[WIPs]/[RELz] F.L.A.K. Fallout Location Addittion Kit

Post » Sat Feb 26, 2011 11:44 am

As harsh as he puts it is true. On the up side BlackWash Med Lab is coming along nicely, I have it roughly half cluttered then just need to do the Nav Meshing and dump in a pile of ghouls.

Oh does anyone care about northmarkers? I've forgotten all about them so far but if people think their needed (I find the rather frivolous) I'll reopen the other ESPs to add them.
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Flutterby
 
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Post » Sat Feb 26, 2011 8:04 am

Story to dogmeat- he was the dog of a scavenger that got ambushed in the scrapyard. the scavenger died and dogmeat killed all of the bandits as the Lone wanderer came in a moment to late to save the scavenger.


I meant before he ended up with the scavenger.
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michael danso
 
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Post » Sat Feb 26, 2011 1:08 pm

Well I'd say it's safe to assume that he was one of the wild dogs that look just like him (save for the eyes).
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Khamaji Taylor
 
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Post » Sun Feb 27, 2011 12:18 am

few little ideas to add again-

random unmarked outposts of scavengers with thier dogs/brahmin/yao guais, consisting of tents and a guard on full patrol

a few ruins of failed settlements (Unmarked)

the presidential Bunker- A medium sized underground bunker under the white house. Skeletons of the President, a few congress men and security. sentry Bots set up as enemies unless you find a card allowing you access (I'd lay it near the fatman with the skeletons in the whitehouse ruin.) food/purified water and light weaponry.
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Eibe Novy
 
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Post » Sat Feb 26, 2011 1:46 pm

Didn't the president ran away using the Presidential Metro (see BS)?
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C.L.U.T.C.H
 
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Post » Sat Feb 26, 2011 12:34 pm

Didn't the president ran away using the Presidential Metro (see BS)?

I dunno TBH. *Runs to the vault wikia*
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Add Meeh
 
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Post » Sat Feb 26, 2011 9:41 am

the president was on the oil rig when the great war happen ( see fallout2)


also another idea

dc bank: a per war buliding if you find and hack the controls to safe you can enter it and find all the goodies people had in there bank lockers before the war
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Kaley X
 
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Post » Sat Feb 26, 2011 7:09 pm

Yes I have been thinking of a building like that. Also, I've managed to finish Black Wash Labs, I'll try upload the file later today.
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Quick draw II
 
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Post » Sat Feb 26, 2011 1:25 pm

Sweet! I really like the bank idea, but you should do it that the hacking and lockpicking should be very hard and stashes with tons of pre war money.
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Shiarra Curtis
 
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Post » Sat Feb 26, 2011 11:04 pm

as well as a ton of pre war money it should have some other (maybe unqiue) items in there ( like a gold bar that can be used as a weapon)
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Wane Peters
 
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Post » Sat Feb 26, 2011 8:35 pm

Pre war prison would be cool...
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Rach B
 
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Post » Sat Feb 26, 2011 8:02 pm

Definatly going to do something like that. I'll try package it all up shortly for a beta release.
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Dale Johnson
 
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Post » Sat Feb 26, 2011 10:29 am

the three satellite towers for the missile relay in the NW of the map. its great the towers are there, but where are the barracks or such that would normally go with such military installations?

if a hospital is too big for an area, a night clinic could work.

an animal testing facility? after all, some of that funky wildlife wasn't just from radiation mutation.
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jadie kell
 
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Post » Sat Feb 26, 2011 10:32 pm

All very good ideas, and the hospital actually fits in very well but a night clinic is a another good option as well.
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Alycia Leann grace
 
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Post » Sat Feb 26, 2011 12:06 pm

for the bank have a sign stating " the safest bank in DC" yet inside it should have "very easy" locks and terimals
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[ becca ]
 
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Post » Sun Feb 27, 2011 2:30 am

Mini-Nuke Factory-A mini-nuke making factory that is abandoned and overrun by super mutants has a decent supply of fat man guns and lots of mini nukes. Overlords are equipped with fat mans. Near the Chaste Acres Farm
Vault 77- A Vault were there was no people but one dead person who left, but left a crate of puppets you can take. This Vault has some pretty good loot with an armory that has only small guns and launchers, but in perfect condition, also has good armor in perfect conditon. Located near the MOPL-05 Power Station.
Super Roach Caverns- A cavern with bigger, fiercer, and better radroaches, these caves still have radroaches though. Same health as a Giant Radscorpion. Located south of Megaton, hidden in one of Megaton's surrounding rocks.

