we'll have to see. :shrug: But, in general, I've never been on board the "more levels! when is the cap increasing!" gaming bandwagon. Having to make choices with your build, and then making a new character if you want to try a different one, is fun for me. :) )

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Zualett
 
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Post » Tue Dec 01, 2015 12:24 pm

The effective level cap (when you run out of ways to use your level-up points) is a little over level 300. It will take you an awfully long time to become a master of everything. I just finished a 180 hour playthrough of New Vegas at level 49. All but two of my skills were maxed up to 100. The new leveling system sounds like a big improvement over the old one. FO4 should provide many hundreds of hours of play without maxing out your abilities or getting to the point that you can't level up anymore.

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priscillaaa
 
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Post » Wed Dec 02, 2015 1:32 am

Just because you're at level cap, doesn't mean you can't keep playing.

(I know, I know - different people, different opinions. I've just truly never understood the "but I can't level any more, what's the point?" view. :confused: )

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Pat RiMsey
 
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Post » Wed Dec 02, 2015 3:08 am

What are the chances that 'Batman' is on the 1,000 names list? :cool:

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Paula Ramos
 
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Post » Tue Dec 01, 2015 3:25 pm


Not likely I don't think. Would be really awesome though especially if since the main character has a voice now is if now when NPCs ask who you are you can reply with: "I'm batman." THAT would be an amazing Easter egg. Lol
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Emilie M
 
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Post » Wed Dec 02, 2015 12:33 am

Except that it shouldn't be your job to nerf yourself in order to balance the game. That is the game developers job. This whole "you don't have to level up if you don't want to" is pretty lame. It should be my goal to level up as much as possible in order to overcome the next obstacle, not try to limit myself in order to get a better experience. That's simply poor game development.

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Lexy Dick
 
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Post » Wed Dec 02, 2015 2:56 am

Knowing that the pace of leveling has been a sore point in all recent Bethesda games (the content/XP ratio has been off; that, in conjunction with the skills themselves doing so very little), you can pretty make an educated guess that that remains the case here too. Not needing give a moments thought on where and how to invest the points you are bombarded with reduces the intrigue of the whole process and downgrades the feel of the experience quite a lot. There's much less looking forward to a level up, there's much less interest in choosing what to improve after the few initial levels (knowing that you'll get it all after a while).

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jess hughes
 
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Post » Tue Dec 01, 2015 11:42 am


Consider its not to difficult to assume there will be a soft cap there is still a need to be forward planning, its just now you have to freedom to choose when you feel the hill is to steep to climb.
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sarah taylor
 
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Post » Tue Dec 01, 2015 8:39 pm

Have no fear the modders will be more than happy to oblige :icecream:

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Portions
 
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Post » Wed Dec 02, 2015 3:33 am

Borrowing from Reditt

NOTE: I didn't check his math, but no one on Reditt seems to have questioned the math, so I'm gonna accept it unless someone wants to take the time and either verify or refute it.
So to get to level 300, where you start to get close to maxing out everything on your character - assuming that XP is determined similar to Skyrim, it would take 2,287 hours at an average of 500 XP per hour.
At an average of 4 hours per day, that's 571.75 days. That's 1 year and nearly 7 months. So over a year and a half, playing Fallout 4 for 4 hours a day. And you are worried about becoming a "Jack-of-all-Trades"? If someone plays the same character for a year and a half, at 4 hours a day, they *deserve* to be a "Jack-of-all-Trades"!
At even an average of 10 hours a day, it would take you about 8 months to max out the character. I dunno about the play-style of most people, but I doubt that most players play 10 hours a day - and even those that do - 8 months of the same character is quite the commitment (with no starting over, trying out new characters, new builds, maybe starting over to add in new mods, etc). And for those that play only 4 hours a day, a year and a half on one character? No starting over to add in new mods? Try a new build? Choose a different direction? That's a LONG time and some *serious* dedication!
Maybe the math is wrong. Maybe the assumptions are wrong. Maybe you level faster. I have no clue, and neither does anyone else outside of Bethesda that I am aware of - so these numbers are just as good as any for now. And even if it takes half the time we are assuming based on these numbers, that's still over 9 months for the 4 hour a day player.

And, there are always Mods.
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Reanan-Marie Olsen
 
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Post » Wed Dec 02, 2015 3:14 am

We can't just talk about character progression without considering the amount of content and how we choose to go through it on the way to reaching a point where "every character becomes the same", anyway. At chargen, I arrange my SPECIAL to suit a certain playstyle; and then my first 50 perks would be dedicated to that playstyle, be it a sneaky sniper, an indestructible brawler, or whatever. Hell, I could give my character no direction at all and just pick a perk randomly at every level and the experience itself would still be radically different than any other character.

Over the course of several years and games, I'm seeing Bethesda as a dev shifting their focus from character creation (defining the experience at the start of the game) to character development (changing the experience as the player grows). It's a paradigm shift more than anything else.

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Tamara Primo
 
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