Is Fallout 4 Life Simulation instead of RPGFPS?

Post » Mon Dec 07, 2015 11:33 am

How do you know the wife and baby won't show up later on? You can't possible know if they died or not, since no one knows the story.

Fallout 3 which was also made by Bethesda was totally different from this game. I don't understand why romance and building houses is more important than independent characterization.

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Joe Alvarado
 
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Post » Mon Dec 07, 2015 7:46 pm

Well, they tell us we are the sole survivor of that vault. So unless the wife and baby show up as ghouls I'm doubtful they will show up again. Even if they do, we don't have to care about them and we don't have do accept them. That and the fact that Todd Howard has repeatedly said something like this: ". That's what we try to create, that sense of going anywhere and doing anything."

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darnell waddington
 
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Post » Mon Dec 07, 2015 6:19 pm

So it sounds like you've made up your mind already. Do you want someone to talk you into playing Fallout 4?

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Cameron Garrod
 
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Post » Mon Dec 07, 2015 1:16 pm

Dude you are complaining about small side parts of the game, and not the whole game. Relationships and house building are just fun little side items on top of what there is...you know...Synths...and blowing stuff up...And blowing up super mutants...and Power Armor...And making weapons capable of making God himself go "Damn Son."

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Sudah mati ini Keparat
 
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Post » Tue Dec 08, 2015 3:42 am

So Sky rim was a sim game? We could marry and build a house in that to. I don't see what the problem is.
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kasia
 
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Post » Tue Dec 08, 2015 3:53 am

People must be worried about the idea that our character will have to wake up at 2AM in the morning to terrible sounds and we will get a PipBoy quest called Fetching the Brahmin Milk. We then have to go outside and squeeze the Brahmin parts upon getting the milk we then need to start the "Stove Quest" which requires a pan to activate.

After 10 more steps you have finally got warm milk, but then when you try to give it too the baby the wife just slaps you cause you didn't test how hot it was.

Reality survivalist simulator.

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Susan Elizabeth
 
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Post » Tue Dec 08, 2015 3:10 am

But... but... that's Codsworths job!
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Isabell Hoffmann
 
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Post » Mon Dec 07, 2015 4:04 pm


Then she start screaming at you for hanging out with Piper too much as you try to explain she just a friend.
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^~LIL B0NE5~^
 
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Post » Mon Dec 07, 2015 5:02 pm

It's in the direction it's going.

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Cccurly
 
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Post » Mon Dec 07, 2015 6:43 pm

Conception of Sims doesn't seem to be much better...

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Travis
 
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Post » Mon Dec 07, 2015 5:25 pm

I for one am quite happy that in my dramatic RPG/FPS Fallout story I get the additional freedom to build my own settlements. I'm also fine with my character having a backstory. But the world would be a dull place if everyone saw everything the same.
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aisha jamil
 
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Post » Mon Dec 07, 2015 3:23 pm

Not in the slightest. Helping rebuild in a post-nuclear fallout world is something that makes perfect sense and fits. And again, you seem to be missing the "it is all completely optional" part of things.

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Marnesia Steele
 
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Post » Tue Dec 08, 2015 3:19 am

Optional:

  • I can build multiple settlements or none.
  • I can bring and romance companions, or do neither.
  • I can slaughter everyone (just about) or be largely pacifist.
  • I can craft dozens of weapons or none.
  • I can play a saviour or an ass

I'm going to have many happy months playing this.

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Naomi Lastname
 
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Post » Mon Dec 07, 2015 11:16 pm

This point is not horrible but it is senseless.

Calling people ridiculous is unhelpful and will only encourage people to accuse your posts of the same.

I understand your point, I'm not convinced it is a good one.

From my perspective and it would seem the consensus on this thread is that settlement building fits perfectly well.

And regardless of our views, it's there for people to enjoy if they choose.

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Eileen Müller
 
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Post » Mon Dec 07, 2015 11:51 pm

A few more personal attacks have been deleted. I suggest you all learn to disagree without attacking one another on a personal level. Because I promise the next time I remove posts with personal attacks, people will be warned and suspended for some time.

