New Game+? Why... this is in no way fitting into FO... I don't really want this in this game... It don't add much I think.
Fallout 2 didn't have a level cap so that would be fine by me (there prob. was a max number, maybe some 99 or 999, but you'd never get there).
But 10 in all SPECIAL and all perks? Please don't. Keep it Fallout.
There is no book or whatever to give you 10. Even with all memory modules, quests, items, drugs, perks and traits you'd never get to 10 in all stats.
Fallout leveling is about uniqueness and character build, not maxing out everything. Keep it Fallout, not Skyrim. But hey, that just my opinion
Implementing NG+ to Fallout would be a very, very moronic idea. To be honest, in Fallout player should NOT be able to max out everything.
Skyrim uses different system, no point bringing it up here.
I know about the hintbook in Fallout 2. Since it can acquired only after the main quest is complete and the game has "ended", it's usefulness is close to zero. Its existence proves nothing, there's still no reason why moronic ideas should be implemented in future games.
You still not say what would be good about a NG+. The most NG+ I know are for storydriven Japanese RPGs... and give some specials.
The hintbook doesn't increase all SPECIAL to 10 (unless modded). It's a cheat item giving you level ups for free after you complete the game, it doesn't have much to do with the leveling system change you're asking for.
Ehem... 'The hintbook should also raise the http://fallout.wikia.com/wiki/Chosen_One's http://fallout.wikia.com/wiki/Fallout_2_SPECIAL stats to 10 and raise his http://fallout.wikia.com/wiki/Hit_Points to 999. However, those effects are bugged, so they will not apply.'
No, it is not. It is a feature to allow players to repeat a game from the beginning with all the abilities and equipment (or most) so that they can experience various parts of the game in ways they could not do with their first playthru. In addition, New Game+ will sometimes unlock additional areas that are only for fully developed characters as a way to offer additional playing experiences (some might claim "challenge" but I hate that term, personally) as well as unique rewards (usually aesthetic rewards that players enjoy but that do not unbalance the gameplay in any way).
I play on PC but I would never claim that I don't care about players who play on consoles. That's just rude and poisonous to the community. Besides, New Game+ is not cheating by any means.
Fallout is not defined by one player's view of what it should be. In fact, if anyone defines what it should be, it would be Todd Howard and his team (as Bethesda now owns all the rights to the Fallout franchise, thank goodness). However, even then, Todd and his team are quite well aware that their personal preferences do not really define the game franchise for other players which is why they release the construction set toolkit for players to modify the game according to their individual preferences.
Finally, New Game+ may not take literally a second to implement, but it doesn't take much effort, either, except for adding additional content (but many New Game+ options do not include that type of element).
I'd rather have a way of generating perk points extraneous to levels.
A 10 in every attribute of SPECIAL would render the already toned-RPG aspects of the game all but useless.
I'm a JOAT player as well, love to be able to do everything on one character but I'm also aware this is not what is best for multiple game play experiences. I want to be able to play the game longer than 1000-2000hrs on 3-5 joat characters. I want special and perks to be limited to at most 50-60% of total available so i can break the 3k hrs played mark for the first time in a Beth game.
Personally, I've never understood the problem some people have with level caps. Fallout 3 was much better with a 20 cap, than 30. But, hey, opinions.
But, NG+? In a non-JRPG/non-grinder game? That seems just silly. (And if they're going to make "more content", be better if they just made that content as DLC for everyone. Like Broken Steel/Pitt/etc. I can't see them wasting the time making new maps/dungeons/loot/enemies/etc, just for some people who want to play overpowered characters. Poor use of resources.)
Had a further thought - given how well Bethesda does "more difficulty!" (i.e, giant hitpoint sponges, and weapons that ignore your armor), do you really want them to bother trying to make a NG+ style "hard" version of the game? Doesn't seem like it would turn out too well.
------
edit: My characters tend to JOAT as well..... but they usually follow the full phrase: Jack Of All Trades, Master Of None. Even with the upped level cap in Broken Steel, I never had a character even close to full 100 skills. And I found the idea of the "Almost Perfect" perk (makes SPECIAL all 9s) to be pretty stupid, personally.
Meanwhile, over in Skyrim, where you can freely level every skill you want.... My first, main, character only ended up with maybe five 100's. The first one was Smithing..... at level 46. I've never used that "legendary" feature that they added, either. (The whole "Must. Have. MOAR. Levels!" thing, as I've said, just escapes me.)
Excuse my ignorance, but what is new game+ ?
You restart the game from level 1 with all of your equipment, perks, etc.
A thing that shows up most often in JRPGs. It lets you, once you've finished the game, start over again - but you keep your level, equipment, skills, etc. And the "difficulty" is higher to match - tougher enemies, etc. Frequently there's new loot available, there might be some new "optional" challenge dungeons or side-bosses. Sometimes it has to be done to unlock a "true" ending.
Basically, it's a way for linear games to let people keep grinding on. And to get more playtime out of your playerbase when your game/story has little choice and/or reason to play alts..
edit: In the West, the most similar thing I can think of is ARPGs like Diablo 2/etc. Where once you finish Normal difficulty, you then proceed to Hard/Nightmare/Hell/whatever difficulty. Grinding ever upwards towards the level cap and "perfecting" your character.
I guess it varies by game, what you carry over into the new playthrough.