Maybe add these locations to your FLAK kit?
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chirsty aggas
 
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Post » Sat Feb 26, 2011 9:28 pm

File is up. http://www.fallout3nexus.com/downloads/file.php?id=11608
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IM NOT EASY
 
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Post » Sat Feb 26, 2011 11:01 am

Great idea, and I really agree that exploration is a great part of the game.

I've just downloaded this and will test it tomorrow after work.
Could you add a list telling where the locations are, if only for testing purposes (maybe as a spoiler.txt) ?
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Bitter End
 
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Post » Sat Feb 26, 2011 5:36 pm

Yes I will try to do so as soon as possible.
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Theodore Walling
 
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Post » Sat Feb 26, 2011 9:58 pm

Great idea, and I really agree that exploration is a great part of the game.

I've just downloaded this and will test it tomorrow after work.
Could you add a list telling where the locations are, if only for testing purposes (maybe as a spoiler.txt) ?



"~" tmm 1

shows all locations. just F5, find it, f9.

EDIT: nvM he doesnt have them marked yet.
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Lynne Hinton
 
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Post » Sat Feb 26, 2011 1:04 pm

Yes they are all marked. Unless merging them removed the markers, I'll do a quick check. Yep they're all there.

Here's some spoiler locations for now:
Spoiler
Raider Ben's Den and Dusty Crevice are both in the South-West corner, Blackwash is West of Raven Rock, and Eternity Hospital is around the corvega factory.

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Sun of Sammy
 
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Post » Sat Feb 26, 2011 9:47 pm

Great Project!
Keep it up!
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Hayley O'Gara
 
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Post » Sat Feb 26, 2011 8:29 pm

Just played through Eternity Hospital and I have a few comments:

-When I first entered the hospital, all of the raiders immidiately knew where I was (I have 100 Sneak and I was using Chinese Stealth Suit). Maybe a bug?
-Second time (they killed me on the first time) all of the raider spawned in the big room on the second floor and started shooting at each other (from what I've heard). When I arrived, a few were dead and most had little health left. Is this intentional?
-There is no notable loot. I suggest adding a lot medical supplies (some locked away) and one or two skill books (medicine and science).
-How about adding some lore to the place? Maybe place a few hackable terminals detailing the history of the hospital. How about this: while it looked like any normal hospital, the doctors performed experiments on the subjects and bla bla bla. I saw one room where there was a skeleton on a bloody operation table with another skeleton in a cage in the corner. Maybe more rooms like that?

Other than that, I like the layout and location. Good work!
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RUby DIaz
 
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Post » Sat Feb 26, 2011 11:08 pm

Just played through Eternity Hospital and I have a few comments:

-When I first entered the hospital, all of the raiders immidiately knew where I was (I have 100 Sneak and I was using Chinese Stealth Suit). Maybe a bug?
-Second time (they killed me on the first time) all of the raider spawned in the big room on the second floor and started shooting at each other (from what I've heard). When I arrived, a few were dead and most had little health left. Is this intentional?
-There is no notable loot. I suggest adding a lot medical supplies (some locked away) and one or two skill books (medicine and science).
-How about adding some lore to the place? Maybe place a few hackable terminals detailing the history of the hospital. How about this: while it looked like any normal hospital, the doctors performed experiments on the subjects and bla bla bla. I saw one room where there was a skeleton on a bloody operation table with another skeleton in a cage in the corner. Maybe more rooms like that?

Other than that, I like the layout and location. Good work!


Ok so I'm not the only one to have those issues. But it's completely beyond me why this would happen, maybe there's an AI expert out there? :shrug: Yes I know the place could use a little bit more loot and lore, I'll note that down for the next version. I'll say right now that I'd like to add some more lore to Blackwash but haven't gotten around to it.

I've also had some more time to work on locations lately being home with a cold, so I've gotten several small locations done.

Also if anyone is good at navmeshing exteriors and would like to proofread mine It'd be really awesome, for now I'm just using the basic autogenerate, my exterior navmeshes alway have error. :shrug:
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Karen anwyn Green
 
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Post » Sat Feb 26, 2011 6:52 pm

Hey Guys, got another update up at FO3 Nexus. 6 New locations and a lore update to BlackWash Medical Lab.
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Adrian Powers
 
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