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MR.BIGG
 
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Post » Mon Dec 07, 2015 12:18 pm

Then what's the point with having a baby if it's just going to die in 5 minutes?

It's gonna survive. Mark my words.

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lauren cleaves
 
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Post » Mon Dec 07, 2015 10:16 pm


I'd be disappointed if my child didn't survive.
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Wayne Cole
 
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Post » Mon Dec 07, 2015 8:29 pm

Yeah but where was the Fallout series when Bethesda took over? It was in limbo somewhre.

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Marnesia Steele
 
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Post » Mon Dec 07, 2015 1:33 pm

The way I look at this situation is this: if your child doesn't survive, its sole purpose was to instill a sense of loss in your character. It is from this event that lets you decide how you shape your character from that point on. Do you become a little goody two shoes or do you say "F the world" and become a murdering psychopath, or maybe an indifferent mercenary type. If your child does survive, he/she has grown up without you and becomes his/her own person, just another NPC in the world. Maybe that will help you see things a little differently, but honestly it looks like you've made up your mind that F4 will not be for you.
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SiLa
 
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Post » Mon Dec 07, 2015 11:37 am

The game's an RPG. You can play your role through settlement building, and you can play your role through shooting, and you can play your role through your family dealings. You can also skip role-play altogether, and simply build settlements for the joy of building settlements, and just shoot for the joy of shooting, and just use or forget your family according to what is most fun or convenient for you.

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Tom
 
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Post » Mon Dec 07, 2015 1:10 pm

I'm... I'm sorry, but I need to sit down here.

You don't consider New Vegas Canon, and use it as an example of how gamesas us ruining Fallout?

You do realize that gamesas only published that game, right? The guys who wrote and made it were actually Obsidian employees, and that almost all of them actually worked on both Fallout and Fallout 2. You knew all this, right?

So, you basically said that a game made by almost all the original developers, is less canon than the original two they made and the third game made by a completely different team. And that the failings of that same game is reflection of the series' downfall by the group whose only real involvement in the game was basically "Here's the toolset, the manual for the toolset, and a boatload of money. Have at it."

That is what you are actually trying to say, right?
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roxanna matoorah
 
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Post » Mon Dec 07, 2015 12:33 pm

I wish I could see what the big deal is. 200 years in cryo-freeze and you wake up, system shocked, the apocalypse has occurred, and BOOM (surprise) all the rules changed. There are tons of RP options to fall back on when you find yourself in the "hell" of suburbia looking in a mirror, with a (horror of horrors!!) wife and kid.


And New Vegas not canon? Might I ask why?. Seems silly and just provocative at face value.
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i grind hard
 
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Post » Mon Dec 07, 2015 4:54 pm

"Is Fallout 4 Life Simulation"

Only if the bombs drop, pal :o

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Tyler F
 
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Post » Tue Dec 08, 2015 2:43 am

Yes, how dare the game have a plot. How DARE it! They're ruining storytelling forever, by inflicting this STORY on us!!?!? :swear:

/sarcasm

Also, you seem to be wandering between topics - you start the thread wondering if the optional "build a settlement" module of the game means that it's The Sims. But you seem to have slid over to the good old "they're constraining my character too much with their plot, roleplay ruined!" topic instead.

edit: so did the addition of fully-romanceable-companion mods or the Real Time Settler mod to Fallout 3, make it "no longer an RPG"?

edit2: it's also interesting to contrast "is it turning into a life sim instead of an RPG" with the people saying how life-sim features (like needing to sleep/drink/eat) aid their roleplaying. Or the people who talk about roleplaying "mundane" characters & jobs - like a town guard..... you know, simulating a life.

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Bad News Rogers
 
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Post » Mon Dec 07, 2015 11:52 pm

I hope the next time I meet him, then, he will have become a man, and we can tackle the dangers of the wasteland together, as Father and Son.

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mike
 
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