Thanks both
Now I understand what it is I don't think I'd want that in the game. I'll replay through many times, but playing a different character and/or style each time
Thanks for the explanation, I see this generates problems, first fallout is not linear, main quest is just an part of the game second you would basicaly reset everything just keeping the existing character with his stats, items might be an problem, you would obviously loose anything not on you and might be able to do stupid thing like using power armor before the war or shooting down the vertibird Quest items you keep might generate problems later.
It would also require more level scaling than most are comfortable with or the difficulty would be an joke. Try finding challenges in the starting areas as level 50 in FO:NV
No, New Game+ is kind of dumb in this type of format. I also don't want all 10, hate being a MOAT, would like my choices with Special to matter this time around.
I was wondering what NG+ was too, thanks for explaining. Now to put my flame suit on....
I remember playing Baldur's Gate on PS2 way back when. My then wife would play with me but wasn't very good. I would restart the game on my own each day and play up to the point we had gotten to together on a harder level using the character from our co-op play, and then import him back into our co-op. Eventually he got so powerful that he would be able to go most of the way through the game without a weapon or armor. I found it fun. While I wouldn't want that level of omnipotence in my Fallout game, I have often thought about those old RPGs and how I could bring my character in from the start with higher stats. I for one would not mind the ability to at least bring my PC into the game from the start with his stats intact, but not necessarily his equipment.
Yeah, the Playstation https://en.wikipedia.org/wiki/Baldur%27s_Gate:_Dark_Alliance were fun.... not entirely ARPG/Diablo-like, but similar in that hack/slash/piles-o-random-loot kind of way. But yeah - not the same kind of game as Fallout or the PC Baldur's Gate games.
Unless the game is specifically designed around the inclusion of new game+ as a meaningful mechanic that changes the game in some way, it's mostly a [censored] feature. If Bethesda were to just throw it into Fallout 4, all it would do is gradually implement bigger and bigger numbers. Instead of doing 50 damage you'd one day do 500, but there'd be no meaningful impact on the actual gameplay. Also, this game is a couple months from launch, Bethesda is pretty much past the point of implementing any new features and we sure as hell wont see dlc until after the Creation Kit's release, which is around January, so really what's the point in even asking?
I can agree with this. I really hope to only do one play through of this game, but make it last for years. One way to insure I do that, is for it to take that long to get to max everything. I want to see my PC be the lone wolf sniper guy, but evolve over time into a smooth talking leader of many settlements, and yet still one day find out that there was a quest somewhere he still had't gotten to yet. So why not return to the wastes like the old days and go on an adventure.
I think this game is going to give so many options to so many of us, that with enough imagination we will never run out of things to do in the universe they (BGS) provided.
Why do you want to add something that is half assed?
A game is not something that is a collection of random ideas cobbled together. Each piece of a game should be well thought out and work together as a well oiled machine. Adding random spinny bits wont make it better.
Because making new characters, to try different playstyles/quest resolutions/etc, is fun?
(That's one of the worst things about Diablo 3, now that they got rid of the auction..... the fact that you can freely respec everything at any time. And that all the skills unlock in exactly the same way, every time. There's no reason at all to ever make an alt, which is one of the main things I do in ARPGs - the whole "get to the level cap, and then grind bosses infinite times to 'perfect' your gear" thing is just boring. I played Diablo 2 for years, and never got any char even near the level cap. Only one even beat Nightmare diff and tried Hell.....
edit: ditto with MMOs. I love making alts in those games, and trying all the different leveling & quest paths. "Endgame" & raiding? Nah, don't really bother with that stuff.)
...thinking about your earlier point. No, I don't always pick the "best" perks, exactly the same on every character. Even if "best" was something that was easy to define (who's to say that my "best" is the same as your "best"?) It'd be boring always picking the same thing.
Honestly, I've always found that following some "correct build" guide off the internet to be really boring. Never did it in WoW, or Diablo, or any of those other games. Yes, "pro" players would say that my builds svck. I'm okay with that - I'd rather have fun, than play following some guild that a couple dudes on a website calculated to do 4.3% more DPS than this other perk setup.
Of course, again, it's that pesky opinion thing. Different people have different ones.
Depends on the level cap.
At level 24 the character still had around only 3-6 in each Special, and it was only +3 more Special points since the start. Those +3 may have been from Perks, Implants, or possible level up points.
Yes previous Bethesda games all allow you to become MOAT pretty easily through some time, but I don't see how it'll be possible in this game with how the Perk Chart + Special works. The only way I see it is if there is an unlimited rank +1 Special Perk or you gain +1 Special every 8 levels and there is no level cap.
....there's NG+ in Mass Effect?
edit: I'm likely just forgetting it, since it's been awhile since I played them. I can't imagine I used the function, though. Better to do a new character with a different class.
New game + is more for games that have a set ending. I don't think it's necessary for a game like Fallout...unless maybe they did like Fallout 3's ending.
It's the only way you can get to level 60.
However, those games were structured to accept an NG+. The whole "perfect playthrough" is highly subjective. I used to be a completionist and try to do everything with one character. Then I was show the error of my ways by the Oblivion forum and it changed the way I would play FO and TES forever.
I'm opposed to implementing an NG+ into the series, as it hides content behind an NG+ wall.
When they show you the amp the first time at E3 it shows the characters level at the bottom, 48 or 43. I can't see it clearly enough, but that makes me think that it is a 50 lvl cap. Which is my ideal choice. When I first played FO3 I got to max lvl really quickly even without touching the main quest. Or it could be more like Skyrim and have it were after lvl 50 every five or ten levels you get a perk... I'm just brainstorming but it sounds plausible to me. I want a perk every lvl but I will settle for every two lvls.
It would be better if they didn't actually restart your level, so that you would already have a level cap (or the level you finished the game with) and have high gear, but enemies will still be a lot tougher.
However, I agree about ''no maxed out everything.''
More than anything else, I hope for a save point after you create your character image. I will spend lots of time on this getting it right, and my wife will too as she wants to be sure I get "her" right.
Of course, you don't need a high level cap to keep people from hitting the cap quickly. You can also do it by requiring more XP per level.
(Just like you can inflate a "level cap" without making any meaningful changes.... for ex: take the original 20 levels in Fallout 3. Multiply it by 5, to 100. Require 1/5th the XP. Give 1/5th the skill points at each level. Only give a perk every 5 levels. Voila! A massive and amazing 100 level cap! ... that doesn't actually DO anything, except let you listen to that "level up" noise 80 more times. And apparently feel better, because the cap is higher. )